Tesunie, on 08 January 2016 - 11:59 AM, said:
Maybe for other people, but not for me. My only grip with mercs is that they often times switch factions (no problem) and then do activities that are counter to that faction's interests. Most times, they kick a faction's ally, then leave as that "ally" attacks that faction. Typically, that same unit then attack's that "ally" from another faction (sometimes their "home" faction) while they are pursuing their former allies.
Mercs have too much control on where they will attack. They don't always work with/for the faction they are contracted with. Change this fact, and I wont care if they are large, influential and change sides. At least then they should be attacking in that faction's interests.
As examples:
- Relations between Kurita and Marik were soiled by MS when they unexpectedly and undesirably expanded the worm hole project. (Then switched back to Ghost Bear to attack Kurita while Kurita attack Marik.) Had they acted in accordance to Marik's wishes, they would have attacked Davion instead.
- What is currently happening along the Liao and Marik boarders. Despite being contacted by Loyalists of Liao, a couple of Mercs have signed up with Liao and decided to attack Marik. Liao would rather have those forces attacking Davion.
- When the Seraphim joined Kurita for a short while, we were asked to attack Smoke Jaguar when we were hired. Then, after we joined, NKVA railed into us with insults and told us to attack Marik (our home faction) and Davion (whom had also sent Mercs to help against a joint effort against CSJ), Instead of attacking our home factions, we continued with the intended plan to fend off CSJ. However, instead of going on the offense like we were intending, we instead went on the defense while Kurita attack our home factions. (We actually broke contract early and went FRR to attack Ghost Bear, who were also farther along than other clans at that time. We had a much better reception there, and stay for our full contract.)
This is some of the events I know of, where Mercs decided to go and attack whomever they wanted, whenever they wanted. This is what is ultimately disruptive to CW in my opinion. Mercs have too many advantages. Being able to change sides. When in a faction, being able to determine their own targets. Being able to kick a known alliance, then being able to switch sides and take advantage of it.
If the mercenaries don't WIN the matches...IT MAKES ZERO DIFFERENCE. They can switch Factions every day, hell every HOUR, but if they don't WIN matches NO ONE CARES, it has no effect on the map what so ever.
The real issue is THEY WIN. They beat full pug teams, they beat pug/small group teams, they beat other full 12 mans....THIS IS THE REAL PROBLEM PEOPLE HAVE
[snark] The Big Bad 12-Man TEAM beat my solo a$$ into the ground, over, and over, and over, and over again. I don't want to join a team, I don't want to fight AS a team, FIX IT NOW PGI !!!! [/snark]
[snark] The Big Bad 12-Man TEAM beat my group of 8 + 4 pugs into the ground, over, and over, and over, and over again. I don't want to recruit more people, I can't lead the pugs (because they won't listen), FIX IT NOW PGI !!!! [/snark]
[snark] The Big Bad 12-Man TEAM beat my 12-man group into the ground, over, and over, and over, and over again. Even though I took the time to find and work with 11 other players I STILL LOST, FIX IT NOW PGI !!!! [/snark]
Edited by Armando, 08 January 2016 - 12:23 PM.