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Poll: How Many People Support The Gauss Nerf?
#1
Posted 30 December 2015 - 02:03 PM
http://mwomercs.com/...the-gauss-nerf/
#2
Posted 30 December 2015 - 02:42 PM
#3
Posted 30 December 2015 - 02:43 PM
#4
Posted 30 December 2015 - 02:47 PM
Mcgral18, on 30 December 2015 - 02:43 PM, said:
I also agree, should be reduced by .75 seconds or so. Its not bad right now but man its a loooooong wait.
I guess its gives me lots of time to eat cookies in between loading rounds!
#5
Posted 30 December 2015 - 02:49 PM
It's still one of the most effective heavy weapons in the game. In reality, that sort of says it all.
#6
Posted 30 December 2015 - 02:50 PM
Edited by Evan20k, 30 December 2015 - 02:52 PM.
#7
Posted 30 December 2015 - 02:52 PM
Gauss has best damage, best velocity/accuracy, amazing range, lowest heat. This makes it perfect for sync with lasers, which are otherwise the best weapon option. It perfectly synergizes with the heat weakness of lasers to give a 15pt boost and as such gives more total alphas than a pure energy loadout in the same timeframe. If you can afford the weight, you take it.
The cooldown is either going to make it A) too long, and thus ineffective or B ) manageable, and thus superior to any other ballistic option or even stacked lasers + more DHS.
Cooldown as a balancing factor doesn't really apply toward DPS it applies towards 'how long between alphas'.
It needs a different balancing leg. A lot of ideas have been floated about what but it needs something else. Remove the charge-up, remove the long cooldown. Make it cut heat dissipation by 50% for 3 seconds after firing or some such; this makes it delay overall DPS and sync with energy loadouts. It would essentially reduce total alphas before heatcap within a given timeframe without making the weapon so bad you really only CAN use it with an optimal energy loadout.
#8
Posted 30 December 2015 - 02:56 PM
Bishop Steiner, on 30 December 2015 - 02:49 PM, said:
It's still one of the most effective heavy weapons in the game. In reality, that sort of says it all.
Feathers: Unruffled.
Jimmies: Unrustled.
Panties: Neither bunched nor wadded.
Gauss Rifle: Still one of the best weapons in the game.
#9
Posted 30 December 2015 - 03:02 PM
http://mwomercs.com/...lls-in-general/
#10
Posted 30 December 2015 - 03:04 PM
If reversed, it should only be by 0.5 seconds at the most
#11
Posted 30 December 2015 - 03:04 PM
Tarogato, on 30 December 2015 - 03:02 PM, said:
http://mwomercs.com/...lls-in-general/
Well, we did get the GD forum back. Kind of funny that they removed it in the first place.
#12
Posted 30 December 2015 - 03:12 PM
I've just always felt that if you put in considerably more tonnage for a weapon then it should be considerably better in all or most aspects.
#14
Posted 30 December 2015 - 03:45 PM
#15
Posted 30 December 2015 - 03:47 PM
MischiefSC, on 30 December 2015 - 02:52 PM, said:
Gauss has best damage, best velocity/accuracy, amazing range, lowest heat. This makes it perfect for sync with lasers, which are otherwise the best weapon option. It perfectly synergizes with the heat weakness of lasers to give a 15pt boost and as such gives more total alphas than a pure energy loadout in the same timeframe. If you can afford the weight, you take it.
The cooldown is either going to make it A) too long, and thus ineffective or B ) manageable, and thus superior to any other ballistic option or even stacked lasers + more DHS.
Cooldown as a balancing factor doesn't really apply toward DPS it applies towards 'how long between alphas'.
It needs a different balancing leg. A lot of ideas have been floated about what but it needs something else. Remove the charge-up, remove the long cooldown. Make it cut heat dissipation by 50% for 3 seconds after firing or some such; this makes it delay overall DPS and sync with energy loadouts. It would essentially reduce total alphas before heatcap within a given timeframe without making the weapon so bad you really only CAN use it with an optimal energy loadout.
I would say you are absolutely correct. Simple tweaks to cooldown won't do it.
So IMO we can go one of two routes: Either Lore Supported, or Science Supported.
1) Lore:
When Vlad had his magical Dual Gauss plus Laser build executioner (which was packing about 48 tons of guns, somehow), there was a limit to how much power was available on demand from what his reactor could generate. When he cut loose and Alpha, his targeting computer prioritized power to the Gauss Rifles, which drew enough power to dim the cockpit lights, and then a second later, it fired his lasers, when it was able to draw enough power.
So, there should be a de-sync between Gauss and any high energy demand weapons. You fire a Gauss, there's a half second cool down on like lasers and ppcs. Fire a dual gauss, there's a 1 second cooldown before you can fire lasers and PPCs.
Do this, and you can probably remove any long cooldowns, etc.
2) Science (y)
-Gauss (Aka Coil Guns, or in some instances, rail guns, since Gauss, like AC, appears to be a catch all) are not "heat free" weapons. Dumping that huge of a charge into the coils will indeed generate a buttload of heat. Also adding to the heat is the rather large plasma cloud generated by the air friction at the velocities the projectile is hurled.
SO, give Gauss heat. It already gets 2.5 times the optimum range of an AC20, does 3/4 the PP-FLD, is the only weapon with a 3rd range bracket still (with nearly 4x the maximum range of an AC20) and a projectile speed over 3x faster..... while also getting more ammo per ton. All this while weighing either the same (or one ton more for IS), and less crits.
So give it AC20 level heat. 7-8 pts. Now it's no longer the free lunch to go with one's laser vomit. One could probably also restore it's HPs back to ac20 level at this time.
So there ya go, 2 outside the box ways to adjust the Gauss, without the pointless CD adjustments, which as you say, really just affects how fast one Alphas.
#16
Posted 30 December 2015 - 04:42 PM
I say a healthy min range would have saved them time by not needing a charge or fire limit or cd adjustment.
#17
Posted 30 December 2015 - 04:46 PM
#18
Posted 30 December 2015 - 04:58 PM
Vxheous Kerensky, on 30 December 2015 - 04:46 PM, said:
well that would bring it to 38.5 tons.....
Though it would take an even bigger stretch of Stackpolian Logic for a non blood named warrior to have 12 tons of fixed, deeply embedded equipment removed from a mech that wasn't even his primary......
#19
Posted 30 December 2015 - 05:28 PM
I'll take any buff you advocate for!!.
Muahahahaha!!!
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#20
Posted 30 December 2015 - 06:20 PM
(All Long range weapons need a RoF nerf... and Gauss moreso.)
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