Cw Unplayable Clan Side
#21
Posted 29 December 2015 - 11:11 PM
#22
Posted 31 December 2015 - 11:31 AM
Edited by Avarice1of2, 31 December 2015 - 11:33 AM.
#23
Posted 31 December 2015 - 11:37 AM
Avarice1of2, on 31 December 2015 - 11:31 AM, said:
Maybe its time for you to switch to IS!!! I did, and im so sure that IS is way OP specially against clans in CW.
IS is the new clan lol
#24
Posted 02 January 2016 - 12:14 PM
The last time I played MWO they nerfed clans pretty hard and removed customizability of omnis a lot, but clans still outranged IS mechs. Now even that has reversed. I am inclined to believe this game doesn't do anymore, what it promised: Be a Battletech based MMO. That means ofc you didn't get what you paid for, in case you have paid for this game real money.
Edited by Autobot9000, 02 January 2016 - 12:20 PM.
#25
Posted 02 January 2016 - 01:18 PM
Edited by Wolf168, 02 January 2016 - 01:19 PM.
#26
Posted 02 January 2016 - 02:41 PM
I am pretty darn sure you can balance original tabeltop omnimechs vs IS mechs based on lore specific rules, maps and gameplay objectives. All the approaches that try to make a straight shooter out of this game are prone to fail acceptance from the community.
Edited by Autobot9000, 02 January 2016 - 02:47 PM.
#27
Posted 03 January 2016 - 10:49 AM
100mile, on 29 December 2015 - 08:04 AM, said:
1) still have to do twice as much damage on each clan mech to kill it than you do on each IS mech when comparing Assaults to Assaults, Heavies to heavies, mediums to mediums, lights to lights...
2) Overall range when used properly and comparing weight classes to each other again, giving ability to do more damage from distance when done properly.
3) Mechs are still faster overall (Except lights) and thus are able to maneuver better and respond to tactics easier and quicker.
All flaming and joking aside, I'm still trying to figure this one out. To clarify, we're talking about CW here, right?
The first point... you *HAVE* to do twice as much damage to kill a clan mech? My thunderwubs don't run XLs, so how do you figure? My Blackjack has the internals of a Timberwolf - I've no fear of exposing myself with no armor to finish a foe, because I know my internals can take a beating. To use your own phrasing, it doesn't take nearly as much if "done properly". No 20+ structure quirks, remember? At the least, I'm assuming you speak of taking out both side torsos. Center of mass, center of mass...
2nd is the range. I'm not going to be one of those broadly proclaiming that all IS outrange clan, now - they don't. But you have to admit, there are A LOT of range+ quirks out there. The most common arguments are those of the large lasers. Again, we're talking about CW - have you seen the terrain? Aside from Boreal, there are very few venues for max-range encounters. "Well, if you're doing it right and you're clan, you can use speed to..." To what? Put range between you? Except for that giant mountain you just put in your way, so range is meaningless since there's no exchange of fire. Run away from Omega and let the IS take out the objective without a fight? Extreme range fighting is extremely limited in CW, UNLESS both teams are trying to play the peak and poke. Even on Boreal - a push up the left side will give tremendous cover after the first few meters to get through the gate. When the terrain forces you to sub-500 meter ranges, "Clan OP range" isn't as much of a factor, anymore.
I just... don't... get it...
#28
Posted 03 January 2016 - 11:06 AM
#29
Posted 03 January 2016 - 12:23 PM
#30
Posted 03 January 2016 - 01:51 PM
#31
Posted 03 January 2016 - 03:51 PM
#32
Posted 03 January 2016 - 05:36 PM
Vagosei, on 03 January 2016 - 03:51 PM, said:
LOL nice one mate, good joke clan mechs OP... LMAO
#34
Posted 03 January 2016 - 06:38 PM
I'll play a game when it's actually fair. Right now, once again, deck is stacked against us.
Feels like I'm being punished yet again.
Tonnage needs to be evenly matched. There's no excuse for it otherwise.
#35
Posted 03 January 2016 - 06:57 PM
Been running my Clan gear all day. Zero issues so far, just been needing to get into the frame of mind that lasers burn longer and using excellent Clan mobility to cool off.
UAC are still OP compared to the IS in large mechs.
Streak is lovely although too slow for my tastes.
SRMs work great.
LRMS are needed in numbers but that is the same on both sides.
Relax and play for a couple of months. Long term testing needs to be done, not knee jerk reactions.
#36
Posted 03 January 2016 - 08:05 PM
To note that someone tweeted Russ about having different tonnage limits per planet and Russ tweeted not possible, likely due to the currently database setup.
Edited by Half Ear, 03 January 2016 - 08:06 PM.
#37
Posted 03 January 2016 - 08:34 PM
Spadejack, on 03 January 2016 - 05:36 PM, said:
LOL nice one mate, good joke clan mechs OP... LMAO
Every CW I've been in so far since rolling IS has been a steamroll, even a fairly easy game against BMMU and KCOM. But still, my battle cry as we tear through the last mechs: "CLAN OP PLZ NERF!!!!"
Maybe Russ will hear me and listen.
#38
Posted 03 January 2016 - 09:06 PM
Commander A9, on 03 January 2016 - 06:38 PM, said:
I'll play a game when it's actually fair. Right now, once again, deck is stacked against us.
Feels like I'm being punished yet again.
Tonnage needs to be evenly matched. There's no excuse for it otherwise.
A9.. I actually think the balance is pretty good now. I believe its a matter of skill now on either side....At least from what I've seen anyway lately
#39
Posted 03 January 2016 - 09:41 PM
ms went Steiner
228 is FFR
swol FFR
LORD FFR
hey look all the top clan units went inner sphere and now its unplayable because the not so organized unites of the clans have a hard time scrapping 12 man together. the clan relied on those 4 unites to keep them alive because honestly how many units can field enough A+ team in one night to attack and defend at the same time.
#40
Posted 04 January 2016 - 02:25 AM
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users