Jun Watarase, on 27 December 2015 - 05:10 PM, said:
Link to dev post please. IMHO if im going 30+ kph faster and double basics, i should be able to out turn you or come close to it.
A B-17 can out-turn an SR-71. A P-51 can out-turn an F-15. A P-26 can out-turn a P-51.
Are you seeing the trend, yet?
I'll help you out: faster usually incurs a penalty to turning radius. Atlas can stop where it is, or start backing up, and follow you or else angle itself to let you pass behind and then emerge inside of its sights.
Quote
I was referring to advantages in certain areas. I didnt mention about them not having a downside.
I know, but it's the "those advantages are redundant" part that I was replying to. "Redundant" wasn't even the right word, in this case, because Clan advantages weren't rendered unnecessary; according to what you are saying they still very much need their advantages, it's just that they aren't enough any more. Ergo, "moot" is the correct term because the advantage has been cancelled out. By that definition, all I'm saying is that an advantage getting cancelled out is how it's supposed to be.
If what you mean to say is that each side should have advantages not shared one-for-one by the other, but that get cancelled out by some other advantage, then yes, I agree. I like flavor and I do think it's silly for the two factions to behave the same. That shows a lack of imagination on PGI's part and a lack of metacognitive ability on the players' part.
Quote
Speed is seriously overrated. The fact that competitive teams preferred tonnage over speed pre-clans is proof of this. Nobody put a 350 engine into a 75 tonner for a reason. The quirk system has created IS mechs that are fast, durable and have amazing firepower btw. The blackjack is proof of this.
You are preaching to the choir here. Speed differences of <15 kph are overrated (under 140 kph; over 140 kph and it starts being a big deal). That's why I roll my eyes whenever somebody tells me the rest of the Blackjacks are slow. Yeah, okay people, being able to keep pace with the main firepower coming from EBJs and TBRs and BLRs is too slow. Cool story, all.
That said...we are also talking about an environment where we have 'Mechs locked to 80+ kph having vastly superior firepower and cooling to 'Mechs that would be forced into running at around 65 kph in order to start being comparable or else had to all be glass cannons. Quirks helped that tremendously (though most of the quirks should have been weapon tweaks). Without the structure buffs and rate of fire quirks, a Hellbringer is
hilariously more powerful than a Jagermech. Now? It's an even fight over whether an twin UAC/5 HBR wins vs. my twin UAC/5 JM6-DD...and I would still say the JM6 is one of the best all-around IS Heavies.
Quote
And being late for work by an hour is preferable to being late for work by 2 hours.
That...isn't saying anything because you didn't complete the analogy and because the repercussions for lateness aren't binary for every workplace. Being late is not good, but I'd equate the current state to being late by one hour instead of two because one really
is preferable to two.
Happily, though, I get to make my own hours as long as they tally to 80 every two weeks. The concept of "late for work" is entirely up to my own guilty conscience.
Quote
>comparing a larger 55 tonner to a 45 tonner
You are doing it wrong.
No, I'm not. All 'Mechs have to face each other on the field. The only distinctions that should mean anything are weight class, because those broadly determine general movement and durability characteristics. Both the Blackjack and the Storm Crow are mediums. They are both highly agile, pack lots of guns, and can take lots of damage. If the BJ is not allowed to be as good as the Storm Crow, then we need to hit the Timber Wolf and Storm Crow themselves with a ridiculously powerful nerf-bat so that they can be "properly" crap against all those 'Mechs which out-ton them but are a far-cry from being competitive next to them. Or we smack down the Storm Crow to be as bad as a Kintaro and the Blackjack to be as bad as a Shadow Cat. Is that what you want? If it was the Kintaro competing against the Storm Crow and not the Blackjack, what would be the applicable difference? There is
zero difference.
The Storm Crow, for its part, can effectively mount longer-ranged firepower than the BJ-1X. 42 points at 264 meters versus 40 points at 330 or 40-47 points at 405. If you must, that's where your tonnage advantage comes into play. Using MetaMechs as a measuring stick since I don't presently have any newer concrete information, you'll notice that both the BJ and the SCR share T1 status in every range bracket save two; the SCR has T1 at short while the BJ has T1 at medium. You should also notice how much variety there is in the T1 lists for each bracket versus how much there was six months ago. Quickdraws, at nearly all ranges!?
QUICKDRAWS? Somebody said awhile ago that they were hidden gems. I used to say the same about the Blackjack long before quirks, and even after when they were still not really popular. Just look at us now!
Personally, I think the BJ-1X was fine before the 1 Dec. patch and actually preferred it then, but it also wasn't considered comp before the patch because it could lose sides really easily. It was a T2 'Mech. The rest were way down there.
Quote
Yea that 12 DPS spread damage is so amazing at killing a blackjack when the blackjack can focus fire to a location. Nobody in competitive play uses streaks for a reason.
>actually having trouble with streakcrows in a blackjack
Lasers spread damage too, especially on a Storm Crow.
You don't sound like you play Blackjacks very much. If you can see them coming, sure. Before the patch, if they jumped you you were up a creek. Now, you don't die as quick, but you do still lose pretty much all of your firepower in three volleys. You can't always see every 'Mech coming, and you can beat your chest all you like but you inevitably get jumped, too. In a full field, no player can possibly account for everything happening on the battlefield at once. Granted, SRMs + C-SPL are even better for jumping people, and I'd like to see you try to argue your way out of that one. Almost anything can be good if you play to its strengths and against the weaknesses of your opponents.
Also, for CW, Streaks are one of the best tools to deter Light rushes, and it's common to have one or two players with a 'Mech equipping them. Even in regular group drops, I still see large numbers of players from the big-name units running Streak-boats in my games (usually -MS- players, you bunch of talentless hacks!

).