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Poll: How Many People Support The Gauss Nerf?


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#1 Moldur

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Posted 30 December 2015 - 02:03 PM

Hey guys. I made a thread with a poll about the gauss nerf. I know nobody looks at anything past "MWO UNIVERSE" so I'm putting a link here. Before you ask why I didn't just put it under general discussions to begin with, we can't make polls in general discussion.

http://mwomercs.com/...the-gauss-nerf/

#2 Alistair Winter

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Posted 30 December 2015 - 02:42 PM

Bumping for great justice.

#3 Mcgral18

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Posted 30 December 2015 - 02:43 PM

Right direction, but 4.75+0.75=5.5s would have been a better starting point than the current 6.25s Gauss recycle.

#4 Revis Volek

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Posted 30 December 2015 - 02:47 PM

View PostMcgral18, on 30 December 2015 - 02:43 PM, said:

Right direction, but 4.75+0.75=5.5s would have been a better starting point than the current 6.25s Gauss recycle.




I also agree, should be reduced by .75 seconds or so. Its not bad right now but man its a loooooong wait.

I guess its gives me lots of time to eat cookies in between loading rounds!

#5 Bishop Steiner

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Posted 30 December 2015 - 02:49 PM

can't say it rustles my jimmies or wads my panties, TBH.

It's still one of the most effective heavy weapons in the game. In reality, that sort of says it all.

#6 Evan20k

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Posted 30 December 2015 - 02:50 PM

I'd honestly prefer returning the cooldown to where it once was+.33 seconds and increasing the charge time by .33 seconds than what we have now, but I agree it needed some sort of nerf. This (in theory) makes it harder to sync it with C LPL/C ERML which was the abused usage of the weapon.

Edited by Evan20k, 30 December 2015 - 02:52 PM.


#7 MischiefSC

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Posted 30 December 2015 - 02:52 PM

It needs a different balance leg.

Gauss has best damage, best velocity/accuracy, amazing range, lowest heat. This makes it perfect for sync with lasers, which are otherwise the best weapon option. It perfectly synergizes with the heat weakness of lasers to give a 15pt boost and as such gives more total alphas than a pure energy loadout in the same timeframe. If you can afford the weight, you take it.

The cooldown is either going to make it A) too long, and thus ineffective or B ) manageable, and thus superior to any other ballistic option or even stacked lasers + more DHS.

Cooldown as a balancing factor doesn't really apply toward DPS it applies towards 'how long between alphas'.

It needs a different balancing leg. A lot of ideas have been floated about what but it needs something else. Remove the charge-up, remove the long cooldown. Make it cut heat dissipation by 50% for 3 seconds after firing or some such; this makes it delay overall DPS and sync with energy loadouts. It would essentially reduce total alphas before heatcap within a given timeframe without making the weapon so bad you really only CAN use it with an optimal energy loadout.

#8 stjobe

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Posted 30 December 2015 - 02:56 PM

View PostBishop Steiner, on 30 December 2015 - 02:49 PM, said:

can't say it rustles my jimmies or wads my panties, TBH.

It's still one of the most effective heavy weapons in the game. In reality, that sort of says it all.

Feathers: Unruffled.
Jimmies: Unrustled.
Panties: Neither bunched nor wadded.
Gauss Rifle: Still one of the best weapons in the game.

#9 Tarogato

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Posted 30 December 2015 - 03:02 PM

Join me on my crusade to accomplish nothing, but try anyways.

http://mwomercs.com/...lls-in-general/

#10 AntiCitizenJuan

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Posted 30 December 2015 - 03:04 PM

It was a step in the right direction. Long Range weapons need long cooldowns to keep them Long Range.
If reversed, it should only be by 0.5 seconds at the most

#11 Alistair Winter

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Posted 30 December 2015 - 03:04 PM

View PostTarogato, on 30 December 2015 - 03:02 PM, said:

Join me on my crusade to accomplish nothing, but try anyways.

http://mwomercs.com/...lls-in-general/

Well, we did get the GD forum back. Kind of funny that they removed it in the first place.

#12 Champion of Khorne Lord of Blood

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Posted 30 December 2015 - 03:12 PM

I feel it never needed a nerf, as it stands it does less DPS than an AC2 and weighs more than twice as much. I know gauss has more damage in a single hit and less heat overall, but the DPS it puts out really is sad, it was bad enough before the nerf to the point that I usually wouldn't use them, now I just don't use them at all.

I've just always felt that if you put in considerably more tonnage for a weapon then it should be considerably better in all or most aspects.

#13 Bishop Steiner

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Posted 30 December 2015 - 03:31 PM

View Poststjobe, on 30 December 2015 - 02:56 PM, said:

Feathers: Unruffled.
Jimmies: Unrustled.
Panties: Neither bunched nor wadded.
Gauss Rifle: Still one of the best weapons in the game.

Knickers: Untwisted?
F***s: None given?

#14 Ultimax

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Posted 30 December 2015 - 03:45 PM

If you actually want a good result, you need to post this to https://www.reddit.com/r/OutreachHPG/ as well.

#15 Bishop Steiner

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Posted 30 December 2015 - 03:47 PM

View PostMischiefSC, on 30 December 2015 - 02:52 PM, said:

It needs a different balance leg.

Gauss has best damage, best velocity/accuracy, amazing range, lowest heat. This makes it perfect for sync with lasers, which are otherwise the best weapon option. It perfectly synergizes with the heat weakness of lasers to give a 15pt boost and as such gives more total alphas than a pure energy loadout in the same timeframe. If you can afford the weight, you take it.

The cooldown is either going to make it A) too long, and thus ineffective or B ) manageable, and thus superior to any other ballistic option or even stacked lasers + more DHS.

Cooldown as a balancing factor doesn't really apply toward DPS it applies towards 'how long between alphas'.

It needs a different balancing leg. A lot of ideas have been floated about what but it needs something else. Remove the charge-up, remove the long cooldown. Make it cut heat dissipation by 50% for 3 seconds after firing or some such; this makes it delay overall DPS and sync with energy loadouts. It would essentially reduce total alphas before heatcap within a given timeframe without making the weapon so bad you really only CAN use it with an optimal energy loadout.


I would say you are absolutely correct. Simple tweaks to cooldown won't do it.

So IMO we can go one of two routes: Either Lore Supported, or Science Supported.

1) Lore:
When Vlad had his magical Dual Gauss plus Laser build executioner (which was packing about 48 tons of guns, somehow), there was a limit to how much power was available on demand from what his reactor could generate. When he cut loose and Alpha, his targeting computer prioritized power to the Gauss Rifles, which drew enough power to dim the cockpit lights, and then a second later, it fired his lasers, when it was able to draw enough power.

So, there should be a de-sync between Gauss and any high energy demand weapons. You fire a Gauss, there's a half second cool down on like lasers and ppcs. Fire a dual gauss, there's a 1 second cooldown before you can fire lasers and PPCs.

Do this, and you can probably remove any long cooldowns, etc.

2) Science (y)
-Gauss (Aka Coil Guns, or in some instances, rail guns, since Gauss, like AC, appears to be a catch all) are not "heat free" weapons. Dumping that huge of a charge into the coils will indeed generate a buttload of heat. Also adding to the heat is the rather large plasma cloud generated by the air friction at the velocities the projectile is hurled.

SO, give Gauss heat. It already gets 2.5 times the optimum range of an AC20, does 3/4 the PP-FLD, is the only weapon with a 3rd range bracket still (with nearly 4x the maximum range of an AC20) and a projectile speed over 3x faster..... while also getting more ammo per ton. All this while weighing either the same (or one ton more for IS), and less crits.

So give it AC20 level heat. 7-8 pts. Now it's no longer the free lunch to go with one's laser vomit. One could probably also restore it's HPs back to ac20 level at this time.

So there ya go, 2 outside the box ways to adjust the Gauss, without the pointless CD adjustments, which as you say, really just affects how fast one Alphas.

#16 Bobzilla

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Posted 30 December 2015 - 04:42 PM

I can't say I like the longer CD, but something has to be done to it.

I say a healthy min range would have saved them time by not needing a charge or fire limit or cd adjustment.

#17 Vxheous

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Posted 30 December 2015 - 04:46 PM

Vlad's magical dual gauss Executioner was due to the magical removal of MASC and jumpjets.

#18 Bishop Steiner

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Posted 30 December 2015 - 04:58 PM

View PostVxheous Kerensky, on 30 December 2015 - 04:46 PM, said:

Vlad's magical dual gauss Executioner was due to the magical removal of MASC and jumpjets.

well that would bring it to 38.5 tons.....

Though it would take an even bigger stretch of Stackpolian Logic for a non blood named warrior to have 12 tons of fixed, deeply embedded equipment removed from a mech that wasn't even his primary......

#19 Amsro

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Posted 30 December 2015 - 05:28 PM

What the Gauss!?

I'll take any buff you advocate for!!.

Muahahahaha!!!

Posted Image

#20 Livewyr

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Posted 30 December 2015 - 06:20 PM

Gauss nerf wasn't long enough.

(All Long range weapons need a RoF nerf... and Gauss moreso.)





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