DAYLEET, on 12 January 2016 - 11:33 AM, said:
If you are new and read this and felt attacked or diminished because you are not good at the game and feel like im trying to segregate like you as if you are not worthy of playing with me and think i should just shutup leave you alone do you own things... GOOD, you have what it takes to survive in MWO. We need more dedicated and strong people like you. A strong will to get better and learn the game versus ridiculous odds is the only way i know to do your time and succeeded in MWO because the proverbial skills will not save your *** early on. Whatever happens just remember this: giant robots with lasers/missiles/balistic > everything else. AND make your voice heard on the forum if you are happy with the game and disagree with the negativity people are bringing up.
First, I never do, never have, and never will make blanket statements regarding a portion of the population. I didn't say "every", "all", "most", "majority" etc.
I'm pointing out several of the ones running around on the forums trying to push their own agenda and fear mongering and using new players as their altruistic shields when they really have nothing but contempt for them. I can show you specific examples if you like, but I don't feel there's any need to honestly as I wasn't referring to you specifically.
Just like when people try to pain players who join units, play in groups, etc. as some evil boogeyman who does nothing but club seals because it garners them support from people who don't know any better due to that kind of silly propaganda and others who are also using new players as shields and such so they can just try to gain support for their specific idea, not for the betterment of MWO, or NPE, or CW, simply because they specifically would enjoy that idea no matter how much it might damage other areas of the game.
I'm sick of it personally and it's high time those types of players in this community started getting called out on it when they do it. That's the true toxicity in our community. It spreads misinformation to new players, causes strawman scapegoats which detract from constructive discussion, and just fosters this "us vs. them" mentality.
Adamski, on 13 January 2016 - 10:01 AM, said:
That is a quaint idea, but really does nothing to solve the root issue, that as the large Merc units move around the factions, the balance and map follows with them. Some of the large units already avoid conflict with their rivals,
Know a simple fix for that?
Lock players into a choice for that season of CW.
IS or Clan
one or the other. You can switch factions within that saide, but no jumping from IS to clan or vice versa during that season of CW.
Problem completely solved.
Easily
Without any major reworking of any system.
cdlord, on 13 January 2016 - 08:11 AM, said:
I did a (IMHO) nice write-up on this
here.
I think my suggestion is better.
Yours also doesn't solve the issue really. All the bigger units will do is break down into smaller groups.
The really big units have no issue doling out hundreds of million cbills either.