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Worst Game Ever! There Is No Teamwork


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#81 Alistair Winter

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Posted 16 December 2015 - 04:25 PM

Have you tried using this?

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#82 Xiphias

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Posted 16 December 2015 - 10:26 PM

View PostThe Atlas Overlord, on 16 December 2015 - 12:54 PM, said:


Wait, dropping in pugs is a 24 mech free for all? I could have sworn that there were 11 other guys and we were all on a team.

Crazy thought, I know.

You're right he is on a team and consequently he gets "team" play. So no problems I guess.

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Not to get put on a team with people that think the way you think, probably.

And you know how I think how? Why would you expect any kind of team composition when the game is randomly matching you together? I understand probability. Guess what, chances are when I drop solo I'm going to end up with people who, surprise, are playing like solos. That's just reality not some ideal fantasy world.

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There is just as much derping around by selfish, entitled, kids in CW too.

Who said anything about CW? When I say team I mean at least 11 other people who you know, group up with, and drop with. If they don't play as a team then that's your problem and you can pick other people. Short of doing that you are going to get solos, it's the nature of the game.

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He didn't choose to get team mates that intentionally only worry about themselves.
He didn't choose to for people to intentionally, and / or unintentionally gimp their team mates by ignoring the R button.
He didn't choose to be the only person on his team that knew what a UAV was.

No, he chose to drop in solo queue. Guess what, he chose not to choose his teammates. By not choosing his teammates he has chosen to have them randomly filled in and he's had to deal with the above as a result.

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Grow up, and try to have an actual conversation if you're going to bother.

Rather uncalled for don't you think?

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The only thing he chose was to log into a team game, and then expect team play.

There is team play, just not on the level he wanted.

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Sounds like he didn't get the results the game implied it would have, therefore he should be complaining....so PGI can take his feed back and make the game better....or other players can take his feedback and become better team mates....or even so he can take other players feedback and become a better team mate himself.

PGI isn't going to fix player behavior, posting on the forums isn't going to fix player behavior, getting a team to play with will fix the problem though.

I play with a team, I also solo drop. When I solo drop I don't expect teamwork, when I get it it is a pleasant surprise. Anyone who goes into solo queue expecting coordinated teamwork is naive.

A solution to the problem exists, join a team. Complaining when you can solve the problem is just whining. The OP isn't trying to have a discussion on how to fix the problem he's just whining about it. You can be constructive and try to fix problems or you can be a whiner and just complain and blame your problems on other people. Personally, I don't have a lot of patience for whiners.

#83 Drazyx

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Posted 16 December 2015 - 10:33 PM

i really hate seeing people huddle in a big swarm, just one mech deep and and you cant see over, or want to take the chance to nail your friendlies. might as well make the maps 1/4 the size and start each team in a foaming mass 300m from eachother, because it's bound to happen.

hardly any flanking around the map, even playing nascar is better than huddling over 'theta'. i can appreciate what the devs have done, dropping you into lances and hoping you work together within the lance, but no one ever does, lights hide behind assaults, who hide behind walls, camping. it's nuts.

i thought of an idea earlier today when i was chimping out over a bad game. just hear me out, imagine the maps are 360 degree dials, every map is a random drop to drop the teams opposite eachother, 180 degrees. so as it is you can call stock map drops 0 degrees and 180 degrees, but a random drop could be 30 degrees and 210 degrees; shifting the teams around the circumferance of the map, might be some some wacky coding so u dont drop into a mountain or building, but that would be so much cooler, like it is now, with far more random opportunities for different starting positions.

ninja edit - oh and the walk abouts, what is with people going for a tour of hte map? look at your map, if a friendly dorito is near a red dorito, GO THERE, or use brain to quantify how to help instead of following some narrative, "im a big bad mech in a deep dark forest, grrrr, look at me, f3 f3 f3 f3 f3!!""11!!!19oje

Edited by Drazyx, 16 December 2015 - 10:36 PM.


#84 wolf74

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Posted 16 December 2015 - 10:38 PM

I'm down in Tier 4, about 65% or more of the time I get teamwork out of Player just be Calling Big thread Target and there current weak point if they have them.

#85 Xyuni

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Posted 16 December 2015 - 10:38 PM

You are Tier 2, and yet you complain about teamwork? Did you step up to lead your team?

I don't know about you, I particularly remembered a PUG match just the other day, and had a blast.

We were doing terratherma and I was in an ATLAS DDC, our team managed to occupy the center and the whole enemy team camped on the side trading shots with us.

I was moving so slow but when I finally got near the choke point, and typed in chat : "Let's go , I lead" , and just went out to tank the shots, everyone went out with me and we won.

But I only did 120 dmg and died in 5 seconds .

No Teamwork? That's what happen when Tier 2's like you decide to just sit back and relax :P

#86 Col Jaime Wolf

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Posted 16 December 2015 - 10:41 PM

i always see very questionable ****.

i have just come to accept the stupid.

#87 monk

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Posted 16 December 2015 - 11:24 PM

People around here freaked out last time I suggested things to improve teamwork. But anyhow...

I somewhat disagree with the original post. There's lots of teamwork in pugs. It's just not very effective teamwork. Everyone nascar to the right, for example. That's teamwork. It's pretty boring, and not very effective, but it IS teamwork. Then there's the blob. Who doesn't blob to victory? That's teamwork. All in all, there has been an evolution in how players approach the game since release. It's often stupid and repetitive, but it's still "teamwork".

Still, I do think there's a lot that could be done to improve things. For example:

- Reward players for following orders. I've expanded on this concept before to quality comments like "I hate when commanders put down order icons and clutter up my map".
- Improve VOIP communication (basics like show icon of who is talking in game overhead of the mech similar to the ecm/narc icons so you can see if it was someone near you calling for help or whatnot, make a way to see if your mic actually is working in the settings, etc.)
- creative objectives for the game modes that go beyond just kill everyone. Capturing the base or a few points doesn't really create interesting tactical play in most cases. Forcing teams to not blob unless they want to lose would be a great start. Imagine if on conquest the rewards for winning via the points was double the rewards of winning by killing. Then suddenly the objectives sound more valuable to players. Now find ways to make winning without blobbing viable.
- better rewards for teamwork (there are some tiny steps there like staying with your lance, but how about rewarding lance survival, lance objective performance, etc.? How about the top lance in each match gets x1.5 rewards and so on?)
- keep trying to make roles a thing. When there's no difference between the mech beside you (I mean, let's be honest...how many of us are doing anything other than trying to get the most damage and kills? When was the last time 99% of the population played their mech in any other role?)
- etc. I wrote up a design for a battle points system once wherein a team earned points during the match which allowed them to make call ins for artillery, ground troops, recon, etc. With something like that suddenly the game becomes a chess match instead of just a chaotic mish-mash.

#88 MauttyKoray

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Posted 16 December 2015 - 11:33 PM

View PostVaegir Raiden, on 16 December 2015 - 10:56 AM, said:

WORST game ever. How is SOLO QUE even fun!!

I am TIER 2 and i see constant dumb people everywere...one team gets rolled and everybody just quits when they die

This is no game for teamwork. The players here are bad at attempting TEAMWORK

They 'quit' when they die because you can leave the game and drop in another mech instead of sitting around for 5-10 minutes doing nothing. There really isn't much a player can do for 'teamwork' when they're dead, plus I come from a background where calling things out or giving away players was highly frowned upon, its just something I don't do.

#89 Johnny Z

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Posted 16 December 2015 - 11:36 PM

To be fair, the newbie tiers are probly packed with trolls. All I can say is try get to tier 3 and at least half the matches will have players actually trying to get a good score.

#90 Hawk_eye

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Posted 16 December 2015 - 11:44 PM

I´m down in tier-4 and a pure PUG guy, but what I experience is quite different to the OP.
Sure there is a lot of chaos going on, and I lament the silence in both VOIP and text-chat (though the latter I understand, who has time to type in the heat of battle?) but once someone takes the helm, things usually improve a whole lot.
Like, when that guy called out "form up here", "go there", "kill that one" and so on.

I admit that I don´t try to lead the team, but that´s because i don´t have the confidence (don´t know the maps well enough and stuff), but I _do_ follow those orders as good as I can and from what I can see, a lot of others do too (and this comes from a dedicated lone-wolf in online-gaming).

It also depends on _how_ you say it.
"Hey you NOOBS, shoot the Timby in Delta-5 you idiots!" Will get you a lot less compliance than: "We might want to form up at the base and then move towards Echo-7", for example.

If you outright _order_ people you don´t know and who don´t know you around, it will create an instinctive desire to resist that order. If you _suggest_ a course of action, people are a lot more willing to follow you.
(I´ve seen this in WoWs a _lot_)

#91 Eboli

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Posted 16 December 2015 - 11:53 PM

Some games are great in solo where everyone seems to know how to work together and sometimes a leader steps up and uses Comms.

Other games are completely opposite even when there are quite a few recognisable names on the team.

That's solo queue for you.

Last night I saw one player use half his AC5 ammo trying to shoot down an enemy UAV even though he had an elevated view of the battlefield and team mates were dying because they pushed and he didn't...

It's always sad when playing light mechs and you feel the need to step out more and attack because heavier classes are hiding behind cover...

Cheers
Eboli

#92 Jun Watarase

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Posted 16 December 2015 - 11:55 PM

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No, he chose to drop in solo queue. Guess what, he chose not to choose his teammates. By not choosing his teammates he has chosen to have them randomly filled in and he's had to deal with the above as a result.


By this logic, if you happened to get jumped and robbed while out alone at night, you are at fault for going out alone at night. By not choosing to go out with others, you deliberately increased the risk of getting robbed. You KNEW the risks! You were asking for it, weren't you?

Please stop victim blaming.

#93 Doman Hugin

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Posted 17 December 2015 - 02:50 AM

You don't need to lead to be effective at teamwork.

Just passing on information can have a huge effect.

"heavy lance spotted in H7"

"Single light heading behind us"

"cored Helbriner in D4"

No orders, just infomation on Voip. (and for all those that turn off voip, "you are part of the teamwork problem too")

#94 Rushin Roulette

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Posted 17 December 2015 - 02:58 AM

View PostAlistair Winter, on 16 December 2015 - 04:25 PM, said:

Have you tried using this?

Posted Image


Umm. just out of curiosity... did I miss a position in the patchnotes? What is that?

I usually only play on TS with a few teammembers, so this would not have affected me much... but dafuq is that ? Than definitely looks like a step in the right direction.

#95 Alistair Winter

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Posted 17 December 2015 - 03:10 AM

View PostRushin Roulette, on 17 December 2015 - 02:58 AM, said:

Umm. just out of curiosity... did I miss a position in the patchnotes? What is that?
I usually only play on TS with a few teammembers, so this would not have affected me much... but dafuq is that ? Than definitely looks like a step in the right direction.

Sorry, I was just posting it as a joke. It was a fan-made mock-up of a solution that would have improved teamwork in MWO immensely.

We're probably not getting it.

But we are getting more mechs and cockpit items.

#96 Lily from animove

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Posted 17 December 2015 - 03:37 AM

View PostVaegir Raiden, on 16 December 2015 - 10:56 AM, said:

WORST game ever. How is SOLO QUE even fun!!

I am TIER 2 and i see constant dumb people everywere...one team gets rolled and everybody just quits when they die

This is no game for teamwork. The players here are bad at attempting TEAMWORK


Tiers are no skill indicator, thats why.

#97 Dashen

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Posted 17 December 2015 - 03:54 AM

To the OP

This game takes training, and also requires the newbie to be humble and follow the mass.

The sooner you realize the only teamwork that exists in pugs is to learn that the more meat shields around you the better , the sooner you can roll in victories and good games.

If you want teamwork then you need to consider going Clan vs Clan, not only on this game but on every other pvp game.

Edited by Dashen, 17 December 2015 - 03:54 AM.


#98 XX Sulla XX

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Posted 17 December 2015 - 05:05 AM

I hardly ever play solo more fun to play with friends.

#99 Karamarka

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Posted 17 December 2015 - 05:18 AM

The problem is the tiers mean very little.

Tier 1 can still play with tier 2-3-4 (4 I am unsure) meaning you are expected to carry for your team.

#100 C E Dwyer

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Posted 17 December 2015 - 05:23 AM

View PostBishop Steiner, on 16 December 2015 - 11:09 AM, said:

And the game is responsible for idiot players? The tools for teamwork ar ethere. Whether you or they choose to use them, is up to you.

How many drops have you taken command of?

LoL I was thinking pretty much this in ever solo drop I've taken part in since the steam intro.

You all suck, you should have done this, has been a foot note of every match I've been in, and yet none of these armchair heroes were willing to lead during the match.

Not like world of Tanks has any better organisation in pug drops ...





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