Posted 31 December 2015 - 12:45 PM
As usual, the majority of the problems in this game lies squarely in the hands of the players.
One massive problem that never gets pointed out is that this game is supposed to be a team game that does not reward team play. The largest rewards come from damage and kills, which is a selfish endeavor and promotes single player play. If you do a large amount of damage and get a couple kills, but lose in a 2-12 stomp, you still get rewarded as much as if you did half of that damage and had no kills in a 12-2 win. So at some point players realize that winning as a team isn't nearly as important as going out and "getting yours".
Improving matchmaker, balancing mechs, tweaking weapon values, player skill levels... none of it matters when you have selfish players only looking out for their own scores.
Secondly, as someone else already pointed out but has already fallen by the wayside, there is a massive snowball effect to this game. If you start out 12v12 and somehow avoid the inevitable disconnected assault on your team (and it is ALWAYS an assault), it only takes one or two kills to gain a significant advantage over the other team. If one of your lances drops away from the rest of the team and runs into a superior force, more often than not losing that lance determines the stompy outcome of that match.
Combining these two points, selfish players seeking their own damage and kills won't bother to support their teammates, will suddenly find their team down a couple kills, and will quickly find themselves at a major disadvantage which almost always results in them losing to an ugly stomp. Then, said selfish players will complain about how bad their teammates are, and how messed up the game is.
The real ugly truth? Their selfishness, which is rewarded, is the problem.
The other real ugly truth? There's no way to fix this problem.
Good team play is more abstract and harder to quantify in statistics, so it's more difficult to track and therefore more difficult to reward. Tossing up a UAV, TAGging a target, NARCing a target, assists, and proximity to teammates are not the measure of good teamplay, but they're really the only rewards we have for it and they pale in comparison to damage, kills, and component destruction.
An example: I built a spotter ECM Raven that had a TAG, a NARC, and two UAVs but only two medium lasers. By running this mech in PUGs, am I helping or hurting the team? I'm not doing as much damage as I would with a more offensive build, the TAG and NARC only help if my teammates are running LRMs, and the UAVs only help if the team is paying attention to the overall battle and not just chasing the nearest red Dorito. So after I spot the entire team, light up targets, relay movement information, and try and herd my team like a Border Collie, if I don't break 100 damage with my two medium lasers in a fragile, easy to kill mech, I look like I'm useless. In the end I don't get rewarded for my efforts and will get berated for not doing more, even though I did more for teamplay (supposedly the entire point of the game) than the other eleven mechs on my team combined.
One more example: Was playing on Bog yesterday in a StormCrow, saw my teammates getting flanked by three mechs, I dropped down from one of the hills behind a Marauder and Timber Wolf, ripped the Marauder apart and was one shot away from the killing blow when an Arctic Cheetah teammate (who saw me drop down and catch all of the aggro from all three mechs) waited until I had done enough damage to the Marauder then dropped down between myself and the Marauder, directly in my stream of fire, absorbed my laser volley and took out the Marauder himself, and to top it off, a teammate said, "Nice kill" to him for that. He risked me teamkilling him just so he could swoop in and get that kill for himself, instead of trying to distract or take out the other two mechs that were on me. My teamplay? Not rewarded. His selfishness? Rewarded and complimented. Oh yeah, then the Timby and the other mech took me out.
The selfishness of the players in this game knows absolutely no bounds. From people crying about what maps or modes they don't want to play, to crying about the OP mechs (which of course is determined by which mechs kill them and are hard for them to kill), to crying about how who should and shouldn't be allowed in CW, to crying about whatever else impacts them and only them specifically. And that applies directly to gameplay where players are the primary problem, not the game.