Kjudoon, on 07 January 2016 - 07:36 PM, said:
Then you aren't paying attention to what I said.
There SHOULD be, and NEEDS to be a huge difference between a merc and a loyalist.
Mercs should be paid better and rewarded for loyalty for length of service. They also should pay their own Rearm & Repair. They also should have the freedom to put whatever they want into a dropdeck.
Freelancers should pay even more for what it takes to keep their own individual mechs running. On the other hand, they should be either paid the most Cbills or the most Loyalty points because they are dedicated themselves personally to the cause (loyalty) or worth the money paid them (Cbills). Or are flipping pirates that keep all the money and actually get negative loyalty scores as they become a scourge.
Loyalists need to be the easiest path. No R&R costs unless they don't use the prescribed faction equipment, Very nice loyalty rewards, but less cash and the smallest expenses. Plus... they get a say in what way the faction moves on the battlefield and goals the faction wishes to accomplish. They also should have an influence on who is allowed into a faction. Something that can be controlled by creating an MRBC rating for units... let alone individual players based on their success in the game (and possibly attitude in the community).
If you want to protect the merc life? I get that. Unenlightened self interest is easy to comprehend. You're currently the recipiant of control of the game via social movement. Some units are actually finding a way to manipulate the coffer system through payoffs to certain rich individuals. You still have total freedom, no consequences and no meaning to battles. What's not to love?
The problem is, this isn't lore. This isn't community. This certainly isn't the vision set out even by PGI's standards.
And that's why it must be, and WILL be, fixed.
The merc gravy train will end because it must.
Loyal
All the stuff you went on to say....not what I was responding to, I simply took issue with the assessment that...
"Currently it's a merc world for mercs".
...BECAUSE....Mercs have the same options, with the same rewards as everybody else in the game.
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If you want my opinion on 'other' things you have said I will start with...
"There SHOULD be, and NEEDS to be a huge difference between a merc and a loyalist."
IMO, you are 100% spot on. My suggestion: Make their 'goals' different from each other.... and by that I mean -
- Loyalists: Goal is PLANETS
The measure of a Faction is by their planet counts. The Factions have a 'leader board' and the Faction that has the greatest "+" in the +/- from their original number of planets tops the board.
Loyalist units can have a 'Faction Unit Leader Board" and the Faction Units that have taken the greatest number of planets for their Faction tops the board.
- Mercenaries: Goal is C-BILLS
The measure of the Mercenaries is by their paychecks. The "Mercenary Leader Board" is all about the C-Bills and is top by players who have made the most overall C-Bills from CW matches.
Mercenary Units can have a "Mercenary Unit Leader Board" and the Mercenary Unit that has made the most overall C-Bills from CW matches tops the board.
- Lone Wolves: Goal is WINS
The measure of a Lone Wolf is the win count. The "Lone Wolf Leader Board" is all about the WINS and is topped by players who have the highest number of wins in CW.
No "Lone Wolf Unit Leader Board"....well, I hope you can figure out why. /wink
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This is not to say that Loyalist will not make C-Bills or get Wins....they just won't be graded by it.
This is not to say that Mercenaries will not take planets* or get Wins...they just won't be graded by it.
This is not to say that Lone Wolves will not make C-Bills or take planets**...they just won't be graded by it
* - Any planet that a mercenary unit tags will count toward the planet count for the Faction that paid the mercenary's contract.
** - PGI adds the ability for Lone Wolves to take planets....If the "Lone Wolves" collectively have the most 'ticks' for wins on a planet during the battle cycle, the planet GETS TAGGED AS "Lone Wolf". Also, any planet that a Lone Wolf tags will count toward the planet count for the Faction the Lone Wolf is playing for.
I say this because I have been told repeatedly that "solo players can work as a team" in my snarky titled tread about solo's not being allowed in CW.....and they convinced me it IS POSSIBLE for 'solo' (true lone wolves) to work together as a team.
For that reason, IMHO, Lone Wolves should be able to take a planet too and demonstrate ONCE AND FOR ALL that such faith is not misplaced.
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As an interesting side effect to my suggestion, PGI could have 'seasons' without having to 'reset the map'. All they would need to do is note the 'current faction planet count' then set the 'planet' (for factions), 'c-bills' (for mercs) and 'win' (for loan wolfs) counts back to 0.
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I would like to add that as I am myself a mercenary and I could care less about planets or how many my unit has tagged...I am in it for the cookies (C-BILLS).
So please, tell me how as a mercenary this game is "my world for me"???
Edited by Armando, 07 January 2016 - 10:01 PM.