


Worst Game Ever! There Is No Teamwork
#81
Posted 16 December 2015 - 04:25 PM

#82
Posted 16 December 2015 - 10:26 PM
The Atlas Overlord, on 16 December 2015 - 12:54 PM, said:
Wait, dropping in pugs is a 24 mech free for all? I could have sworn that there were 11 other guys and we were all on a team.
Crazy thought, I know.
You're right he is on a team and consequently he gets "team" play. So no problems I guess.
Quote
And you know how I think how? Why would you expect any kind of team composition when the game is randomly matching you together? I understand probability. Guess what, chances are when I drop solo I'm going to end up with people who, surprise, are playing like solos. That's just reality not some ideal fantasy world.
Quote
Who said anything about CW? When I say team I mean at least 11 other people who you know, group up with, and drop with. If they don't play as a team then that's your problem and you can pick other people. Short of doing that you are going to get solos, it's the nature of the game.
Quote
He didn't choose to for people to intentionally, and / or unintentionally gimp their team mates by ignoring the R button.
He didn't choose to be the only person on his team that knew what a UAV was.
No, he chose to drop in solo queue. Guess what, he chose not to choose his teammates. By not choosing his teammates he has chosen to have them randomly filled in and he's had to deal with the above as a result.
Quote
Rather uncalled for don't you think?
Quote
There is team play, just not on the level he wanted.
Quote
PGI isn't going to fix player behavior, posting on the forums isn't going to fix player behavior, getting a team to play with will fix the problem though.
I play with a team, I also solo drop. When I solo drop I don't expect teamwork, when I get it it is a pleasant surprise. Anyone who goes into solo queue expecting coordinated teamwork is naive.
A solution to the problem exists, join a team. Complaining when you can solve the problem is just whining. The OP isn't trying to have a discussion on how to fix the problem he's just whining about it. You can be constructive and try to fix problems or you can be a whiner and just complain and blame your problems on other people. Personally, I don't have a lot of patience for whiners.
#83
Posted 16 December 2015 - 10:33 PM
hardly any flanking around the map, even playing nascar is better than huddling over 'theta'. i can appreciate what the devs have done, dropping you into lances and hoping you work together within the lance, but no one ever does, lights hide behind assaults, who hide behind walls, camping. it's nuts.
i thought of an idea earlier today when i was chimping out over a bad game. just hear me out, imagine the maps are 360 degree dials, every map is a random drop to drop the teams opposite eachother, 180 degrees. so as it is you can call stock map drops 0 degrees and 180 degrees, but a random drop could be 30 degrees and 210 degrees; shifting the teams around the circumferance of the map, might be some some wacky coding so u dont drop into a mountain or building, but that would be so much cooler, like it is now, with far more random opportunities for different starting positions.
ninja edit - oh and the walk abouts, what is with people going for a tour of hte map? look at your map, if a friendly dorito is near a red dorito, GO THERE, or use brain to quantify how to help instead of following some narrative, "im a big bad mech in a deep dark forest, grrrr, look at me, f3 f3 f3 f3 f3!!""11!!!19oje
Edited by Drazyx, 16 December 2015 - 10:36 PM.
#84
Posted 16 December 2015 - 10:38 PM
#85
Posted 16 December 2015 - 10:38 PM
I don't know about you, I particularly remembered a PUG match just the other day, and had a blast.
We were doing terratherma and I was in an ATLAS DDC, our team managed to occupy the center and the whole enemy team camped on the side trading shots with us.
I was moving so slow but when I finally got near the choke point, and typed in chat : "Let's go , I lead" , and just went out to tank the shots, everyone went out with me and we won.
But I only did 120 dmg and died in 5 seconds .
No Teamwork? That's what happen when Tier 2's like you decide to just sit back and relax

#86
Posted 16 December 2015 - 10:41 PM
i have just come to accept the stupid.
#87
Posted 16 December 2015 - 11:24 PM
I somewhat disagree with the original post. There's lots of teamwork in pugs. It's just not very effective teamwork. Everyone nascar to the right, for example. That's teamwork. It's pretty boring, and not very effective, but it IS teamwork. Then there's the blob. Who doesn't blob to victory? That's teamwork. All in all, there has been an evolution in how players approach the game since release. It's often stupid and repetitive, but it's still "teamwork".
Still, I do think there's a lot that could be done to improve things. For example:
- Reward players for following orders. I've expanded on this concept before to quality comments like "I hate when commanders put down order icons and clutter up my map".
- Improve VOIP communication (basics like show icon of who is talking in game overhead of the mech similar to the ecm/narc icons so you can see if it was someone near you calling for help or whatnot, make a way to see if your mic actually is working in the settings, etc.)
- creative objectives for the game modes that go beyond just kill everyone. Capturing the base or a few points doesn't really create interesting tactical play in most cases. Forcing teams to not blob unless they want to lose would be a great start. Imagine if on conquest the rewards for winning via the points was double the rewards of winning by killing. Then suddenly the objectives sound more valuable to players. Now find ways to make winning without blobbing viable.
- better rewards for teamwork (there are some tiny steps there like staying with your lance, but how about rewarding lance survival, lance objective performance, etc.? How about the top lance in each match gets x1.5 rewards and so on?)
- keep trying to make roles a thing. When there's no difference between the mech beside you (I mean, let's be honest...how many of us are doing anything other than trying to get the most damage and kills? When was the last time 99% of the population played their mech in any other role?)
- etc. I wrote up a design for a battle points system once wherein a team earned points during the match which allowed them to make call ins for artillery, ground troops, recon, etc. With something like that suddenly the game becomes a chess match instead of just a chaotic mish-mash.
#88
Posted 16 December 2015 - 11:33 PM
Vaegir Raiden, on 16 December 2015 - 10:56 AM, said:
I am TIER 2 and i see constant dumb people everywere...one team gets rolled and everybody just quits when they die
This is no game for teamwork. The players here are bad at attempting TEAMWORK
They 'quit' when they die because you can leave the game and drop in another mech instead of sitting around for 5-10 minutes doing nothing. There really isn't much a player can do for 'teamwork' when they're dead, plus I come from a background where calling things out or giving away players was highly frowned upon, its just something I don't do.
#89
Posted 16 December 2015 - 11:36 PM
#90
Posted 16 December 2015 - 11:44 PM
Sure there is a lot of chaos going on, and I lament the silence in both VOIP and text-chat (though the latter I understand, who has time to type in the heat of battle?) but once someone takes the helm, things usually improve a whole lot.
Like, when that guy called out "form up here", "go there", "kill that one" and so on.
I admit that I don´t try to lead the team, but that´s because i don´t have the confidence (don´t know the maps well enough and stuff), but I _do_ follow those orders as good as I can and from what I can see, a lot of others do too (and this comes from a dedicated lone-wolf in online-gaming).
It also depends on _how_ you say it.
"Hey you NOOBS, shoot the Timby in Delta-5 you idiots!" Will get you a lot less compliance than: "We might want to form up at the base and then move towards Echo-7", for example.
If you outright _order_ people you don´t know and who don´t know you around, it will create an instinctive desire to resist that order. If you _suggest_ a course of action, people are a lot more willing to follow you.
(I´ve seen this in WoWs a _lot_)
#91
Posted 16 December 2015 - 11:53 PM
Other games are completely opposite even when there are quite a few recognisable names on the team.
That's solo queue for you.
Last night I saw one player use half his AC5 ammo trying to shoot down an enemy UAV even though he had an elevated view of the battlefield and team mates were dying because they pushed and he didn't...
It's always sad when playing light mechs and you feel the need to step out more and attack because heavier classes are hiding behind cover...
Cheers
Eboli
#92
Posted 16 December 2015 - 11:55 PM
Quote
By this logic, if you happened to get jumped and robbed while out alone at night, you are at fault for going out alone at night. By not choosing to go out with others, you deliberately increased the risk of getting robbed. You KNEW the risks! You were asking for it, weren't you?
Please stop victim blaming.
#93
Posted 17 December 2015 - 02:50 AM
Just passing on information can have a huge effect.
"heavy lance spotted in H7"
"Single light heading behind us"
"cored Helbriner in D4"
No orders, just infomation on Voip. (and for all those that turn off voip, "you are part of the teamwork problem too")
#94
Posted 17 December 2015 - 02:58 AM
Alistair Winter, on 16 December 2015 - 04:25 PM, said:

Umm. just out of curiosity... did I miss a position in the patchnotes? What is that?
I usually only play on TS with a few teammembers, so this would not have affected me much... but dafuq is that ? Than definitely looks like a step in the right direction.
#95
Posted 17 December 2015 - 03:10 AM
Rushin Roulette, on 17 December 2015 - 02:58 AM, said:
I usually only play on TS with a few teammembers, so this would not have affected me much... but dafuq is that ? Than definitely looks like a step in the right direction.
Sorry, I was just posting it as a joke. It was a fan-made mock-up of a solution that would have improved teamwork in MWO immensely.
We're probably not getting it.
But we are getting more mechs and cockpit items.
#96
Posted 17 December 2015 - 03:37 AM
Vaegir Raiden, on 16 December 2015 - 10:56 AM, said:
I am TIER 2 and i see constant dumb people everywere...one team gets rolled and everybody just quits when they die
This is no game for teamwork. The players here are bad at attempting TEAMWORK
Tiers are no skill indicator, thats why.
#97
Posted 17 December 2015 - 03:54 AM
This game takes training, and also requires the newbie to be humble and follow the mass.
The sooner you realize the only teamwork that exists in pugs is to learn that the more meat shields around you the better , the sooner you can roll in victories and good games.
If you want teamwork then you need to consider going Clan vs Clan, not only on this game but on every other pvp game.
Edited by Dashen, 17 December 2015 - 03:54 AM.
#98
Posted 17 December 2015 - 05:05 AM
#99
Posted 17 December 2015 - 05:18 AM
Tier 1 can still play with tier 2-3-4 (4 I am unsure) meaning you are expected to carry for your team.
#100
Posted 17 December 2015 - 05:23 AM
Bishop Steiner, on 16 December 2015 - 11:09 AM, said:
How many drops have you taken command of?
LoL I was thinking pretty much this in ever solo drop I've taken part in since the steam intro.
You all suck, you should have done this, has been a foot note of every match I've been in, and yet none of these armchair heroes were willing to lead during the match.
Not like world of Tanks has any better organisation in pug drops ...
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users