l)arklight, on 13 January 2016 - 08:22 AM, said:
As I said, there is no Unit avoidance being there is no match maker. You can't contract with FRR, do Clan Wolf attack lanes and automaticly get a MS or SWOL 12 man. Who we get matched up against is not our fault and that doesn't mean those pre-mades aren't trying.
I've seen countless 228 12 man's attack Clan Wolf planet's all day and very rarely do we get matched up against a SWOL 12 man and very rarely have we been matched up against a MS 12 man. All we get are hordes and hordes of pug team's. If you want a solution to getting premades to fight more premades, stop listening to what Russ claims on twitter and try to create ideas to transforming the majority solo que pug population base into more premades for other premades to fight.
yes I accept all of this (I don't think I ever said that units were actively avoiding units, it is the perception and the possibility of abuse that needs addressing not whether or not it actually is). But If I may play devils advocate:
the logic (from certain people) is;
1. that large groups deliberately avoid fighting other large units by only attacking or moving together to the same faction.
2. PuGs are easier than pre-mades due to lack of coordination and therefore large units want to farm PuGs for easy money.
Now I don't think there is any debate that pre-mades (for this we should read coordinated teams of course this might not be the case) are harder than PuGs.
Now if the above logic is true then the game should reward those that fight harder opponents with MORE money or something.
If logically a unit would get more money from fighting other units then they would not actively game the system to avoid other units (not that they are). This is not to say that they have the choice on who to fight. Fighting and winning against anyone should still be rewarding, but not as rewarding as fighting and winning against tougher opponents.
So if the unit has a PuG stomp they are getting what they get now. If they face off against another pre-made then they get a bonus.
Of course this system could be gamed by experienced players remaining freelance and hitting the call to arms thing and then coordinating on teamspeak. To avoid this (theoretical risk) if each player was to have a CW ranking and the team given an average of those ranking and then a further bonus is applied if the lower ranked team wins. This would mean that attempting to farm or exploit the system is harder, given that if you do that you eventually will rank up to a point where you don't get the bonus.
Also the system of bonus for beating teams that are high ranked and premade would encourage PuGs not to disconnect or quit when facing what appear to be overwhelming odds.
the pre-made team bonus could be a simple multiplier added to the rank bonus reward rather than a reward on its own.
The idea is not to force anyone to do anything because no one would be worse off if they continue as they currently do (not that I think there is anything that the units can do in the current system anyway). However it is about nudging potentially exploitative behaviour if it does exist. This would in the end not change anything but it would remove the complaint that premades want to avoid premades by the units being able to point out that they get better rewards for more challenging fights.
simply put it is a system to make winning against harder opponents more rewarding.
Now of course you could subscribe to the logic that because X rewards me more than Y and I don't get to select X when I want therefore I am being punished for playing Y. Then you are not going to like that system. If however you look on it as X is a bonus that I get if it comes up and that's great then you'll be ok with it.
NB I note that i did say the system should nudge unit to stop avoiding other units. in hindsight it could be implied that I meant that units avoiding other units was actively happening. This was not my intention. The problem at the moment is the perception that units avoid units to pug stomp or that there is a possibility of this exploit.
Edited by Greyhart, 13 January 2016 - 08:54 AM.