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Ill Tell You Why Clanwars Is Dead, And Will Never Take Off.


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#801 Hotthedd

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Posted 10 January 2016 - 07:31 PM

View PostN0MAD, on 10 January 2016 - 07:21 PM, said:

So some players playing overpowered mechs is unfair to those not using them? that makes sense.
Yet its ok and fair for organised units with the advantage of co ordination, better dropdecks, thousands of games played, ALL the advantages, to be pitted against teams with none of those advantages? and you call that hard mode or competitive, lol.
Anyway each to his own
Vandal, you have insulted me several times over the last few posts boy, keep it up, its expected from 12 years olds with very low IQs.

In a free play mode (Quick Play), the issue of fairness comes into play because very few players would ever intentionally bring the underpowered mechs, making them useless.
In Faction Play, where territory is won or lost, the advantages you cite are PLAYER made advantages, NOT GAME made advantages. ANYBODY can co-ordinate, anybody can build a better drop deck, anybody can play thousands of games, anybody can get better. You are putting the onus of "fairness" on the player. How fair is it to ask one group of players to invest in these things (building a good dropdeck, practicing, playing, etc), but reap no advantage from a player just starting the game? What would the be the point in investing time into the game?

#802 vandalhooch

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Posted 10 January 2016 - 07:34 PM

View PostBonger Bob, on 10 January 2016 - 07:01 PM, said:


ROFLROFLROFLROFLROFLROFLROFLROFL

ROFLROFLROFLROFL

its has NEVER been and while in PGI's hands NEVER WILL BE THIS

ROFLROFLROFLROFL


Thank you for admitting that you've been wrong this whole time.

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Its an alternate game mode with no matchmaker, random dumb luck has more to do with some wins than others, that is what needs removing from this alternate game mode.


I notice you stuck a new modifying word "some" in this claim. Nice to see you admit that you were wrong before.

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Galactic Scale warfare my arse, the map is a glossy version of a pair of dice grouping 2 sides together, with a load of unit tagged tryhards thinking they're all that and gods gift to the gaming community. Is it any wonder why some people avoid these "teams" like the plague ??


Says the guy advocating for leaderboards and leagues but doesn't seem to know they already exist because he never actually sought them out.

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there is no objective in CW other than doing your best to have your side win that round, its a different style of quick-play with longer waits and more meaningful objectives IN THE ROUND, outside of that its missing large sections of anything remotely akin to what you describe it as.


Thank you for making my point for me. I agree. CW needs to have its immersive depth increased not decreased with a separate queue.

BTW: The first few months of CW were very immersive. The game carried over into the forums and then back on multiple occasions. During all of that, the only objective to CW existed in the players' minds. I just wish that PGI had been a large enough studio to have the resources to capitalize on the initial success of the mode with more immersive, strategic level gameplay.

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and ok, you want to believe that CW is setup for teams and ranking etc,


No I don't. That's your position.

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iv'e made the suggestion before about splitting it in 2 sections, of which the units tagged side has the only influence over the "galactic scale warfare in an immersive futuristic story" window dressing map, and the pugs is training mode with little to no rewards outside of the already farmable cbills.


Fine. Add it to the modes in Quick Play. Just remember that no Faction warfare means no Faction rewards.

Edit: Once again, you make my point for me. A split queue eliminates the need for factions, units, tags, or even a map.

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I'm sure you'll find some way to say that this is unfair and untenable though as it would mean the roflstomps are no longer available for an easy buck and it doesn't force people to engage in your preferred method of gameplay.


Nobody is forced into this mode already. It's as if you don't even know how this game actually works.

Edited by vandalhooch, 10 January 2016 - 07:37 PM.


#803 Bonger Bob

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Posted 10 January 2016 - 07:35 PM

View PostSandpit, on 10 January 2016 - 07:09 PM, said:

You mean like some of us have also suggested?

Instead of whining about how "bad" your faction's solo and new players are, how about get off your lazy butts and help them out. Or is PGI supposed to handle all of that for you as well and while we're at it, we'll let you hand pick the players "allowed" in your faction, then you'll have nobody to QQ about except yourselves (well and everything else "wrong" with the game that causes you to lose)Posted Image


team play forced on players who will not adopt that play style will not solve / remove the roflstomp meal ticket rounds.

I want a challenge, with rounds not being decided by dumb luck of a dice roll. The current lack of team building and management tools in the game client has nothing to with the randomness of rounds and groups.

if everyone joined a team / TS / faction, would the roflstomp meal ticket rounds end ?? no...... would it mean people are presented with a better game experience and a more immersive story ?? no......... would it stop bad players who's selfish methods cause them to die from crying?? no............ would it encourage more team conducive play, possibly, but unlikely.

There will always be bad players, they will make bad teams, they will communicate poorly ( as many have shown here they are able to do ), they will continue to cry. Joining them to a unit tag or putting them in voip is not going to change a thing, if anything it could make it worse. They will continue to be meal tickets distorting statistics and causing grief until they are separated from the crowd.

To much value is placed on a win, because anyone can get one. If PGI increased rewards based on the tier you fought in, if you were a unit tagged player etc, it would provide a regulating mechanism for bad players in low tiers. IE : they wouldn't get the same level of rewards for rolling in scrub land and have a motivation to improve to get out of scrub land.

I can understand if your upset about bad players getting the same rewards as good ones, a match maker with tier rewards etc would stop that from occuring, result in greater motivation to improve their gameplay, and better CHALLENGING matches for all. The only loss would be the meal tickets you all claim to not desire.

#804 MischiefSC

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Posted 10 January 2016 - 07:37 PM

View PostN0MAD, on 10 January 2016 - 07:21 PM, said:

So some players playing overpowered mechs is unfair to those not using them? that makes sense.
Yet its ok and fair for organised units with the advantage of co ordination, better dropdecks, thousands of games played, ALL the advantages, to be pitted against teams with none of those advantages? and you call that hard mode or competitive, lol.
Anyway each to his own
Vandal, you have insulted me several times over the last few posts boy, keep it up, its expected from 12 years olds with very low IQs.


There is nothing available to a premade I don't have access to pugging. Nothing at all. No magic trick, no better weapons or gear. The only thing that splits a premade from a pug is that SOMETIMES (not always, or even most the time, just sometimes) the other people on your team are willing to work together consistently.

That's it. That's all. The premades that everyone is crying about? 228, MS, KCom, CSJ, NS, et al? They will kick your *** in the pug queue too.

Here's some free advice -

If you are unwilling and/or unable to bring good mechs, play them well and coordinate with your team those same people in those same units who keep beating you? They will do it in any and every other queue.

That you are unable to understand the difference between that and an imbalance in the tech between IS/Clans means there is no way to explain everything you would need to understand in the context of a game forum.

Edited by MischiefSC, 10 January 2016 - 07:38 PM.


#805 vandalhooch

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Posted 10 January 2016 - 07:43 PM

View PostSandpit, on 10 January 2016 - 07:09 PM, said:

You mean like some of us have also suggested?

Instead of whining about how "bad" your faction's solo and new players are, how about get off your lazy butts and help them out. Or is PGI supposed to handle all of that for you as well and while we're at it, we'll let you hand pick the players "allowed" in your faction, then you'll have nobody to QQ about except yourselves (well and everything else "wrong" with the game that causes you to lose)Posted Image


What the heck man!?!

Care to ask how many new Kurita members got their first taste of CW through teaming up with Night's Scorn?

I'm not complaining about new players being poor pilots. I'm pointing out that the idiots who think a split queue will somehow help Faction Play be more robust are delusional.

I'm pointing out that the cry-hard, dedicated solo's are their own worst enemies.

Not exactly sure why you decided you needed to have a go at me for that.

#806 Sandpit

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Posted 10 January 2016 - 07:44 PM

View PostN0MAD, on 10 January 2016 - 07:21 PM, said:

So some players playing overpowered mechs is unfair to those not using them? that makes sense.
Yet its ok and fair for organised units with the advantage of co ordination, better dropdecks, thousands of games played, ALL the advantages, to be pitted against teams with none of those advantages? and you call that hard mode or competitive, lol.
Anyway each to his own
Vandal, you have insulted me several times over the last few posts boy, keep it up, its expected from 12 years olds with very low IQs.

Know what's truly ironic about this?

We dropped with no less than FOUR brand new players in trial mechs with us over this weekend

trial mechs
hadn't even finished cadet bonus

guess what we didn't do?
Act like they were drooling morons who didn't know how to play. We brought them into our group, picked them up in faction chat, etc. and had a blast.

Know what else we didn't do?
Lose
a single
solitary match
in 18 hours of dropping against everything Liao had to throw at us.
Not once
and we have several other new players and solos that were in their first ever CW drop with stock mechs and such.

Just because YOU can't don it, or don't like it, or whatever your personal excuse is (along with all the others saying similar stuff) doesn't mean (obviously with the evidence I'm personally providing) it holds true for other players.

I'm still waiting for someone to explain to me how 3-4 guys casually chatting in faction chat can obtain this level of coordination in a faction yet a couple of dozen here on the forums have such a hard time grasping the very basic, EASY ways to heavily mitigate the situations they're complaining about.

Sorry, but uhm if every game is a stomp, can't win, 12-0 stomp, etc. there's only one constant in every one of those games and that's usually the individual on here QQing about "balance" and such right before they start professing the death of (insert whatever QQ badnwagon they're currently on here).

That may sound harsh, but sometimes the truth is.

Guess what, it's not new players causing the problem. It you "vets" running around trying to act like this is why you're losing.

#807 vandalhooch

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Posted 10 January 2016 - 07:45 PM

View PostAEgg, on 10 January 2016 - 07:09 PM, said:


You can't not have PUGs, unless you block them from CW entirely.


Nice moving of the goalposts. Got any other rhetorical fallacies?

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Players are players, if they don't want to do something, they won't, and you can't change that. You can't train pilots that don't want to be trained.


Fine. They have Quick Play already. Why do you think Faction Play should be turned into one more Quick Play mode?

#808 Sandpit

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Posted 10 January 2016 - 07:45 PM

View Postvandalhooch, on 10 January 2016 - 07:43 PM, said:


What the heck man!?!

Care to ask how many new Kurita members got their first taste of CW through teaming up with Night's Scorn?

I'm not complaining about new players being poor pilots. I'm pointing out that the idiots who think a split queue will somehow help Faction Play be more robust are delusional.

I'm pointing out that the cry-hard, dedicated solo's are their own worst enemies.

Not exactly sure why you decided you needed to have a go at me for that.

I was agreeing with you ;)

#809 vandalhooch

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Posted 10 January 2016 - 07:52 PM

View PostN0MAD, on 10 January 2016 - 07:21 PM, said:

So some players playing overpowered mechs is unfair to those not using them? that makes sense.
Yet its ok and fair for organised units with the advantage of co ordination, better dropdecks, thousands of games played, ALL the advantages, to be pitted against teams with none of those advantages? and you call that hard mode or competitive, lol.


No. I call it Faction Warfare. You know what might help your faction out? Getting all of those new players to learn coordination, build better mechs, and play more drops. My enjoyment of this game increased significantly after I joined a unit of players who also enjoy this game (except Deathlike). I'm not sure he enjoys anything. He's an enigma of the cosmos.

Is joining a unit for everyone? No. But those who don't like working with teams have Quick Play already.

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Anyway each to his own
Vandal, you have insulted me several times over the last few posts boy, keep it up, its expected from 12 years olds with very low IQs.


1 - I'm far, far older than 12.

2 - Last time my IQ was measured was when I was 12. It wasn't in the low range.

3 - For someone chastising me for being insulting, you sure go about in a very hypocritical way.

4 - Your obvious attempts to troll this thread were pathetically obvious.

View PostSandpit, on 10 January 2016 - 07:45 PM, said:

I was agreeing with you Posted Image

Whoops. Sorry.

#810 Bonger Bob

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Posted 10 January 2016 - 07:56 PM

View Postvandalhooch, on 10 January 2016 - 07:34 PM, said:


Fine. Add it to the modes in Quick Play. Just remember that no Faction warfare means no Faction rewards.



I've advocated exactly something like this, giving less rewards to pugs over unit tagged teams for a long while. Extend it further to having no influence on the window dressing galactic scale battle map too.

View Postvandalhooch, on 10 January 2016 - 07:34 PM, said:


Edit: Once again, you make my point for me. A split queue eliminates the need for factions, units, tags, or even a map.

Nobody is forced into this mode already. It's as if you don't even know how this game actually works.



Well aware of how CW works ty. Its a entirely random matching system with a drop tonnage to distribute between 4 mechs that drop consecutively. It has more balanced drop positioning and map structure with a different objective to the normal 3 modes of deathball. Mechs are built differently due to various aspects of game mechanics coming into the forefront over others ( eg : ammo ).

outside of that, it makes the galactic scale immersive map different colors.

and as far as your league ladders are concerned, guess what genius, they are meaningless while pugs roam free for units to club with no challenge. They represent very skewed data in a broken game mode, and if you derive some greater meaning than that from flawed data, your loss.

I can form a team, go smash as many pugs as possible, and get beat along the way by some groups with better skills. It doesn't make me improve in any way, taking an easy win that was zero challenge, but it bumps my stats in a different direction. I don't go for self gratification taken from flawed data.

Edited by Bonger Bob, 10 January 2016 - 08:00 PM.


#811 vandalhooch

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Posted 10 January 2016 - 08:10 PM

View PostBonger Bob, on 10 January 2016 - 07:35 PM, said:


team play forced on players who will not adopt that play style will not solve / remove the roflstomp meal ticket rounds.


You trying to tell me there are no stomps in the PSR mediated Quick Play mode?

Seriously?

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I want a challenge, with rounds not being decided by dumb luck of a dice roll.


Join a league.

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The current lack of team building and management tools in the game client has nothing to with the randomness of rounds and groups.


That sentence had a sort of sense that is not.

I agree that the game could use additional tools for creating and managing units. I would love to see a universal, searchable, and categorized listing of all the current units in the game. How many members? Which current faction? How many players on right now? Stats on wins/pilot, wins/drop, planet tags etc.

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if everyone joined a team / TS / faction, would the roflstomp meal ticket rounds end ?? no......


Of course not. No one said it would. Stomps happen because of disparity in skills and tactics. If everyone joined in units however, they could improve their skills dramatically and the frequency of said stomps would be reduced.

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would it mean people are presented with a better game experience and a more immersive story ?? no.........


It did for me. And it has done so for many others.

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would it stop bad players who's selfish methods cause them to die from crying?? no............ would it encourage more team conducive play, possibly, but unlikely.


Gotta love that lack of logic. "More players in teams won't lead to more team play."

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There will always be bad players, they will make bad teams, they will communicate poorly ( as many have shown here they are able to do ), they will continue to cry.


It's as if you are speaking into a mirror . . .

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Joining them to a unit tag or putting them in voip is not going to change a thing, if anything it could make it worse. They will continue to be meal tickets distorting statistics and causing grief until they are separated from the crowd.


Because some pilots are hopeless (in your terms), we should stop advocating for a system that rewards those who aren't?

You really don't know what you are saying half the time, do you?

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To much value is placed on a win, because anyone can get one. If PGI increased rewards based on the tier you fought in,


Care to elaborate on how exactly you will determine a particular pilot's tier when they are always dropping in groups of twelve?

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if you were a unit tagged player etc, it would provide a regulating mechanism for bad players in low tiers. IE : they wouldn't get the same level of rewards for rolling in scrub land and have a motivation to improve to get out of scrub land.


Sounds great. Why don't you get on that and go create your own MWO league. You can design your own pilot ranking system. You can set up all of the match particulars and coordinate all of the matches.

Meanwhile, can you just get your ignorant nose out of turning Faction Play into something it wasn't intended to be?

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I can understand if your upset about bad players getting the same rewards as good ones,


Not what I said at all. Can you ever do anything honestly?

I object to pilots not dropping in support of their Faction receiving Faction Loyalty rewards. How is that so difficult for you to grasp?

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a match maker with tier rewards etc would stop that from occuring,


You skipped the hard part. First explain how to develop individual pilot tiers from the aggregate data of team drops. Don't worry, we'll wait for you to knock it out over some weekend.

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result in greater motivation to improve their gameplay, and better CHALLENGING matches for all. The only loss would be the meal tickets you all claim to not desire.


Big Lie is still Big Lie. It will continue to be the Big Lie until it is repeated enough to then have the veneer of truth in the minds of the moronic.

Or it will just remain a Big Lie.

Edited by vandalhooch, 10 January 2016 - 08:12 PM.


#812 vandalhooch

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Posted 10 January 2016 - 08:21 PM

View PostBonger Bob, on 10 January 2016 - 07:56 PM, said:


I've advocated exactly something like this, giving less rewards to pugs over unit tagged teams for a long while. Extend it further to having no influence on the window dressing galactic scale battle map too.


Something we agree on.

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Well aware of how CW works ty. Its a entirely random matching system with a drop tonnage to distribute between 4 mechs that drop consecutively. It has more balanced drop positioning and map structure with a different objective to the normal 3 modes of deathball. Mechs are built differently due to various aspects of game mechanics coming into the forefront over others ( eg : ammo ).

outside of that, it makes the galactic scale immersive map different colors.

and as far as your league ladders are concerned, guess what genius, they are meaningless while pugs roam free for units to club with no challenge.


Earth to doofus! None of the player run leagues use CW results to seed teams into their brackets. It's usually based on previous performance in other leagues or personal familiarity with some of the pilots in a new team.

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They represent very skewed data in a broken game mode, and if you derive some greater meaning than that from flawed data, your loss.


You can't possibly be this dense. I don't derive any greater meaning from the data.

1 - Outside of Tukayyid, there isn't any objective data to analyse.

2 - Even the Tukayyid data comes with a great deal of confounding factors that are impossible to control for with the limited data we are given.

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I can form a team, go smash as many pugs as possible, and get beat along the way by some groups with better skills. It doesn't make me improve in any way,


Says everything we need to know about you as a pilot.

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taking an easy win that was zero challenge, but it bumps my stats in a different direction.


Other than mech XP and time, there are no stats derived from CW drops. Get a clue.

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I don't go for self gratification taken from flawed data.

No. I think everyone in this thread can clearly see how you self-gratify.

#813 spectralthundr

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Posted 10 January 2016 - 08:22 PM

View PostHotthedd, on 10 January 2016 - 06:35 PM, said:

What I do not understand is where so many people get the idea that every CW match needs to be "balanced". That is not what CW is about, it is about competition.

Balance the tech? Okay
Balance the maps? Okay
Balance the 'mechs? Okay
Balance the tonnage? Okay

Balance the outcome? No

And that is what some people seem to be arguing: "Groups have an advantage! PGI please balance!"
CW is not supposed to work that way.


This entire thread breaks down to "Teamwork is OP, PGI, please nerf" It's so absolutely ridiculous on every level.

#814 vandalhooch

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Posted 10 January 2016 - 08:25 PM

View PostBonger Bob, on 10 January 2016 - 08:11 PM, said:


see this sort of A-grade arsehattery attitude that sucks camel testicles.

" every player not in a unit doesn't like / won't work in a team "



I notice you put something in quotes that I in fact never said. Do you always tell such blatant lies in front of everyone else or am I just special?

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being in a unit does make you elite. I'll freely give, it helps. Same with being in your "leet units" TS doesn't make you more skilled, it helps you coordinate your decisions better than you might have with out it.


It's as if you are arguing with yourself. Because you clearly aren't arguing with anything I said.

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this doesn't translate automatically into all non TS / unit players don't like working in teams.

You are the only person here who has made such a translation.

It is in fact a perfect example of a strawman because you are trying to attribute the translation to your opponents.

Lies. Lies. Lies. That's all you ever seem to post.

#815 SoulReaver7500

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Posted 10 January 2016 - 08:28 PM

I have no problems with CW, I never waste my time on it

#816 Bonger Bob

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Posted 10 January 2016 - 08:35 PM

View Postvandalhooch, on 10 January 2016 - 08:10 PM, said:


You trying to tell me there are no stomps in the PSR mediated Quick Play mode?

Seriously?


no where near the level that occur in CW, are your seriously trying to have us all believe the roflstomps occur equally or less on CW ??, and now we touch on a side issue of PGI limited tier system being more of a time played than a skill in playing measure.

View Postvandalhooch, on 10 January 2016 - 08:10 PM, said:


I agree that the game could use additional tools for creating and managing units. I would love to see a universal, searchable, and categorized listing of all the current units in the game. How many members? Which current faction? How many players on right now? Stats on wins/pilot, wins/drop, planet tags etc.


well at least we have some things we agree on. The day PGI do this, they give greater meaning to being in a unit, and ill be straight into it. I'm hoping it won't just be through a lazy portal out of the client to a web page......

View Postvandalhooch, on 10 January 2016 - 08:10 PM, said:


Of course not. No one said it would. Stomps happen because of disparity in skills and tactics. If everyone joined in units however, they could improve their skills dramatically and the frequency of said stomps would be reduced.



here we go with more of the "anyone not in a unit is shite and needs to be trained" garbage.....

View Postvandalhooch, on 10 January 2016 - 08:10 PM, said:


It did for me. And it has done so for many others.



this was with respect to being more immersed in the story due to being in a unit, if you have a good imagination to deal with how PGI have had to break sections of lore for the sake of converting a table top game to an MMO, grats to you. I would welcome them actually crafting some PvE for some story, or having something other than a window dressing map for CW, but we are drifting off topic again here, lol

View Postvandalhooch, on 10 January 2016 - 08:10 PM, said:


Gotta love that lack of logic. "More players in teams won't lead to more team play."


proportionally, no it won't. Think about it, the more unit inclined people are mostly in a unit, if we increase the number of thos people in a unit, but they're still not functioning team tactical players, we've actually ended up with more teams, but less players actually using team tactics to proper effect on a percentage overall. Basically, if a player does not want to be part of a unit, but joins anyways, it doesn't automatically translate to the using team tactics. It just makes more units.

View Postvandalhooch, on 10 January 2016 - 08:10 PM, said:


Care to elaborate on how exactly you will determine a particular pilot's tier when they are always dropping in groups of twelve?

.....................

Sounds great. Why don't you get on that and go create your own MWO league. You can design your own pilot ranking system. You can set up all of the match particulars and coordinate all of the matches.

..............


this is PGI's issue, and why they are supposedly making a game, not just a mech arena.

View Postvandalhooch, on 10 January 2016 - 08:10 PM, said:


I object to pilots not dropping in support of their Faction receiving Faction Loyalty rewards. How is that so difficult for you to grasp?



if you read my posts, you know i completely agree with this and am in no way saying pugs dropping in CW should get the same rewards as those of units. Your the one with issues grasping whats being said.

View Postvandalhooch, on 10 January 2016 - 08:10 PM, said:


You skipped the hard part. First explain how to develop individual pilot tiers from the aggregate data of team drops. Don't worry, we'll wait for you to knock it out over some weekend.



again, this is PGI's job. Its what make them money, which is why the game exists in the first place. If they want to pay me for the time and the labor for the coding, great, but thats for PGI to do to make them more $$$.

#817 vandalhooch

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Posted 10 January 2016 - 08:59 PM

View PostBonger Bob, on 10 January 2016 - 08:35 PM, said:


no where near the level that occur in CW, are your seriously trying to have us all believe the roflstomps occur equally or less on CW ??, and now we touch on a side issue of PGI limited tier system being more of a time played than a skill in playing measure.


No. Never said that. You really can't do this honestly, can you?

Quote

well at least we have some things we agree on. The day PGI do this, they give greater meaning to being in a unit, and ill be straight into it. I'm hoping it won't just be through a lazy portal out of the client to a web page......


Right now, I'd take even the portal system.

Quote

here we go with more of the "anyone not in a unit is shite and needs to be trained" garbage.....


Do you have so much extra time in your life that you can dedicate your efforts towards pushing two Big Lies at the same time?

Quote

this was with respect to being more immersed in the story due to being in a unit, if you have a good imagination to deal with how PGI have had to break sections of lore for the sake of converting a table top game to an MMO, grats to you.


During the first months of CW. The forum wars were nearly as much fun as the mech battles. And being part of a unit that got repeated mentions by allies and opponents alike sure helped personalize the game for me.

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I would welcome them actually crafting some PvE for some story, or having something other than a window dressing map for CW, but we are drifting off topic again here, lol


Throughout my gaming life, I've preferred PvE over PvP. It wasn't until I finally broke down and installed this game for nostalgia's sake that I finally enjoyed and understood why so many others enjoy PvP.

I honestly don't think PGI has the studio resources to craft a robust PvE game out of MWO. Maybe they'll surprise me, but I'm pretty skeptical.

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proportionally, no it won't. Think about it, the more unit inclined people are mostly in a unit,


citation please

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if we increase the number of thos people in a unit, but they're still not functioning team tactical players,


citation supporting the claim that players will refuse to learn to work with a team? Citation supporting the claim that said teams will keep those players in their units and continue to drop with them?

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we've actually ended up with more teams, but less players actually using team tactics to proper effect on a percentage overall.


You just kind of made up a whole bunch of nonsense to get the result you had decided was the truth before you started. Pure rubbish.

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Basically, if a player does not want to be part of a unit, but joins anyways, it doesn't automatically translate to the using team tactics. It just makes more units.


A player is not representative of all players? Can you even math?

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this is PGI's issue, and why they are supposedly making a game, not just a mech arena.


No. It's your issue. You're the one who keeps bringing it up. You seem to be complaining that PGI isn't building the game that you would build. Snowflake much?

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if you read my posts, you know i completely agree with this and am in no way saying pugs dropping in CW should get the same rewards as those of units. Your the one with issues grasping whats being said.


I think on this particular point we can agree that we've been talking past each other. Typing responses at the same time and all.

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again, this is PGI's job.


No. This is what you think PGI's job should be. There is a difference.

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Its what make them money, which is why the game exists in the first place.


How exactly does PGI make money from inventing something that no other competitive video game has ever done? How have they managed to make money so far despite having not invented a brand new system for true pilot ranking based upon the results of both random and self-selected team matches?

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If they want to pay me for the time and the labor for the coding, great, but thats for PGI to do to make them more $$$.


Coding, shmoding. I want you to explain what metrics you would actually use to determine a pilot's "true" tier from the results of thousands of random and semi-random team matches.

#818 Johnny Z

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Posted 10 January 2016 - 09:11 PM

View Postspectralthundr, on 10 January 2016 - 08:22 PM, said:



This entire thread breaks down to "Teamwork is OP, PGI, please nerf" It's so absolutely ridiculous on every level.


Nope. This entire thread breaks down to less newbies/synch droppers is OP. Also teams with one cheat to give them the edge and enemy location info is OP.

But maybe I'm wrong. Any of the top teams not had a few bans yet? Don't be shy. :)

Edited by Johnny Z, 10 January 2016 - 09:46 PM.


#819 Mystere

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Posted 10 January 2016 - 09:12 PM

View PostBonger Bob, on 10 January 2016 - 06:18 PM, said:

exactly, i find it hard to believe feigned compassion regarding pugs not getting matches because there are so many teams and so few pugs.

even if this is to be believed, what is the issue with the "bads" not getting matches any more ??

a possible solution to allow a distinction between a grouped units que and a pug que have been offered by many, but still to no avail for the players that seem intend on forcing a play style on others. Anything that results less clubbing and balanced matches seems to draw out the rage of the select few who don't want to lose their meal ticket and might actually end up with a challenging round regularly.

I love CW, I pug it, and have had matches where we've steamrolled other sides, some of which are made of mostly unit tagged players. Its not fun when it happens, and i don't delude myself into thinking that It was outright skill either, by myself or my pug group. It could be luck, pings, bad mood for the round, who knows right now, and that's the issue. It would be more entertaining if I was going up against a group that was placed somewhere on a leaderboard, and a challenge was provided that if i completed successfully, I could walk away smiling that ive improved in some way and I WAS ABLE TO MEASURE THE IMPROVEMENT IV'E HAD AND THEN BEEN ABLE TO BE PROVIDED WITH A GREATER CHALLENGE ACCORDINGLY NEXT ROUND.

How can a player be rated / ranked, and then enjoy a challenge by seeking out and playing against higher ranked players ?? How do i know that round i just won in wasn't a total fluke of luck or I was going to win no matter what as the other side was comprised mostly of brain dead mutes ?? How do i go about learning from skewed data that is worthless because of its totally random nature ??

I would welcome a consistent challenge, not the total randomness that exists currently. I challenge these people that are spouting that "joining a unit" is the only way to improve to actually accept the fact that there is more luck involved than there is skill currently in deciding a win in CW. That's what i would welcome an end to, and a leader-board / ranking / rating system of some sort IS REQUIRED for that to happen, which goes hand in hand with a match maker coming into play.

It will happen eventually, why not help shape it to something that allows a distinction for units to receive greater rewards, and a more challenging consistency of rounds for ALL in CW accordingly.


Why do you keep insisting on talking about "balanced matches", "leaderboards", "ranked players", and "rating system" in a game mode that is supposed to simulate "WAR"?

Please stop! Community Warfare is not ******* eSports!

Go ask for the Solaris mode if that is what you want. Sheesh!

#820 Mystere

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Posted 10 January 2016 - 09:24 PM

View PostBonger Bob, on 10 January 2016 - 07:01 PM, said:

there is no objective in CW other than doing your best to have your side win that round, its a different style of quick-play with longer waits and more meaningful objectives IN THE ROUND, outside of that its missing large sections of anything remotely akin to what you describe it as.


And you are a huge and miserable part of the problem. How are we supposed to get those missing pieces that will create immersion and depth if people like you insist on making Community Warfare an eSport?

Repeat after me:

Community Warfare <> eSport







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