Mcgral18, on 28 December 2015 - 01:10 AM, said:
Can't even take some corrections without hostility? Grow up
Now, how about I go ahead and quote you:
I've seen a dual gauss Shadowcat in the game, I didn't think they were a viable build, apparently some moron just wanted to run around with dual gauss shadow cat doing nothing, probably just for the LOLs, or he was just that drunk, who knows.
No where was a lie, or a misstatement.
Take your histrionics elsewhere.
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I'm far from discounting the Shadowcat's greater speed, durable XL engines, and longer reaching, harder hitting ERML's and JJ's and ECM for over all survivability.
The fact is, all that it will take to kill the BJ-1, is the loss of an ST, the Shadowcat, depending on which ST is lost, is down to a 14 point alpha, at worst.
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Yes, "Viable" written all over it.
Cry all you want, it's NOT a trash 'mech.
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But, it's an Omni, it cannot. 5 tons of hardwired equipment, more than the 3 ton difference from the Gauss, and ~2 tons from FF (which the IS ones cannot).
Beyond that the extra 22 structure doesn't do much for crit hits. It's still possible to blow up an IS XL from just crits without completely eating through structure (at least this is how I'm remembering it in my semi conscious state, absolutely correct me if I'm wrong). So each hit to the internal structure, you're getting potential crits, which are potentially hitting XL locations, crimany if I'm remembering PGI's explanation of it, one single hit to the internals, with 1 point of damage to the internals could conceivably blow up an IS XL.
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Hey, how about that SadCat? My BJ does 3LPLs just fine...the SadCat? 2LPLs make it run HOT. It can mount just as many heatsinks, but runs that much hotter, for some reason. Roughly the same 30% alpha, but less damage, DOUBLE the duration, and...guess what? 300M EXTENDED range bonus...that's it. 450M optimal, 900M maximum. .55s durations make things die.
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The Clam cERLL stock has 740M. +7.5% brings that to 795M
Oh, but the heavier IS LAZORS!!!11!!
Hey, do you bring 7 ERLLs? Because that 7 ton TC7 just raised your 4 cERLL build from 16 tons to 23.
That 4 isERLL build? 20 tons. Hey, Clam lasers are shorter ranged and heavier?
Go reread, use your comprehension skills, if you have none, borrow them from your dog... TOO BAD PRETTY MUCH EVERY OTHER CLAN LASER HAS THE RANGE/DAMAGE/WEIGHT/SIZE ADVANTAGE OVER IS WEAPONS, HUH!?!?
Here is what I posted for ERLL and ERPPCs again:
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ERPPC - 1620 + 162 + 405 = 2187 vs. (Clan BASE, non-moduled range) = 1620 (1782 w/Level 5 module, 1903 w/TC7) - IS Range Advantage
Then later I specifically stated:
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The fact that I used the base un-modded MAX range as the comparison point doesn't make me wrong, or a liar, or any other equivocation you want to try and thrust into this discussion to hide your lack of reading comprehension.
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Go to smurphy's and work the calcs yourself. Using max range as the comparison point you'll see, very clearly, NOTHING was manipulated or changed.
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BJs have them beat handily. More durable, similar firepower, dem arms (UAVs, or even an enemy standing on a ledge).
Hunch isn't Terribad by any means, but it's unquirked, meaning it dies easily.
A dual gauss hunchie IIC with ERML's, crimany the gauss is at the level of your cockpit, talk about the ultimate peek and poke 'mech.
But now we're arguing opinions. You don't like the HBK IIC's because your play style is 'face tank', fine, you're right, you need all the armor you can get if you're not bothering to maneuver, use terrain, and get position. No wonder you don't see that when Clans have superior mobility it's an advantage.
I get it now.
Your play style doesn't include using particular features available.
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The butthurt is strong in this one.
So far all I see is you upset that someone disagrees with you, brought numbers (that you apparently didn't understand) and are now dancing a hissy fit...
Edited by Dimento Graven, 28 December 2015 - 01:56 AM.