The problem with CW is that there are multiple units per faction – House and Clans. Merc units, large and small, actually can work as they are since they are supposed to be independent. Unfortunately, CW is a broken game mode given that there is no resource management. It is just a bigger version of the Quick Play with a map and as such will not work ‘as intended’. PGI needs to give the Houses and Clans a reason to hold a world over time, which then brings in resource management:
Worlds with raw materials, Mech production, Mech repair/refit and Dropship/Jumpship repair/refit. Ultimately that means that there are limits to Mechs, Dropships and Jumpships; resulting in many battles with less than 48v48.
BUT to do that, CW becomes a game within the game and PGI doesn’t have the time and resources to create that. Plus, Houses and Clans will need to work together within their own factions. Merc units are about the only ones that can work independently of this mode while working for House factions and fulfilling their contracts of either offense or garrison duties.
Trying to force large units to fight one another is foolish, but with the way CW is now, it’s PGI’s only way to make CW ‘a success….’ which it is failing.
Edited by Alteran, 29 December 2015 - 04:36 PM.