pwnface, on 08 January 2016 - 09:19 AM, said:
Actually, the bar for "competitive" play in CW is really quite low. You don't have to have a group of super elite try-hards to have a good time in CW. When people want real "competitive" play they do leagues, scrimmages, or tourneys. Community Warfare is mostly a playground where "competitive" means everyone walk in the same gate at the same time.
I could drop call Kurita pick up groups and win probably 80-90% of matches in CW and with the same team lose 100% of matches with the same players in a real competitive setting.
Seals only get clubbed in CW because they are unwilling to listen to people that know what they are doing. You know why getting in teamspeak is a huge advantage over in-game VOIP? In teamspeak you can talk to players before a match and people are more likely to listen to calls. Using in game VOIP to drop call PUG groups is typically a painful exercise in futility. Simple things like "don't stream in after you die" seems to just encourage rambo solo PUG players even more. There is absolutely no reason for players to lose all 4 mechs before some players have even lost their 1st.
What really pisses me off is how absolutely stubborn about being bad most the people who get 'clubbed' are. Refuse to play with the team, wander off alone, won't drop in waves, they just want to play CW like pug queue.
So they lose. Repeatedly and brutally. They get their team stomped because they are so actively, intentionally worthless.
THAT is the issue. Davion wins the bulk of their matches I've been in when they drop in a group. Mixed teams, lots of new players, some LRMs here and there, we are absolutely NOT talking a group of comp tier players in full meta. The last drop I played we won and for giggles we ran 1 wave of SRM mechs, cuz SRMs go BOOM.
It's not that hard to play well in CW. It's really not. You can do it in Trials, you can do it as an inexperienced player and you can put up a really good fight in 80% of your matches. Sure, comp tier organized teams will roll you but that happens regardless.
The issue is people who want to play CW like pug queue and fail horribly and the response is to cry to make CW work like pug queue.
NO. EFF YOU SEE KAY NO. The Office 'NO!' gif sort of no. We had a mixed group/pug queue originally and now we have a dedicated, curated pug queue. There's no reason to drop the same load on CW. The whole point of CW is it's a very different game experience than pug/group queue.
This is a side effect of having a less forgiving game environment in the same game with a curated pug-centric game environment. You get out of the kiddie pool and it's brutal, so the desire is to hammer everything down to the lowest, easiest denominator.