Ok I've been thinking about this and have a solution, which I am sure no will like. But trying to keep it simple and flexible.
firstly there are 3 types of players (or categories of contract)
1. Freelancer; this is open to everyone even if loyalist or in a merc unit.
2. Merc Unit have to be in a unit that is not loyalist
3. Loyalist
reputation of Units (reputation points)
Each unit has a reputation score with each faction. This starts at 0 and can be reduced to -100 or increased to +100 depending on the actions. simply each drop done for a faction under a mech contract earns reputation points. Each drop against the faction reduces the reputation points. Add in additional amounts for kills of people under contract to that faction or breaching contracts.
If you fight for the Inner Sphere against the clans your reputation points against all clans are reduced. If you fight for the Clans against the inner Sphere your reputation is negatively effected with all inner sphere factions.
Planets
Certain planets produce certain mechs. If a faction captures that planet it will be available to the freelancers. (i'll explain in a bit)
going in reverse order:
Loyalist: they get to vote on who to attack. They pay no charges to drop under a unit contract.
They may also increase the rewards for certain contract i.e. extra 25% for dropping on planet X or extra 10% for fighting under a 7 day contract.
Merc companies: For each drop they have to pay a drop ship fee based on the amount of tonnage they are dropping (and could also be on DPS or max alpha strike). So they have an incentive to be tonnage efficient.
they have the option of taking various types of simple merc company contracts with each faction.
Single drop contract the unit pays full drop ship charges or they can sign up for a period of time and the price is reduced on a sliding scale with a max reduction of 90%.
At the end of the fight the pilots get their reward which is Base award plus any % increase given by loyalist plus % reputation.
For example Pilot in merc company X drops for clan wolf under a single drop contract and gets a base reward of 1mil c-bills. This is then increased because clan wolf loyalists added a 10% incentive to the drop to 1.1mil c-bills BUT merc unit X has -50 reputation points with clan wolf so that the amount awarded is reduced by 50% to 55,000 c-bills less dropship charges (which might make it a negative number).
Freelances (canon fodder)
This is a separate queue to the unit queue (but could be against units if the population is a problem). Anyone can drop in this mode as either a single person or in a group of 12. If you are a part of a unit your actions effect the unit reputation.
The group leader would select freelancer contract when you drop for the planet.
There are no drop ship charges on a freelancer contract but you do not get to select you drop deck. Instead you get a drop deck of Stock mechs that are available to the faction you are dropping for (i,e. dependant on what planets the faction holds). this will give people the much wanted Stock mech mode. This will also even things up with new players and between PUGs and teams. It provides a means of making money even if you've no mechs or you've no money for the drop ship charges. And also this Lore friendly (hopefully).
The reputation points would encourage merc companies to be stay loyal or avoid fighting previous employers. It would provide a bonus to those that are most loyal and a penalty to those that jump around a lot. It allows them to change employer but they would loose income and would have to work to increase that income with the new employer.
Edited by Greyhart, 07 January 2016 - 09:22 AM.