Jump to content

Petition To Save Alpine! = Verdict: It Stays


234 replies to this topic

#181 Arctourus

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 482 posts

Posted 04 January 2016 - 06:43 AM

alpine....one of my favorites....don't mess with it!

#182 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 04 January 2016 - 08:01 AM

View PostArctourus, on 04 January 2016 - 06:43 AM, said:

alpine....one of my favorites....don't mess with it!


What's so good about it?

#183 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 04 January 2016 - 08:22 AM

Join me in always voting for Alpine when it comes up!

#VoteAlpine
#SaveAlpine
#Alpine2016

#184 RoboPatton

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 794 posts

Posted 04 January 2016 - 08:25 AM

I have a feeling I will end up missing Alpine like I miss all the original maps, since replaced.

It's nice to have a mix of maps imo. Some with cover, some with barren wastes and a few hills.

I just hope the replacement map isn't bog with snow.

#185 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,664 posts

Posted 04 January 2016 - 08:37 AM

View Postsycocys, on 04 January 2016 - 08:36 AM, said:

Alpine is one of the few Mechwarrior-esque maps in the game. Really just needs some adjustments like different (random) drop points and cap/base points for the most part.

Could tunnel out the mountain to make a HPG-like theta zone and increase the size of the playable field without increasing the size of the map. Add mountains or a wall to the back side of the top of the mountain so if you set up there retreat isn't a viable option - and effectively guarding the back base/cap points isn't either.

Little more hill or clutter cover down past the ramp so the team from that side can't easily be spotted without actual scouting to determine which direction they are moving.

Make holding the mountain become a huge risk for loss, and utilize the rest of that map which is quite nicely laid out.

Don't get rid of the map though. Use it, if nothing else it would be a fantastic CW map to add a progression before Boreal.

#186 Xhaleon

    Member

  • PipPipPipPipPipPipPip
  • The Money Maker
  • The Money Maker
  • 542 posts

Posted 04 January 2016 - 08:43 AM

I do think that maps should never be completely removed from the game. I still miss the old Forest Colony.

Take Alpine for a spin in the editor and flatten out the entire map especially around the tryhard mountain area, leaving most of the rolling hills intact. Reduce the chance of Alpine appearing in the rotation in favor of the "replacement" map, but leave it as an option. I know they said they experimented with something like this before but were unsatisfied with the result; this is still the most economical way to make it more fair and avoid completely throwing away all the work and funds that were put into it.

If nothing else, why not repurpose Alpine into a CW map?

Oh yeah,

BRING BACK FOREST COLONY / SNOW

Edited by Xhaleon, 04 January 2016 - 08:45 AM.


#187 Hawk_eye

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 325 posts
  • LocationGermany

Posted 04 January 2016 - 09:09 AM

View PostMauttyKoray, on 03 January 2016 - 06:07 PM, said:

you have no idea how many times that's ended in a 0:0 draw.... Or some idiot charges the enemy team from either side, usually just 1 guy too which then screws everyone else.


From a pure reward point of view, a 0:0 draw pays more than a 12:0 loss.
(I´m not counting the time invested (and the boredom) which, of course, isn´t really correct, I know that)

That being said, I had a few matches on Alpine lately, where we didn´t fight the guys on the top and not _once_ did the match end in a draw.
The other guys _always_ came down to fight us (doesn´t mean we always won, but we _didn´t_ fight them while at on the top)

#188 Big Tin Man

    Member

  • PipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 1,957 posts

Posted 04 January 2016 - 10:32 AM

Posted Image



Posted Image

Thinking about how to fix this, beyond just spawns:

#1 Limit the map.It's already massive so just eliminate the B6 to F9 rectangle. Adjust spawns accordingly

#2 East/West very wide land bridge at E7/F7 with North/South tunnel or cave underneath. Main mountain is no longer accessible from E7/F7 on the right side of the map, you have to climb from D8 or F8. Spawns can remain mostly unchanged, but travel time for the blues to the top of the mountain is longer. Maybe add some ice block boulder cover in E5/E6.

#189 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 04 January 2016 - 10:37 AM

They could turn mechburger hill into a giant frozen lake and in conquest, put Theta in it. :D Could add a fog layer in it too to reduce LoS, but just on the lake.

#190 pbiggz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,779 posts
  • LocationOutreach

Posted 04 January 2016 - 10:42 AM

there's alot they could have done but when they did all those things the map was so different they decided not to call it alpine anymore, and they're getting rid of the problematic old map. Deal with it.

How can you possibly be attached to this map when you haven't even seen polar highlands yet. I havent. I heard its better though. If it sucks maybe we can get alpine back, if its better, I don't ever want to see alpine again.

#191 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 04 January 2016 - 11:30 AM

View Postpbiggz, on 04 January 2016 - 10:42 AM, said:

there's alot they could have done but when they did all those things the map was so different they decided not to call it alpine anymore, and they're getting rid of the problematic old map. Deal with it.

How can you possibly be attached to this map when you haven't even seen polar highlands yet. I havent. I heard its better though. If it sucks maybe we can get alpine back, if its better, I don't ever want to see alpine again.

Because I do not think there's an issue with Alpine as it sits. Not the map's fault nobody else tries different tactics.
Because I also think more maps is better overall.

#192 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 04 January 2016 - 11:37 AM

View Postcdlord, on 04 January 2016 - 11:30 AM, said:

Because I do not think there's an issue with Alpine as it sits. Not the map's fault nobody else tries different tactics.
Because I also think more maps is better overall.


Maps could be designed to dictate tactics but we always get one big landmark per map and people death-ball to it.

#KillApline2016

Other babies were ok with removing graphic options, glow, cockpit glass, inverse kinematics, and Knockdowns all things I wanted to stay.

So bye bye crap map you won't be missed they might be able to bring it back soon™ After the list above gets fixed we don't have time for alpine. This is the general response I receive from the community so I will throw the "Other stuff is more important" card like everyone else!


Thanks again #KILLALPINE2016

Edited by Imperius, 04 January 2016 - 11:41 AM.


#193 TheBlackMegadeus

    Member

  • PipPipPipPipPip
  • The Predator
  • The Predator
  • 118 posts

Posted 04 January 2016 - 11:45 AM

View PostImperius, on 04 January 2016 - 11:37 AM, said:

#KILLALPINE2016


#194 pbiggz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,779 posts
  • LocationOutreach

Posted 04 January 2016 - 11:46 AM

View Postcdlord, on 04 January 2016 - 11:30 AM, said:

Because I do not think there's an issue with Alpine as it sits. Not the map's fault nobody else tries different tactics.
Because I also think more maps is better overall.


It's entirely the map's fault nobody tries different tactics.

There are plenty of places to fight on the map, but none are as good as that mountain. If you give it up, you basically throw the match. In other words, there are many options, but only one of them really means anything. That's bad design in a nutshell, and i'm telling you this from experience.

#195 Big Tin Man

    Member

  • PipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 1,957 posts

Posted 04 January 2016 - 11:54 AM

w00t!!!

Russ Bullockruss_bullock 7m7 minutes ago

I will try to update the Road map when I can but I was wrong - Alpine was always going to stay in rotation, I had old information. It stays

https://twitter.com/...098971225096192

#SavedAlpine

Edited by Big Tin Man, 04 January 2016 - 11:55 AM.


#196 Helsbane

    Member

  • PipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 1,102 posts
  • LocationThe frozen hell that is Wisconsin.

Posted 04 January 2016 - 11:56 AM

When we played Alpine for our MRBC matches, we forced the fight off the mountain and into other areas pretty effectively. If you want the fight to be somewhere other than candy mountain, simply don't go to areas within range of weapons atop candy mountain. It's really not that damn hard. Position and patience, let them see where a few of you are, and draw them off the familiar terrain into the unfamiliar. You just have to get your forces moving in the right direction from the first tick of the match clock, get them into a concealed area, and murder the first scout that comes looking for you (this means no lurms, direct fire only). That forces the fight to come to you.

#197 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 04 January 2016 - 12:02 PM

View PostBig Tin Man, on 04 January 2016 - 11:54 AM, said:

w00t!!!

Russ Bullockruss_bullock 7m7 minutes ago

I will try to update the Road map when I can but I was wrong - Alpine was always going to stay in rotation, I had old information. It stays

https://twitter.com/...098971225096192

#SavedAlpine

#SavedAlpine

#198 smokefield

    Member

  • PipPipPipPipPipPipPip
  • 990 posts
  • Locationalways on

Posted 04 January 2016 - 12:14 PM

now lets get back old maps into rotation and things will be more interesting.

#199 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 04 January 2016 - 12:18 PM

View Postpbiggz, on 04 January 2016 - 11:46 AM, said:


It's entirely the map's fault nobody tries different tactics.

There are plenty of places to fight on the map, but none are as good as that mountain. If you give it up, you basically throw the match. In other words, there are many options, but only one of them really means anything. That's bad design in a nutshell, and i'm telling you this from experience.

This is not true. The mountain is a mediocre position, especially once the opfor is entrenched. The entire southern portion of the map is actually BETTER for fighting, and out of reach, effectively of Candy Mountain Snipers.

The problem is players can't think past "the big visible terrain feature".

It is a Player issue, not a map issue.

Edited by Bishop Steiner, 04 January 2016 - 12:21 PM.


#200 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 04 January 2016 - 12:24 PM

The issue with every map is if you want to get deferent play you have to block off the center of the map. People will take the fastest route to the other team almost 100% of the time in typical death ball fashion.





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users