#21
Posted 21 December 2015 - 06:28 AM
New players trying to enjoy all the content, of which MWO has limted. Not the players fault.
CW is not promote mode. CW is just another pug mode and a poorly done one at that. Complain to PGI for making garbage that cannot be segregated by population because it has none. Be happy you get drops at all.
#22
Posted 21 December 2015 - 06:38 AM
When you see a Catapult slinging LRM's point blank at an enemy mech... kindly offer the 180m minimum range tid-bit.
When you see a guy letting loose SL's at something 700m away... kindly offer the max range of the lasers.
When you see/hear a guy crying out about X damage, lag, etc, offer up that he isnt the only player experiencing it.
Above all, remind people of the learning curve. MWO is not a game you can jump in to and expect to be "1337" right away.
#23
Posted 21 December 2015 - 06:41 AM
Now most of the folks dont even do that anymore. If you kill three Ravens in a row one alpha each because they were just standing there it is really ridiculous. And thats not just my impression. My teammates also said that PUG quality dramatically dropped with Steam and that most PUGs have absolutely no idea how to aim, hide and survive.
WE NEED A BLOODY NEWBIE PROTECTION IN CW !! just like the OP said.
Slaughtering newbies in CW cannot be in the interest of PGI nor the community.
When I remember my first games in solo/group queue most of the time when I died I didnt know what I did wrong
and it was even worse for CW.
My proposal would be CW being locked before completing 100 games.
Till then the newbies should at least know how to run away with a Raven when facing a Timber.
And the single popup warning from CW being competitive area doenst help.
I asked some new guys already and they said when they saw the popup the first thing they did was pressing OK and then wondering what the popup said.
Edited by Antares102, 21 December 2015 - 08:29 AM.
#24
Posted 21 December 2015 - 08:20 AM
Antares102, on 21 December 2015 - 06:41 AM, said:
Now most of the folks dont even do that anymore. If you kill three Ravens in a row one alpha each because they were just standing there it is really ridiculous. And thats ot just my impression. My teammates also said that PUG quality dramatically dropped with Steam and that most PUGs have absolutely no idea how to aim, hide and survive.
WE NEED A BLOODY NEWBIE PROTECTION IN CW !! just like the OP said.
Slaughtering newbies in CW cannot be in the interest of PGI nor the community.
When I remember my first games in solo/group queue most of the time when I died I didnt know what I did wrong
and it was even worse for CW.
My proposal would be CW being locked before completing 100 games.
Till then the newbies should at least know how to run away with a Raven when facing a Timber.
And the single popup warning from CW being competitive area doenst help.
I asked some new guys already and they said when they saw the popup the first thing they did was pressing OK and then wondering what the popup said.
So much truth in this post
I feel bad for these new Steam players
First they join a faction and probably dont even really know exactly what that means and most of them havnt even really learned too much about the game yet, especially CW. They dont know about the 180m minimum range for LRMs. They dont understand ECM. They are not sure about Laser Ranges, ect ect
Then they suddenly get these 'Attack/Defend' warnings which looks pretty urgent to a new player. So they join up not really knowing what to expect only to get impressively pounded into the ground because not only do these poor souls lack the experience and knowledge that their opponents have, but they are going against these in under performing Trial Mechs.
Then they are sitting there wondering what they did wrong as if it was all their fault, when it wasnt entirely their fault to begin with. They dont know that PUGs dont do well against pre-mades anyway and Trial Mechs against an organized fleet of Meta Mechs is going to be a pounding of Epic porportions. They had been set up to fail and they didnt even know it.
And as if to throw salt on their wounds, they come here to the forums only to see the community calling them idiots and other insulting names with entire threads complaining about their mere presence in CW and how they are not welcome.
With a new player welcoming like that, it wouldnt surprise me one bit if a large portion just left the game and chalked it up as just a very bad experience.
Edited by JaxRiot, 21 December 2015 - 08:23 AM.
#25
Posted 21 December 2015 - 08:33 AM
There needs to be a matches played or matches won minimum for CW.
Edited by ScreamingSkull, 21 December 2015 - 08:35 AM.
#26
Posted 21 December 2015 - 08:43 AM
Ghogiel, on 21 December 2015 - 06:07 AM, said:
To say that 12 mans don't face premades is wrong. I've faced plenty of premade a when dropping in a big group. Most of the matches against these large groups have been a lot of fun. Most good units would prefer to drop against other large units. Personally I would like MM to prioritize matching similar group sizes i.e. a 6-man + pugs will face another 5-7 man + pugs.
Also, preventing trial mechs from being used in CW could be a way to ensure the people playing these matches have some experience. Being down 1 player either from disconnecting or not being effective at all, can make a big impact on the match.
Edited by His Holiness Pope Buster, 21 December 2015 - 08:50 AM.
#27
Posted 21 December 2015 - 08:45 AM
His Holiness Pope Buster, on 21 December 2015 - 08:43 AM, said:
Exactly. We would also love to fight more premades, however there is no mechanism other than organizing a sync drop on an empty planet via TS.
#28
Posted 21 December 2015 - 08:50 AM
JaxRiot, on 20 December 2015 - 08:31 PM, said:
I dont think its fair to call someone an idiot because they are new and just simply dont know.
People have been complaining about the low population in CW for a while now, but now that we have new people joining CW, the CW vets are mad that the new people are in CW.
Sounds strange to me but I really shouldnt be surprised. That kind of elitest attitude is one of the reasons I dont like CW
I do my best to help anyone, but some stuff Is obvious and for the rest there is google. Help yourself first, then if you can't, ask:)
Antares102, on 21 December 2015 - 06:41 AM, said:
I asked some new guys already and they said when they saw the popup the first thing they did was pressing OK and then wondering what the popup said.
That though, is 100% their own fault for being ignorant. I tend to read things like that-it's how you learn new things.
Edited by kamiko kross, 21 December 2015 - 08:48 AM.
#29
Posted 21 December 2015 - 08:52 AM
Otherwise, you will always just get suicide squads, which is n fun for anyone:
#30
Posted 21 December 2015 - 08:52 AM
Also, preventing trial mechs from being used in CW could be a way to ensure the people playing these matches have some experience. Being down 1 player either from disconnecting or not being effective at all, can make a big impact on the match.
#31
Posted 21 December 2015 - 08:52 AM
#32
Posted 21 December 2015 - 08:54 AM
kamiko kross, on 21 December 2015 - 08:50 AM, said:
Yes but you also have to help ignorant or lazy folks who just want to "try" something new and dont treat it like a job at first glance. Protect them from hurting themselves even if it may be their own fault.
Actually its the game designers fault (i.e. PGI) if ignorant people can walk into a trap like that.
After all these ignorant people are the also part of the community like it or not.
Edited by Antares102, 21 December 2015 - 08:56 AM.
#33
Posted 21 December 2015 - 08:56 AM
Antares102, on 21 December 2015 - 08:54 AM, said:
Yes but you also have to help ignorant or lazy folks who just want to "try" something new.
Protect them from hurting themselves even if it may be their own fault.
Actually its the game designers fault (i.e. PGI) if ignorant people can walk into a trap like that.
As much as I hate having to deal with someone who puts no effort into something, some minor idiot proofing could go a long ways in persuading some of those people to get to know a little more.
#34
Posted 21 December 2015 - 11:06 AM
GrimRiver, on 20 December 2015 - 08:48 PM, said:
Skoll, on 21 December 2015 - 04:21 AM, said:
I guess you didn't see this post, telling them how to play the game is one thing but telling them how to use steam is another matter. I can't get into the inner workings of the game and steam with new people everytime I wanna play the game, I don't have that kinda of time on my hands.
#35
Posted 21 December 2015 - 11:26 AM
Antares102, on 21 December 2015 - 06:41 AM, said:
Now most of the folks dont even do that anymore. If you kill three Ravens in a row one alpha each because they were just standing there it is really ridiculous. And thats not just my impression. My teammates also said that PUG quality dramatically dropped with Steam and that most PUGs have absolutely no idea how to aim, hide and survive.
WE NEED A BLOODY NEWBIE PROTECTION IN CW !! just like the OP said.
Slaughtering newbies in CW cannot be in the interest of PGI nor the community.
When I remember my first games in solo/group queue most of the time when I died I didnt know what I did wrong
and it was even worse for CW.
My proposal would be CW being locked before completing 100 games.
Till then the newbies should at least know how to run away with a Raven when facing a Timber.
And the single popup warning from CW being competitive area doenst help.
I asked some new guys already and they said when they saw the popup the first thing they did was pressing OK and then wondering what the popup said.
JaxRiot, on 21 December 2015 - 08:20 AM, said:
So much truth in this post
I feel bad for these new Steam players
First they join a faction and probably dont even really know exactly what that means and most of them havnt even really learned too much about the game yet, especially CW. They dont know about the 180m minimum range for LRMs. They dont understand ECM. They are not sure about Laser Ranges, ect ect
Then they suddenly get these 'Attack/Defend' warnings which looks pretty urgent to a new player. So they join up not really knowing what to expect only to get impressively pounded into the ground because not only do these poor souls lack the experience and knowledge that their opponents have, but they are going against these in under performing Trial Mechs.
Then they are sitting there wondering what they did wrong as if it was all their fault, when it wasnt entirely their fault to begin with. They dont know that PUGs dont do well against pre-mades anyway and Trial Mechs against an organized fleet of Meta Mechs is going to be a pounding of Epic porportions. They had been set up to fail and they didnt even know it.
And as if to throw salt on their wounds, they come here to the forums only to see the community calling them idiots and other insulting names with entire threads complaining about their mere presence in CW and how they are not welcome.
With a new player welcoming like that, it wouldnt surprise me one bit if a large portion just left the game and chalked it up as just a very bad experience.
Yeah.
Before steam the influx of new players was small and the vets could handle helping them but now 100's of newbies are pouring in and nobody can help them all and if I help every noob I run into then I'll never get to enjoy the game.
I see some people are trying to say im a bad player for not helping the noobs but there is literally 1000's of tutorials everwhere to help but it's the noobs fault for not taking a 15 minute read that could go a long way for them in game, I know it helped me when I started 2 years ago.
#36
Posted 21 December 2015 - 06:25 PM
Antares102, on 21 December 2015 - 08:54 AM, said:
Yes but you also have to help ignorant or lazy folks who just want to "try" something new and dont treat it like a job at first glance. Protect them from hurting themselves even if it may be their own fault.
Actually its the game designers fault (i.e. PGI) if ignorant people can walk into a trap like that.
After all these ignorant people are the also part of the community like it or not.
You have more tolerance than me then matey, I have zero time for the willfully ignorant. If you honestly don't know, I'll happily teach-but if you can't be bothered then the door is that way>>>>>>>>>>>
Why should the lazy be protected?
#37
Posted 21 December 2015 - 06:52 PM
#38
Posted 21 December 2015 - 11:37 PM
His Holiness Pope Buster, on 21 December 2015 - 08:43 AM, said:
Also, preventing trial mechs from being used in CW could be a way to ensure the people playing these matches have some experience. Being down 1 player either from disconnecting or not being effective at all, can make a big impact on the match.
If you only ever faced premades you'd have a point. Go read what I said, then go get in a 12man, play half a dozen games and I will bet you get to farm pugs.
Edited by Ghogiel, 21 December 2015 - 11:37 PM.
#39
Posted 21 December 2015 - 11:48 PM
Stonefalcon, on 21 December 2015 - 06:52 PM, said:
Have to agree with this. This is what I did before I set foot into CW. I might not have known what the hell was going on with generators, gates and giant guns, but at least I contributed enough in the fighting.
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