Warhammer Screenshot
#181
Posted 20 December 2015 - 02:32 PM
#182
Posted 20 December 2015 - 02:32 PM
Pariah Devalis, on 20 December 2015 - 02:25 PM, said:
Ahhhh aesthetics. Ask two people what they think and get three answers.
Well, you're clan scum anyhow... we will let you ruin the looks of your WHM-IIcs all ya want......
Clanners wouldn't know good looks if it was bred into their sibkos.... silly erector set mechs....
#183
Posted 20 December 2015 - 02:33 PM
Pariah Devalis, on 20 December 2015 - 02:25 PM, said:
Ahhhh aesthetics. Ask two people what they think and get three answers.
Yeah, the more I look at the model, the more I can accept it. The lower cockpit still looks better imo but the higher one reminds me of the original. The arm angle is a must though, the stiff arms just don't look right with its design compared to other similar mechs which all seem to have at least a slight angle outward.
It kinda looks like they kept the upper arm straight but then angle the lower arm out, its weird.
#184
Posted 20 December 2015 - 02:34 PM
Bishop Steiner, on 20 December 2015 - 02:32 PM, said:
Clanners wouldn't know good looks if it was bred into their sibkos.... silly erector set mechs....
I am sorry, I cannot process your words over the glorious aesthetics of my Warham- er... Hellbringer.
#185
Posted 20 December 2015 - 02:40 PM
Pariah Devalis, on 20 December 2015 - 02:34 PM, said:
I am sorry, I cannot process your words over the glorious aesthetics of my Warham- er... Hellbringer.
hey, if strapping a dragon snout and a bubble bobble head to a warhammer chassis is what gets you clammers off...enjoy.....
We already know about your Furry fetishes...
MauttyKoray, on 20 December 2015 - 02:33 PM, said:
It kinda looks like they kept the upper arm straight but then angle the lower arm out, its weird.
Difference? The HUmp behind the cockpit was taller... in this the whole cockpit is which is what loses the hunched shoulder look.
#186
Posted 20 December 2015 - 02:44 PM
That mech looks great.
#187
Posted 20 December 2015 - 08:15 PM
Imperius, on 20 December 2015 - 09:46 AM, said:
They removed polls from general because people kept making polls asking who liked the latest decisions made by PGI and the results were always overwhelmingly negative.
#188
Posted 20 December 2015 - 08:34 PM
The gun barrels are predictably too short but even worse the arms are not angled.
The head and chest area is a disaster zone. Moving the head down isn't enough - it needs to be enlarged slightly in terms of both height and width. The chest needs to be bulked up a bit to give it the projecting frontal plate that is iconic to the mech. Just make it like the concept art. It shouldn't be so hard. Jeez.
Just when PGI was starting to bat a good average on translating art to screen, they hit a huge strike out again.
Almost as hideous as the Enforcer, this one is.
.
Edited by 5th Fedcom Rat, 20 December 2015 - 08:41 PM.
#189
Posted 20 December 2015 - 08:40 PM
5th Fedcom Rat, on 20 December 2015 - 08:34 PM, said:
Russ stated he'd look into it. He specifically stated the Head and arms, but he wasn't promising anything. So, fingers crossed it will happen, at least the arms.
You gotta be joking though, almost as bad as the Enforcer? Nowhere close. The head/arms on this are a MINOR thing, the Enforcer was an example of currently the worst feedback to a mech concept to model translation that they've had yet. This is akin to something like the Vindi's Side Torso being literally a missile fixture instead of getting the small 10 tube missile door.
Besides, take a look at the original Warhammer art and you might appreciate the head as more of a nod to it. I know I started to after looking at that, not quite the same, but its there. So, agreed that the head and arms being changed would be ideal, and if we at least get the arms I'd call it a good day, but if neither happens, the model alone still stands on its own feet.
#190
Posted 20 December 2015 - 08:42 PM
Me, I'm wuite happy with the MWO design and can live with the puny PPC tubes.
#191
Posted 20 December 2015 - 08:59 PM
#192
Posted 20 December 2015 - 09:07 PM
Nauht, on 20 December 2015 - 08:42 PM, said:
Me, I'm wuite happy with the MWO design and can live with the puny PPC tubes.
Actually several of us tweeted Russ, he said he'd look into it. The only chance of getting changes is to 'ask nicely' before the thing releases so they have the chance to make the changes now and not after it would take them even MORE work.
Edited by MauttyKoray, 20 December 2015 - 09:14 PM.
#194
Posted 21 December 2015 - 02:24 AM
#195
Posted 21 December 2015 - 02:24 AM
It looks pretty good overall. I agree that kicking the arms out a bit would have helped.
#197
Posted 21 December 2015 - 03:01 AM
[19:55] <ShimmeringSword> one, orthos aren't perfect, two, perspective concepts have perspective errors, three, final models give way to certain needs rather than accuracy at times
#198
Posted 21 December 2015 - 03:13 AM
Jun Watarase, on 21 December 2015 - 03:01 AM, said:
[19:55] <ShimmeringSword> one, orthos aren't perfect, two, perspective concepts have perspective errors, three, final models give way to certain needs rather than accuracy at times
I believe the agreed issues right now are that the arms are too straight/stiff and the cockpit/head is too tall. That's about it, neither are really perspective issues as we've seen the model.
I think the only perspective issue was someone's comment about short arms, to which a side view was posted and problem solved.
#199
Posted 21 December 2015 - 03:50 AM
Jun Watarase, on 21 December 2015 - 03:01 AM, said:
[19:55] <ShimmeringSword> one, orthos aren't perfect, two, perspective concepts have perspective errors, three, final models give way to certain needs rather than accuracy at times
Hey, many thanks for that! I honestly didn't hope that you could get back with an actual reply from Shimmy!
#200
Posted 21 December 2015 - 04:11 AM
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