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Is Easier To Play Than Clan In Cw


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#81 Dimento Graven

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Posted 28 December 2015 - 01:51 AM

View PostMcgral18, on 28 December 2015 - 01:10 AM, said:

Man, you sure get butthurt easily.

Can't even take some corrections without hostility? Grow up


Now, how about I go ahead and quote you:
You're the one pissing and moaning, crying about 'lies' when there were none.

I've seen a dual gauss Shadowcat in the game, I didn't think they were a viable build, apparently some moron just wanted to run around with dual gauss shadow cat doing nothing, probably just for the LOLs, or he was just that drunk, who knows.

No where was a lie, or a misstatement.

Take your histrionics elsewhere.

Quote

Now, how about you try to actually build a viable SadCat with a Gauss and compare to a BJ.
SHC-PRIME
BJ-1

So...the SadCat has less ammo and less damage, while also being less durable (yes, even the cXL can't save it, between quirks and hitboxes).
I'll play around with it more. I lost interest once I basic'd my Shadowcats and move on to whatever else was more interesting.

I'm far from discounting the Shadowcat's greater speed, durable XL engines, and longer reaching, harder hitting ERML's and JJ's and ECM for over all survivability.

The fact is, all that it will take to kill the BJ-1, is the loss of an ST, the Shadowcat, depending on which ST is lost, is down to a 14 point alpha, at worst.

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Vindi 1X...well, he's just a sad robot. That's similar to the SadCat build because of the lack of hardpoints (identical ones, seemingly). He is sadder than the SadCat, while the 1R might compare.
It was one of the few 'mechs that were absolutely DOA for me, hence my never having bought one. Now I own all 4, I'll play around with them. The fact that my first battle in the hero (2 ERLL, TAG, a big standard engine, can't remember what else) I survived, though only doing somewhere north of 230 points of damage due to being so frickin' tired I forgot to load up modules (lack of sleep makes me a noob), I "probably" could have done much better with it.

Quote

I can't see how 15 rounds are viable...unless you're not running the Jesus Box? What a silly thing to do. Even using Smalls? My oh my, "viable" indeed. A short range, pathetic alpha, fragile Medium mech that can't kill anything effectively?
Yes, "Viable" written all over it.
Please, every day, EVERY day I play I see a gauss wielding Shadowcat. Did he remove ECM, or not, can't remember, I'm sure some people are for the extra ammo for the gauss. It's certainly NO MORE vulnerable than the IS 'mech given that it has extra speed, JJ's, and an option for ECM to reduce the chance of missile damage and random sensor detection.

Cry all you want, it's NOT a trash 'mech.

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The cGauss is good, the SadCat is not. Remove 2 tons from MASC, that lets you get more armour+more ammo. That would change things.
But, it's an Omni, it cannot. 5 tons of hardwired equipment, more than the 3 ton difference from the Gauss, and ~2 tons from FF (which the IS ones cannot).
MASC should be removable. If you're asking for that, I totally agree.

Beyond that the extra 22 structure doesn't do much for crit hits. It's still possible to blow up an IS XL from just crits without completely eating through structure (at least this is how I'm remembering it in my semi conscious state, absolutely correct me if I'm wrong). So each hit to the internal structure, you're getting potential crits, which are potentially hitting XL locations, crimany if I'm remembering PGI's explanation of it, one single hit to the internals, with 1 point of damage to the internals could conceivably blow up an IS XL.

Quote

Heatsinks have a hard time countering 30% more heat.
Hey, how about that SadCat? My BJ does 3LPLs just fine...the SadCat? 2LPLs make it run HOT. It can mount just as many heatsinks, but runs that much hotter, for some reason. Roughly the same 30% alpha, but less damage, DOUBLE the duration, and...guess what? 300M EXTENDED range bonus...that's it. 450M optimal, 900M maximum. .55s durations make things die.
So you do nothing but alpha then? You don't chain fire at all? You don't actively manage your heat by manipulation how you fire your weapons?

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By the way, IS mechs DO have longer range. That's another lie of yours. Take the ERLLs on a pretty common 20% quirk, you have 877M with the module.
The Clam cERLL stock has 740M. +7.5% brings that to 795M
Oh, but the heavier IS LAZORS!!!11!!
Hey, do you bring 7 ERLLs? Because that 7 ton TC7 just raised your 4 cERLL build from 16 tons to 23.

That 4 isERLL build? 20 tons. Hey, Clam lasers are shorter ranged and heavier?
Hey *******, I stated that IS ERLL and IS ERPPC with quirks give the IS a RANGE advantage.

Go reread, use your comprehension skills, if you have none, borrow them from your dog... TOO BAD PRETTY MUCH EVERY OTHER CLAN LASER HAS THE RANGE/DAMAGE/WEIGHT/SIZE ADVANTAGE OVER IS WEAPONS, HUH!?!?

Here is what I posted for ERLL and ERPPCs again:

Quote

ERLL - 1350 + 135 + 337.5 = 1822.5 vs. (Clan BASE, non-moduled range) = 1480 (1628 w/Level 5 module) - IS Range Advantage

ERPPC - 1620 + 162 + 405 = 2187 vs. (Clan BASE, non-moduled range) = 1620 (1782 w/Level 5 module, 1903 w/TC7) - IS Range Advantage


Then later I specifically stated:

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The fact is, the only way the IS gets a clear RANGE advantage is to load those 25% range quirked 'mechs with either ERLL's or ERPPC's.


The fact that I used the base un-modded MAX range as the comparison point doesn't make me wrong, or a liar, or any other equivocation you want to try and thrust into this discussion to hide your lack of reading comprehension.

Quote

You say you have unbiased numbers...but what does the above say? That they are easily manipulated to whatever you want them to mean.
The numbers ARE NOT manipulated, you just have to COMPREHEND that's all.

Go to smurphy's and work the calcs yourself. Using max range as the comparison point you'll see, very clearly, NOTHING was manipulated or changed.

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By the way, Hunch IIC, far from the best Med.
BJs have them beat handily. More durable, similar firepower, dem arms (UAVs, or even an enemy standing on a ledge).
Hunch isn't Terribad by any means, but it's unquirked, meaning it dies easily.
You face tank, don't you?

A dual gauss hunchie IIC with ERML's, crimany the gauss is at the level of your cockpit, talk about the ultimate peek and poke 'mech.

But now we're arguing opinions. You don't like the HBK IIC's because your play style is 'face tank', fine, you're right, you need all the armor you can get if you're not bothering to maneuver, use terrain, and get position. No wonder you don't see that when Clans have superior mobility it's an advantage.

I get it now.

Your play style doesn't include using particular features available.

Quote

Now, are you going to be a big boy and own up to your mistake? Or just suck on another phallus?
The butthurt is strong in this one.
Show me an actual mistake, we'll talk.

So far all I see is you upset that someone disagrees with you, brought numbers (that you apparently didn't understand) and are now dancing a hissy fit...

Edited by Dimento Graven, 28 December 2015 - 01:56 AM.


#82 STEF_

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Posted 28 December 2015 - 01:53 AM

View PostEl Bandito, on 28 December 2015 - 01:45 AM, said:



[-MS-] might have fought for Wolf in Tuk, but they were active as IS unit during CW1. As for them staying as IS for as long as possible, that suits me just fine. I would not want to be in their crosshairs.

Let the Clanners feel the sting of imminent defeat when they queue against 12 man team from [-MS-].

During cw1 we switched contract every 1 or 2 weeks.
It's been only with the final months of cw2 that we picked a very long wolf contract.
But now, I see no reasons, really.

What we need is a good weapon rebalance pass, based on math. Like that one McGrail proposed.

Not crazy random quirks put here and there.

#83 norus

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Posted 28 December 2015 - 01:57 AM

View PostDimento Graven, on 28 December 2015 - 01:12 AM, said:

I totally admit to not having a lot of experience in dueling LPLs in WVR's vs. SCR's.

If you meant the WVR-6K, I think the fact that you have to load all the lasers into the right arm, and if you're maintaining standard engine, your maximum speed is 79.5 (pre-speed tweak) and heat efficiency of 20% vs. the SCR-PRIME modified to have 2 LRG pulse in one arm, and one in the other, with a speed of 97.2 (pre-tweak) and cooling efficiency of 57%, puts the duel in the Clanner's favor.

It seems like all the Clanner has to do is maintain his superior mobility shoot off the right arm, and 6K in this scenario is over and done with.

Or is there a particular build with the WVR, not using XL's, that allows the WVR the same survivability that the Clan 'mech has by default?

I am curious, I really am interested in the build you're using to 'abuse' the LPL's.

Basically, think of the wvk as a scalpel. You surgically remove the single component from the enemy. The SCR meanwhile is a hammer, it overwhelms through sheer damage. The wvk doesn't need a std engine, I use XL. The SCR build I had in mind was actually the more common 5erML 1LPL build, extremely strong at ~400m and less. If using the SCR 3LPL build it actually swings further in the wvk's favor anywhere under 500m as it takes 1.62s to fire off the LPL's without taking insane amounts of ghostheat (pgi REALLY seems to hate the idea of clans firing 3 larges at a time).

The XL wvk is far more heat efficient than either scr build. 33dmg for 18.9 heat, 48dmg for 40 heat (5ml1lpl build) or 39 dmg for 30 heat (scr pure lpl). The added heatsinks are not nearly enough, believe me i've tried the 3lpl scr build.

How it plays out is basically the wvk can abuse terrain far far far more effectively than the scr. Scr with the ML build doesn't have ANY range advantage, the LPL build does but at the cost of alpha and 3x the burn time to avoid ghost heat. Scr has speed and durability. Assuming the wvk is doing it correctly, you stand near some sort of cover hill building etc, pop out the absolute minimum and fire the 3lpl directly to the scr CT. If the scr fires back, you're under cover and take far less damage vs either scr build.

If the scr charges (likely unless 3lpl) and the situation becomes a cover-less brawl, the wvk has several options. Wait for the scr to start it's alpha, come from being massively twisted to the right (so left arm is tanking) to fire the 3lpl into the ct DURING the beam, then twisting away again. Other option is to twist around during the entire beam THEN fire into him (not recommended as he'll then be twisting your damage too). It can be better to use a mix of both depending on if a next alpha will kill the scr, etc. The scr's alpha from the shorter range 5erML 1LPL build is basically negated as his damage is spread all over while you carve out his CT. Since the SCR can only do 2 alphas in a row until he needs to cool a bit the wvk starts pulling ahead even further.

The scr can attempt to take out the right arm, but if that's the case I switch to the spreading THEN firing strategy instead of the firing during the beam. Basically with cover the wvk has all the options. Bait the alpha by poking out arm making him think you'll fire, then dodging it (he'll be almost completely out of cover due to lasers all over the place) then coming to shoot back. Things like that etc. When out of cover, still has options to negate the scr's power and apply its surgical lasers.

The low burn time is also absolutely insane in group settings as avoiding being shot is what mediums have to do. The wvk can basically shoot and be behind cover before many people can even react and fire back due to ally distractions. SCR on the other hand has to hope for more of a pray they twist and dodge around to spread your alpha so you can hide again rather than blow your brains out in return.

The two mechs are very different but incredibly powerful for their niche and able to duke it out soundly with each other. Scalpel and hammer. Wvk is less forgiving in terms of positioning due to being more fragile, but can use positioning far more effectively. Ultra fast burn time vs high alpha slow burn.

EDIT: Fk me I know this matchup too well. 300 matches in a wolverine with occasional light/heavy games in between tends to give you an amazing insight into the mechs capabilities and strengths and before that i was using a cn9-AL to fight scrs (lol). Have been using the SCR recently and there are definite pros and cons vs my beloved wvk, but neither one is definitively better aside from in specific situations.

Edited by norus, 28 December 2015 - 02:01 AM.


#84 spectralthundr

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Posted 28 December 2015 - 01:57 AM

View PostEl Bandito, on 28 December 2015 - 01:39 AM, said:



LRM tactic is still darn effective, even in CW. Heck, there is even a MRR LRM complaint thread by a former Clanner, who ran to IS side afterwards. Posted Image http://mwomercs.com/...pic/217003-mrr/

So don't diss LRMs. MRR-led pug team had won against a 12-man team from [SWOL] by in part using LRMs to snipe Omega. And Norm's NARCommando actually weighs 20 tons--his balls weigh the other five tons.


LRM's can be effective, unless the opposing team is smart enough to close the distance, those lrm's aren't quite so painful in an IS mech under 180. I've seen Norm once in a non LRM build, he didn't know what to do with himself and it ended badly, sadly he was on my team at the time.

#85 Sandpit

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Posted 28 December 2015 - 01:58 AM

View PostAetes Kotare, on 27 December 2015 - 07:13 AM, said:

I play FW both Clan (this account) and IS (Aetes Nakatomi).

I find that the balance is not too bad at present. IS do have a few super specialised mechs at the moment (mega range for ERLL using a BLR for example) and quite a few have crazy structure quirks (BJ for example) but I do not struggle to focus fire anything down with my Clan mechs as long as my team are not uber derps.

As for being able to kill EBJs easily? That has always been the case, Jags are glass cannons not tanks. Also I see you have a 4 man in the team on your side with someone in chat saying 'Good leadership for us XD'. I would be willing to bet this was a case of Teamwork OP rather than IS Over quirks or Clan nerfs.

^^
this right here
ditto
balance seems like it's in a good spot at the moment. I'd say play this season of CW like this, play thru Tuk with it (unless numbers just tank drasticalyl forcing a quicker change) and see what happens.

I'd still rather just see different drop deck weights for different planets randomly. Keeps things fresh and different. You pick your planet, THEN you put your drop deck together based on its tonnage. Also helps break up the metas and tactics because it may be the same map but a different tonnage limit will create a different battle style.

#86 Mcgral18

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Posted 28 December 2015 - 02:19 AM

View PostDimento Graven, on 28 December 2015 - 01:51 AM, said:

You're the one pissing and moaning, crying about 'lies' when there were none.
Show me an actual mistake, we'll talk.

So far all I see is you upset that someone disagrees with you, brought numbers (that you apparently didn't understand) and are now dancing a hissy fit...


Quote

Beyond that the extra 22 structure doesn't do much for crit hits. It's still possible to blow up an IS XL from just crits without completely eating through structure (at least this is how I'm remembering it in my semi conscious state, absolutely correct me if I'm wrong). So each hit to the internal structure, you're getting potential crits, which are potentially hitting XL locations, crimany if I'm remembering PGI's explanation of it, one single hit to the internals, with 1 point of damage to the internals could conceivably blow up an IS XL.

And right there, a wonderful lie.
Or ignorance, if you want to call it that.


Engines CAN be Crit, they have 15 HP across 12 Crit Slots in the case of the isXL. That won't kill it. It does nothing, actually, aside from Crit Pad until destruction.



Quote

Cry all you want, it's NOT a trash 'mech.

There is no crying, just stating an opinion (which you always take as personal attacks, for some reason).
It's Trash Tier. The BJ ruins it.



Quote

You face tank, don't you?

A dual gauss hunchie IIC with ERML's, crimany the gauss is at the level of your cockpit, talk about the ultimate peek and poke 'mech.

But now we're arguing opinions. You don't like the HBK IIC's because your play style is 'face tank', fine, you're right, you need all the armor you can get if you're not bothering to maneuver, use terrain, and get position. No wonder you don't see that when Clans have superior mobility it's an advantage.


Can a poptart face tank?

I face people who know how to shoot, and you can't exactly shield ANYTHING with your arms. It WILL take ST damage, and you WILL lose a Gauss. Crit pad all you want, RNGeesus will blow those 5 hit points away.
I did manage to lose my arms one or twice...
Posted Image

Goodbye SadCat
SRM brawler killed by a poptart? What year is it?!


You're the only one having a hissy fit.
Now be a good little boy, and try a single post without an attack. Not sure you can post like an adult.

#87 El Bandito

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Posted 28 December 2015 - 02:46 AM

View Postnorus, on 28 December 2015 - 01:57 AM, said:

Basically, think of the wvk as a scalpel. You surgically remove the single component from the enemy.


And I surgically remove that single right arm from the 6K, to make it useless for the rest of the fight. Stormcrow does not have such weakness. ;)

#88 Ghogiel

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Posted 28 December 2015 - 06:19 AM

It's easier to farm +4k with IS when it's CW no MM.

#89 kapusta11

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Posted 28 December 2015 - 06:44 AM

View PostMcgral18, on 28 December 2015 - 02:19 AM, said:


Posted Image



Holy shіt!

#90 C E Dwyer

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Posted 28 December 2015 - 09:31 AM

All Mechs die quickly when focused on, that's the major difference between pug noobness and team play and teams that
practice.

Pugs corner poke and shoot what closest spreading damage and rarely reducing the other teams fire power.

Teams that follow a leader and call targets roll stomp, even pugs can do this if someone takes charge and people follow.

Practiced teams do this on instinct finding the victim and overwhelming them quickly, then the next then the next.

So under combined fire even a clan mech will crumple quickly. this does not make them glass canons.

Its why the iiC's are being perceived as glass canon they are dangerous so even pugs are focus firing them

#91 Mcgral18

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Posted 28 December 2015 - 09:55 AM

View PostDimento Graven, on 28 December 2015 - 09:19 AM, said:


If I got it wrong, whatever, the point is, you don't have to destroy the entire side torso to kill an IS 'mech, you just destroy the 3 XL engine components, and the IS mech is done. It's not the loss of the ST that's game ender, it's the loss of the 3 XL engine components in the side torso that does it. That's an actual fact.

You first.

Yeah, that's pretty much my plan, any time I notice I'm shooting at a WVR, shoot at the right side...


Yet again with the lies.
-<Module faction="InnerSphere" CType="CEngineStats" name="Engine_XL_255" id="3349">
<Loc iconTag="StoreIcons\XLEngine.dds" descTag="@Engine_XL_Fusion_255_desc" nameTag="@Engine_XL_Fusion_255"/>
<EngineStats health="15" heatsinks="10" weight="12.5" rating="255" sidesToDie="1" sideSlots="3" slots="6"/>
</Module>

-<Module faction="Clan" CType="CEngineStats" name="Engine_Clan_XL_255" id="3449">
<Loc iconTag="StoreIcons\XLEngine.dds" descTag="@Engine_Clan_XL_Fusion_255_desc" nameTag="@Engine_Clan_XL_Fusion_255"/>
<EngineStats health="15" heatsinks="10" weight="12.5" rating="255" sidesToDie="2" sideSlots="2" slots="6"/>
</Module>

-<Module faction="Clan,InnerSphere" CType="CEngineStats" name="Engine_Std_255" id="3249">
<Loc iconTag="StoreIcons\StdEngine.dds" descTag="@Engine_Standard_Fusion_255_desc" nameTag="@Engine_Standard_Fusion_255"/>
<EngineStats health="15" heatsinks="10" weight="19" rating="255" sidesToDie="0" sideSlots="0" slots="6"/>
</Module>


This isn't just ignorance anymore, as you have proof isXLs don't die upon Engine destruction.
It's exclusively the "sidesToDie", being how many STs you need to die from it. STDs are null, meaning infinite STs to lose.

Now, are you going to be smart about it and correct yourself, or keep lying?
Dying has to do with ST loss, nothing to do with Crits.

Quote

1. You weren't pop-tarting in your little clip, so I think that doesn't necessarily apply.
2. You were firing at an enemy with open CT crit... Chances were good the next anything was going to do significant damage.
3. Blowing up 'mech with open crit locations doesn't mean that 'mech is a bad 'mech.


I peg him in the CT 3 times to kill him.
I also miss-but don't miss- ~4 times, but let's look past that.


Note the start of the video, I hit his CT with the PPC you see flying (and Gauss). His ECM is off, meaning a hit.

This is a poptarting build, saying otherwise is...again, lying. You do that a lot.


Now, are you finally going to be a big boy and admit your mistakes? Or keep on flinging insults because you're wrong, and blatantly lying?

Edited by Mcgral18, 28 December 2015 - 09:58 AM.


#92 spectralthundr

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Posted 28 December 2015 - 10:18 AM

Using a PPC/Gauss build to claim the scats are ****, the same type of build that was meta for a hell of a long time prior to JJ changes and laser vomit. C'mon dude, you're a good pilot Mcgral, don't be that guy.

#93 Mcgral18

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Posted 28 December 2015 - 10:21 AM

View Postspectralthundr, on 28 December 2015 - 10:18 AM, said:

Using a PPC/Gauss build to claim the scats are ****, the same type of build that was meta for a hell of a long time prior to JJ changes and laser vomit. C'mon dude, you're a good pilot Mcgral, don't be that guy.


No, that's not the reason for calling the SadCat Trash Tier.

It's Trash Tier because MASC is worthless, it has not terrible but not great hitboxes, MGs are worthless, and it had 3 useful hardpoints, and not enough tonnage to make full use of them. Can't mount enough heatsinks for large weapons (because tonnage) but can't mount small weapons+Heatsinks because only 3 hardpoints.


That's just an example I have handy...also shows how terrible SRMs are. I was jumping around 9 SRM4s with a Gauss+PPC, and won. None of us were fresh, but no one started cored either (I did that to them).

Edited by Mcgral18, 28 December 2015 - 10:22 AM.


#94 C E Dwyer

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Posted 28 December 2015 - 10:41 AM

*munches pop corn*

So much friction, keep it up, I see an alternative to fossil fuel heating right here in this thread

#95 norus

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Posted 28 December 2015 - 10:59 AM

View PostEl Bandito, on 28 December 2015 - 02:46 AM, said:


And I surgically remove that single right arm from the 6K, to make it useless for the rest of the fight. Stormcrow does not have such weakness. Posted Image

It's rather amazing how little that actually happens unless you get caught with your pants down. 35% yaw turn quirk means that unless you're fighting IS (we're talking vs clan here) you can swing that arm out of fire nearly instantly. The scr literally feels slow in terms of torso turn compared to it.

#96 Anarcho

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Posted 28 December 2015 - 10:59 AM

I would say, keep the IS mechs tankier (currently they are tidy bit too much though) and give the clans firepower. Fine with that, but right now IS can deal more dmg trough dps with their cooler lasers, since they can tank enough to get closer.

I would just buff clans heatsinks a little to allow more dps, and some light quirks for the underrated clan mechs. Maybe tone down some of the OP quitks IS have now (Er large laser???)

Im playing both on public queue, and Ias mechs are a hard bone to chew now... plus all the steamers playing CW doesnt help to have a good idea of balance righht now.

#97 Dimento Graven

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Posted 28 December 2015 - 11:09 AM

View PostMcgral18, on 28 December 2015 - 09:55 AM, said:

Yet again with the lies.
-&lt;Module faction=&quot;InnerSphere&quot; CType=&quot;CEngineStats&quot; name=&quot;Engine_XL_255&quot; id=&quot;3349&quot;&gt;
&lt;Loc iconTag=&quot;StoreIcons\XLEngine.dds&quot; descTag=&quot;@Engine_XL_Fusion_255_desc&quot; nameTag=&quot;@Engine_XL_Fusion_255&quot;/&gt;
&lt;EngineStats health=&quot;15&quot; heatsinks=&quot;10&quot; weight=&quot;12.5&quot; rating=&quot;255&quot; sidesToDie=&quot;1&quot; sideSlots=&quot;3&quot; slots=&quot;6&quot;/&gt;
&lt;/Module&gt;

-&lt;Module faction=&quot;Clan&quot; CType=&quot;CEngineStats&quot; name=&quot;Engine_Clan_XL_255&quot; id=&quot;3449&quot;&gt;
&lt;Loc iconTag=&quot;StoreIcons\XLEngine.dds&quot; descTag=&quot;@Engine_Clan_XL_Fusion_255_desc&quot; nameTag=&quot;@Engine_Clan_XL_Fusion_255&quot;/&gt;
&lt;EngineStats health=&quot;15&quot; heatsinks=&quot;10&quot; weight=&quot;12.5&quot; rating=&quot;255&quot; sidesToDie=&quot;2&quot; sideSlots=&quot;2&quot; slots=&quot;6&quot;/&gt;
&lt;/Module&gt;

-&lt;Module faction=&quot;Clan,InnerSphere&quot; CType=&quot;CEngineStats&quot; name=&quot;Engine_Std_255&quot; id=&quot;3249&quot;&gt;
&lt;Loc iconTag=&quot;StoreIcons\StdEngine.dds&quot; descTag=&quot;@Engine_Standard_Fusion_255_desc&quot; nameTag=&quot;@Engine_Standard_Fusion_255&quot;/&gt;
&lt;EngineStats health=&quot;15&quot; heatsinks=&quot;10&quot; weight=&quot;19&quot; rating=&quot;255&quot; sidesToDie=&quot;0&quot; sideSlots=&quot;0&quot; slots=&quot;6&quot;/&gt;
&lt;/Module&gt;


This isn't just ignorance anymore, as you have proof isXLs don't die upon Engine destruction.
It's exclusively the &quot;sidesToDie&quot;, being how many STs you need to die from it. STDs are null, meaning infinite STs to lose.

Now, are you going to be smart about it and correct yourself, or keep lying?
Dying has to do with ST loss, nothing to do with Crits.
Dear hard headed idiot:

To kill an XL engine requires 3 engine components to be destroyed. Whether you destroy the entire side torso, or whether you just destroy the 3 engine components in the side torso, it doesn't matter.

It's not a lie, it is fact.

The reason it takes TWO side torsos to kill a Clan XL is because the Clan XL's are SMALLER and only have TWO engine components per side torso.

Continuing to be an obstinate *******, just makes you an obstinate *******.

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I peg him in the CT 3 times to kill him.
I also miss-but don't miss- ~4 times, but let's look past that.


Note the start of the video, I hit his CT with the PPC you see flying (and Gauss). His ECM is off, meaning a hit.

This is a poptarting build, saying otherwise is...again, lying. You do that a lot.
Go F yourself, I don't see you "pop tarting" in any of your vids, that's not a lie, that's a fact. Whether or not you pop tart in it is irrelevant to that particular fight you've recorded there, as you weren't pop tarting in any of the vid, WERE YOU?!?!

Beyond that, you had to hit that Shadowcat multiple times before he went down, and he wasn't too far away from taking you out first. Pretty good for a 'trash build'...

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Now, are you finally going to be a big boy and admit your mistakes? Or keep on flinging insults because you're wrong, and blatantly lying?
Before you call me a liar again, feel free to PM me your address. If you're close enough I'd be happy to come to you in person and explain in minutia so that you'd understand...

#98 Mcgral18

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Posted 28 December 2015 - 11:25 AM

View PostDimento Graven, on 28 December 2015 - 11:09 AM, said:

Dear hard headed idiot:

To kill an XL engine requires 3 engine components to be destroyed. Whether you destroy the entire side torso, or whether you just destroy the 3 engine components in the side torso, it doesn't matter.

It's not a lie, it is fact.

The reason it takes TWO side torsos to kill a Clan XL is because the Clan XL's are SMALLER and only have TWO engine components per side torso.

Continuing to be an obstinate *******, just makes you an obstinate *******.

Go F yourself, I don't see you "pop tarting" in any of your vids, that's not a lie, that's a fact. Whether or not you pop tart in it is irrelevant to that particular fight you've recorded there, as you weren't pop tarting in any of the vid, WERE YOU?!?!

Beyond that, you had to hit that Shadowcat multiple times before he went down, and he wasn't too far away from taking you out first. Pretty good for a 'trash build'...

Before you call me a liar again, feel free to PM me your address. If you're close enough I'd be happy to come to you in person and explain in minutia so that you'd understand...


So, going to keep at the childish banter, unable to actually discuss why you're wrong.

You're going to continue spreading lies?


Go ahead and test your lies. Go to the Crimson Testing Grounds and test your theory.
Take a Gauss Rifle and a TC7, to get a greater than MG Crit Chance on a Gauss Rifle.
Shoot the Jager DD rear torso 3 times (4th time he will die, or RNGeesus Crits will destroy him before that). It has 10 rear armour, 30 structure, and 11 quirk structure, totalling 52 IS+A, a potential 3 hits, with 7 extra (meaning death for another Gauss).

Hell, do this with an Atlas on the CT, you'll get a similar result, because, as you say, 3 Engine Crits will kill you...even though MWO doesn't even have separate Engine slots. Each shot will have the same 50% chance to instantly kill it, according to you, as the Cent below.

LOL

I can't believe you are even TRYING to argue this.
Here's an old Crit Chart:
Posted Image
You are saying that Cent has a
50% chance to die on a single Gauss hit to the rCT?


In MWO, Engine slots means nothing. You can adjust the "sidesToDie" on the isXL to 2, and it would act like a cXL.
The engine is a single entity. XLs share the same 15HP in the CT as the ST.

You don't understand how the game works.


A grown man lying so blatantly, and not even man enough to admit he was wrong.
Resorting to petty insults instead of arguments...shameful.

Edited by Mcgral18, 28 December 2015 - 11:28 AM.


#99 Dimento Graven

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Posted 28 December 2015 - 11:46 AM

View PostMcgral18, on 28 December 2015 - 11:25 AM, said:

So, going to keep at the childish banter, unable to actually discuss why you're wrong.

You're going to continue spreading lies?

Go ahead and test your lies. Go to the Crimson Testing Grounds and test your theory.
Take a Gauss Rifle and a TC7, to get a greater than MG Crit Chance on a Gauss Rifle.
Shoot the Jager DD rear torso 3 times (4th time he will die, or RNGeesus Crits will destroy him before that). It has 10 rear armour, 30 structure, and 11 quirk structure, totalling 52 IS+A, a potential 3 hits, with 7 extra (meaning death for another Gauss).

Hell, do this with an Atlas on the CT, you'll get a similar result, because, as you say, 3 Engine Crits will kill you...even though MWO doesn't even have separate Engine slots. Each shot will have the same 50% chance to instantly kill it, according to you, as the Cent below.

LOL
You're the one crying about 'lies'... 3 engine components down, dead engine, dead 'mech period.

Where is the lie?

Quote

I can't believe you are even TRYING to argue this.
Here's an old Crit Chart:
Posted Image
You are saying that Cent has a
50% chance to die on a single Gauss hit to the rCT?

In MWO, Engine slots means nothing. You can adjust the "sidesToDie" on the isXL to 2, and it would act like a cXL.
The engine is a single entity. XLs share the same 15HP in the CT as the ST.
Did I specifically say that? If you destroy 3 engine internals whether lumped together in one side, or destroying 4 by destroying two sides the affect is the same.

The Clans can survive an ST loss, all the Clans have to do is destroy a single ST on an IS carrying an XL.

This is not a lie, this is fact, period, end of discussion.

From your own numbers, if an XL engine takes 5 points of damage in the three different locations, it's spread across, it's dead, period, FACT, using your own numbers.

Seems like a fairly good simulation of engine component destruction to me.

Adjusting the IS XL to survive TWO side torso losses would effectively grant the IS XL engine a defacto >15 HP health, and god forbid the IS have an XL engine with a pseudo health greater than the Clans.

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You don't understand how the game works.
I understand how it works, I also understand what it's based on and how PGI's "...programming is hard <whimper>..." shortcuts have caused a lot of the issues we have this game.

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A grown man lying so blatantly, and not even man enough to admit he was wrong.
Resorting to petty insults instead of arguments...shameful.
I see you're still calling me a liar without having PM'd me your address. I was hoping to bypass your craptastic reading comprehension and explain in person, however, as you just seem to be interested in getting a rise out of someone who isn't as impressed with you, as you seem to be with yourself, obviously you and I can begin ignoring each other.

#100 ExplicitContent

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Posted 28 December 2015 - 11:47 AM

I started you two your very own thread to argue in. Enjoy





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