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#21 Ted Wayz

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Posted 21 December 2015 - 06:28 AM

It is not the players, CW is broken. At some point you will grasp that.

New players trying to enjoy all the content, of which MWO has limted. Not the players fault.

CW is not promote mode. CW is just another pug mode and a poorly done one at that. Complain to PGI for making garbage that cannot be segregated by population because it has none. Be happy you get drops at all.

#22 BigBenn

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Posted 21 December 2015 - 06:38 AM

Communication is key. The first time you go negative or condescending it creates tension and you can push a guy away or make him close his doors to any help.

When you see a Catapult slinging LRM's point blank at an enemy mech... kindly offer the 180m minimum range tid-bit.
When you see a guy letting loose SL's at something 700m away... kindly offer the max range of the lasers.
When you see/hear a guy crying out about X damage, lag, etc, offer up that he isnt the only player experiencing it.
Above all, remind people of the learning curve. MWO is not a game you can jump in to and expect to be "1337" right away.

#23 Antares102

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Posted 21 December 2015 - 06:41 AM

I also agree with the OP. Before steam stomping PUGs was stupid but at least they knew how to run away.
Now most of the folks dont even do that anymore. If you kill three Ravens in a row one alpha each because they were just standing there it is really ridiculous. And thats not just my impression. My teammates also said that PUG quality dramatically dropped with Steam and that most PUGs have absolutely no idea how to aim, hide and survive.

WE NEED A BLOODY NEWBIE PROTECTION IN CW !! just like the OP said.

Slaughtering newbies in CW cannot be in the interest of PGI nor the community.
When I remember my first games in solo/group queue most of the time when I died I didnt know what I did wrong
and it was even worse for CW.

My proposal would be CW being locked before completing 100 games.
Till then the newbies should at least know how to run away with a Raven when facing a Timber.

And the single popup warning from CW being competitive area doenst help.
I asked some new guys already and they said when they saw the popup the first thing they did was pressing OK and then wondering what the popup said.

Edited by Antares102, 21 December 2015 - 08:29 AM.


#24 JaxRiot

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Posted 21 December 2015 - 08:20 AM

View PostAntares102, on 21 December 2015 - 06:41 AM, said:

I also agree with the OP. Before steam I stomping PUGs was stupid but at least they knew how to run away.
Now most of the folks dont even do that anymore. If you kill three Ravens in a row one alpha each because they were just standing there it is really ridiculous. And thats ot just my impression. My teammates also said that PUG quality dramatically dropped with Steam and that most PUGs have absolutely no idea how to aim, hide and survive.

WE NEED A BLOODY NEWBIE PROTECTION IN CW !! just like the OP said.

Slaughtering newbies in CW cannot be in the interest of PGI nor the community.
When I remember my first games in solo/group queue most of the time when I died I didnt know what I did wrong
and it was even worse for CW.

My proposal would be CW being locked before completing 100 games.
Till then the newbies should at least know how to run away with a Raven when facing a Timber.

And the single popup warning from CW being competitive area doenst help.
I asked some new guys already and they said when they saw the popup the first thing they did was pressing OK and then wondering what the popup said.


So much truth in this post

I feel bad for these new Steam players


First they join a faction and probably dont even really know exactly what that means and most of them havnt even really learned too much about the game yet, especially CW. They dont know about the 180m minimum range for LRMs. They dont understand ECM. They are not sure about Laser Ranges, ect ect


Then they suddenly get these 'Attack/Defend' warnings which looks pretty urgent to a new player. So they join up not really knowing what to expect only to get impressively pounded into the ground because not only do these poor souls lack the experience and knowledge that their opponents have, but they are going against these in under performing Trial Mechs.

Then they are sitting there wondering what they did wrong as if it was all their fault, when it wasnt entirely their fault to begin with. They dont know that PUGs dont do well against pre-mades anyway and Trial Mechs against an organized fleet of Meta Mechs is going to be a pounding of Epic porportions. They had been set up to fail and they didnt even know it.

And as if to throw salt on their wounds, they come here to the forums only to see the community calling them idiots and other insulting names with entire threads complaining about their mere presence in CW and how they are not welcome.

With a new player welcoming like that, it wouldnt surprise me one bit if a large portion just left the game and chalked it up as just a very bad experience.

Edited by JaxRiot, 21 December 2015 - 08:23 AM.


#25 ScreamingSkull

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Posted 21 December 2015 - 08:33 AM

I played a game yesterday where I saw a guy in a trial ebon jaguar whiff completely everything on a mech moving towards him. Not single srm or UAC2 shot landed, and he never used the LRMs.

There needs to be a matches played or matches won minimum for CW.

Edited by ScreamingSkull, 21 December 2015 - 08:35 AM.


#26 His Holiness Pope Buster

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Posted 21 December 2015 - 08:43 AM

View PostGhogiel, on 21 December 2015 - 06:07 AM, said:

Pretty much any time I've run in a 12man we get to farm potato trials on the other side, there isn't any MM in CW and 12 mans mostly get to farm pugs and don't face premades.


To say that 12 mans don't face premades is wrong. I've faced plenty of premade a when dropping in a big group. Most of the matches against these large groups have been a lot of fun. Most good units would prefer to drop against other large units. Personally I would like MM to prioritize matching similar group sizes i.e. a 6-man + pugs will face another 5-7 man + pugs.

Also, preventing trial mechs from being used in CW could be a way to ensure the people playing these matches have some experience. Being down 1 player either from disconnecting or not being effective at all, can make a big impact on the match.

Edited by His Holiness Pope Buster, 21 December 2015 - 08:50 AM.


#27 Antares102

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Posted 21 December 2015 - 08:45 AM

View PostHis Holiness Pope Buster, on 21 December 2015 - 08:43 AM, said:

Wrong. I've faced plenty of premade a when dropping in a big group. Most of the matches against these large groups have been a lot of fun. Most good units would prefer to drop against other large units.

Exactly. We would also love to fight more premades, however there is no mechanism other than organizing a sync drop on an empty planet via TS.

#28 Jon Gotham

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Posted 21 December 2015 - 08:50 AM

View PostJaxRiot, on 20 December 2015 - 08:31 PM, said:


I dont think its fair to call someone an idiot because they are new and just simply dont know.

People have been complaining about the low population in CW for a while now, but now that we have new people joining CW, the CW vets are mad that the new people are in CW.

Sounds strange to me but I really shouldnt be surprised. That kind of elitest attitude is one of the reasons I dont like CW

I do my best to help anyone, but some stuff Is obvious and for the rest there is google. Help yourself first, then if you can't, ask:)

View PostAntares102, on 21 December 2015 - 06:41 AM, said:

And the single popup warning from CW being competitive area doenst help.
I asked some new guys already and they said when they saw the popup the first thing they did was pressing OK and then wondering what the popup said.

That though, is 100% their own fault for being ignorant. I tend to read things like that-it's how you learn new things.

Edited by kamiko kross, 21 December 2015 - 08:48 AM.


#29 MechPorn

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Posted 21 December 2015 - 08:52 AM

You are mostly wrong here for wanting to stop new players from experiencing all that MechWarrior Online has to offer. Instead of thinking of ways to actually block them, you need to think of ways to enhance the experience so that they have a better time in Community Warfare.

Otherwise, you will always just get suicide squads, which is n fun for anyone:



#30 His Holiness Pope Buster

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Posted 21 December 2015 - 08:52 AM

Personally I would like MM to prioritize matching similar group sizes i.e. a 6-man + pugs will face another 5-7 man + pugs.

Also, preventing trial mechs from being used in CW could be a way to ensure the people playing these matches have some experience. Being down 1 player either from disconnecting or not being effective at all, can make a big impact on the match.

#31 Champion of Khorne Lord of Blood

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Posted 21 December 2015 - 08:52 AM

I really don't see how making the player get through their cadet bonus before going into CW is a bad thing. Its pretty reasonable, ensures they have at least gained some small grasp of the game, and means they will have a decent supply of cash before picking their faction and possibly some mechs based off of it.

#32 Antares102

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Posted 21 December 2015 - 08:54 AM

View Postkamiko kross, on 21 December 2015 - 08:50 AM, said:

That though, is 100% their own fault for being ignorant. I tend to read things like that-it's how you learn new things.


Yes but you also have to help ignorant or lazy folks who just want to "try" something new and dont treat it like a job at first glance. Protect them from hurting themselves even if it may be their own fault.
Actually its the game designers fault (i.e. PGI) if ignorant people can walk into a trap like that.
After all these ignorant people are the also part of the community like it or not.

Edited by Antares102, 21 December 2015 - 08:56 AM.


#33 Champion of Khorne Lord of Blood

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Posted 21 December 2015 - 08:56 AM

View PostAntares102, on 21 December 2015 - 08:54 AM, said:


Yes but you also have to help ignorant or lazy folks who just want to "try" something new.
Protect them from hurting themselves even if it may be their own fault.
Actually its the game designers fault (i.e. PGI) if ignorant people can walk into a trap like that.


As much as I hate having to deal with someone who puts no effort into something, some minor idiot proofing could go a long ways in persuading some of those people to get to know a little more.

#34 GrimRiver

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Posted 21 December 2015 - 11:06 AM

View PostGrimRiver, on 20 December 2015 - 08:48 PM, said:

I tried my best to help but when im telling them what "SHS/DHS, STD, XL, ER and torso twist" all means, they're just like "wut"? Then I ask them did they DL from steam(they say yes) and I tell them just go to the community hub and they ask "where do they find that at" and Im like "...oh boy".

View PostSkoll, on 21 December 2015 - 04:21 AM, said:

What do you know.. MWO isn't a new player friendly game at all, who woulda thunk it. If you are the one complaining about new people in your drop because they don't know anything, take it upon yourself to teach them. You have no one to blame but yourself, but alas I overstep my bounds because godfuckingforbid someone encourages actual teamwork in this game of Kerensky wannabes.

I guess you didn't see this post, telling them how to play the game is one thing but telling them how to use steam is another matter. I can't get into the inner workings of the game and steam with new people everytime I wanna play the game, I don't have that kinda of time on my hands.

#35 GrimRiver

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Posted 21 December 2015 - 11:26 AM

View PostAntares102, on 21 December 2015 - 06:41 AM, said:

I also agree with the OP. Before steam stomping PUGs was stupid but at least they knew how to run away.
Now most of the folks dont even do that anymore. If you kill three Ravens in a row one alpha each because they were just standing there it is really ridiculous. And thats not just my impression. My teammates also said that PUG quality dramatically dropped with Steam and that most PUGs have absolutely no idea how to aim, hide and survive.

WE NEED A BLOODY NEWBIE PROTECTION IN CW !! just like the OP said.

Slaughtering newbies in CW cannot be in the interest of PGI nor the community.
When I remember my first games in solo/group queue most of the time when I died I didnt know what I did wrong
and it was even worse for CW.

My proposal would be CW being locked before completing 100 games.
Till then the newbies should at least know how to run away with a Raven when facing a Timber.

And the single popup warning from CW being competitive area doenst help.
I asked some new guys already and they said when they saw the popup the first thing they did was pressing OK and then wondering what the popup said.

View PostJaxRiot, on 21 December 2015 - 08:20 AM, said:


So much truth in this post

I feel bad for these new Steam players


First they join a faction and probably dont even really know exactly what that means and most of them havnt even really learned too much about the game yet, especially CW. They dont know about the 180m minimum range for LRMs. They dont understand ECM. They are not sure about Laser Ranges, ect ect


Then they suddenly get these 'Attack/Defend' warnings which looks pretty urgent to a new player. So they join up not really knowing what to expect only to get impressively pounded into the ground because not only do these poor souls lack the experience and knowledge that their opponents have, but they are going against these in under performing Trial Mechs.

Then they are sitting there wondering what they did wrong as if it was all their fault, when it wasnt entirely their fault to begin with. They dont know that PUGs dont do well against pre-mades anyway and Trial Mechs against an organized fleet of Meta Mechs is going to be a pounding of Epic porportions. They had been set up to fail and they didnt even know it.

And as if to throw salt on their wounds, they come here to the forums only to see the community calling them idiots and other insulting names with entire threads complaining about their mere presence in CW and how they are not welcome.

With a new player welcoming like that, it wouldnt surprise me one bit if a large portion just left the game and chalked it up as just a very bad experience.

Yeah.

Before steam the influx of new players was small and the vets could handle helping them but now 100's of newbies are pouring in and nobody can help them all and if I help every noob I run into then I'll never get to enjoy the game.

I see some people are trying to say im a bad player for not helping the noobs but there is literally 1000's of tutorials everwhere to help but it's the noobs fault for not taking a 15 minute read that could go a long way for them in game, I know it helped me when I started 2 years ago.

#36 Jon Gotham

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Posted 21 December 2015 - 06:25 PM

View PostAntares102, on 21 December 2015 - 08:54 AM, said:


Yes but you also have to help ignorant or lazy folks who just want to "try" something new and dont treat it like a job at first glance. Protect them from hurting themselves even if it may be their own fault.
Actually its the game designers fault (i.e. PGI) if ignorant people can walk into a trap like that.
After all these ignorant people are the also part of the community like it or not.

You have more tolerance than me then matey, I have zero time for the willfully ignorant. If you honestly don't know, I'll happily teach-but if you can't be bothered then the door is that way>>>>>>>>>>>
Why should the lazy be protected?

#37 Stonefalcon

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Posted 21 December 2015 - 06:52 PM

Players should only be able to play in CW when they have four mechs mastered, one in each weight class.

#38 Ghogiel

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Posted 21 December 2015 - 11:37 PM

View PostHis Holiness Pope Buster, on 21 December 2015 - 08:43 AM, said:

To say that 12 mans don't face premades is wrong. I've faced plenty of premade a when dropping in a big group. Most of the matches against these large groups have been a lot of fun. Most good units would prefer to drop against other large units. Personally I would like MM to prioritize matching similar group sizes i.e. a 6-man + pugs will face another 5-7 man + pugs.

Also, preventing trial mechs from being used in CW could be a way to ensure the people playing these matches have some experience. Being down 1 player either from disconnecting or not being effective at all, can make a big impact on the match.

If you only ever faced premades you'd have a point. Go read what I said, then go get in a 12man, play half a dozen games and I will bet you get to farm pugs.

Edited by Ghogiel, 21 December 2015 - 11:37 PM.


#39 Brollocks

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Posted 21 December 2015 - 11:48 PM

View PostStonefalcon, on 21 December 2015 - 06:52 PM, said:

Players should only be able to play in CW when they have four mechs mastered, one in each weight class.



Have to agree with this. This is what I did before I set foot into CW. I might not have known what the hell was going on with generators, gates and giant guns, but at least I contributed enough in the fighting.

#40 Saint Scarlett Johan

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Posted 21 December 2015 - 11:54 PM

http://mwomercs.com/...ner-than-later/





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