Sandpit, on 23 December 2015 - 01:11 AM, said:
here's teh thing.
how exactly is it a handicap?
Those mechs aren't asking you to stand next to them holding their hand. They're simply asking you to stop stretching out so far in front so that when the inevitable heavy mechs from the opposing team come smashing into our flanks, it's not the long range support mechs trying to get locks, spread missile barrages, keep the enemy herded into the right direction, that get rolled up on by the short range heavy and assault mechs.
Please explain to me how you having to hold up in "E4" for 30 seconds while the ENTIRE team groups and starts forming firing lines, is somehow a "handicap"
Please explain to me why if there isn't a brawl going within the first 3 minutes of a 15 minute match, it's a "handicap" top not be charging in ala leeroy.
Got news for you players that fit into that mold I just pointed out, you quite simply are not going to excel in this game until you understand the fallacy of the very nature of your argument.
The very fact that you would in ANY way have ANY thing to say to anyone that suggested you should abandon, leave, or otherwise sacrifice up to 1/3 of your entire team and, in most cases, about 60-70% of the ENTIRE team's firepower, because you think having to hold up in a forward position for 30 seconds while the big guys get caught up and set up is a "handicap" explain VOLUMES to exactly why you won't excel in this game long-term.
TL;DR
Opinion matters for zilch here.
Players that coordinate as a team will go much further much faster than players who QQ about "slow" mechs being a "handicap"
I'm fine with my slow mech I take my lumps.
Handicap on some maps because you are more than a quadrant away from any of the team and putting it on an exposed flank.
Caustic skirmish has one spawn area raised on a hill with little cover and a large open field between you and any allies. Literally dumb to drop there with an assault mech, but you don't get to pick drop points so I consider it a handicap to being able to play anything that isn't fast.
Let's be honest, a lot of the quick play could change dramatically if they let us pick which mech and which drop location after seeing the map. Assaults would want a lot more cover and lights would want to be closer to the enemy team to spot, harass, snipe and cause chaos.
I want it to be better, not have folks just saying "don't play that then" because that is a failure of the game system, not a failure of the player.
I like when there isn't a brawl in the first 5 minutes, but the lore nerd/simulation nerd in me screams internally when half our team has short range weapons and we have to deal with alpine. Nobody would do that, it's like dropping Abrams tanks into a swamp and expecting victory.
As far as OP though, you end up having to take your lumps when piloting an assault, as frustrating as it currently is.