vandalhooch, on 10 January 2016 - 08:10 PM, said:
You trying to tell me there are no stomps in the PSR mediated Quick Play mode?
Seriously?
no where near the level that occur in CW, are your seriously trying to have us all believe the roflstomps occur equally or less on CW ??, and now we touch on a side issue of PGI limited tier system being more of a time played than a skill in playing measure.
vandalhooch, on 10 January 2016 - 08:10 PM, said:
I agree that the game could use additional tools for creating and managing units. I would love to see a universal, searchable, and categorized listing of all the current units in the game. How many members? Which current faction? How many players on right now? Stats on wins/pilot, wins/drop, planet tags etc.
well at least we have some things we agree on. The day PGI do this, they give greater meaning to being in a unit, and ill be straight into it. I'm hoping it won't just be through a lazy portal out of the client to a web page......
vandalhooch, on 10 January 2016 - 08:10 PM, said:
Of course not. No one said it would. Stomps happen because of disparity in skills and tactics. If everyone joined in units however, they could improve their skills dramatically and the frequency of said stomps would be reduced.
here we go with more of the "anyone not in a unit is shite and needs to be trained" garbage.....
vandalhooch, on 10 January 2016 - 08:10 PM, said:
It did for me. And it has done so for many others.
this was with respect to being more immersed in the story due to being in a unit, if you have a good imagination to deal with how PGI have had to break sections of lore for the sake of converting a table top game to an MMO, grats to you. I would welcome them actually crafting some PvE for some story, or having something other than a window dressing map for CW, but we are drifting off topic again here, lol
vandalhooch, on 10 January 2016 - 08:10 PM, said:
Gotta love that lack of logic. "More players in teams won't lead to more team play."
proportionally, no it won't. Think about it, the more unit inclined people are mostly in a unit, if we increase the number of thos people in a unit, but they're still not functioning team tactical players, we've actually ended up with more teams, but less players actually using team tactics to proper effect on a percentage overall. Basically, if a player does not want to be part of a unit, but joins anyways, it doesn't automatically translate to the using team tactics. It just makes more units.
vandalhooch, on 10 January 2016 - 08:10 PM, said:
Care to elaborate on how exactly you will determine a particular pilot's tier when they are always dropping in groups of twelve?
.....................
Sounds great. Why don't you get on that and go create your own MWO league. You can design your own pilot ranking system. You can set up all of the match particulars and coordinate all of the matches.
..............
this is PGI's issue, and why they are supposedly making a game, not just a mech arena.
vandalhooch, on 10 January 2016 - 08:10 PM, said:
I object to pilots not dropping in support of their Faction receiving Faction Loyalty rewards. How is that so difficult for you to grasp?
if you read my posts, you know i completely agree with this and am in no way saying pugs dropping in CW should get the same rewards as those of units. Your the one with issues grasping whats being said.
vandalhooch, on 10 January 2016 - 08:10 PM, said:
You skipped the hard part. First explain how to develop individual pilot tiers from the aggregate data of team drops. Don't worry, we'll wait for you to knock it out over some weekend.
again, this is PGI's job. Its what make them money, which is why the game exists in the first place. If they want to pay me for the time and the labor for the coding, great, but thats for PGI to do to make them more $$$.