DrPetPyroShark, on 04 January 2016 - 09:14 AM, said:
And are significantly out ranged by Clan equivalents, not to mention, Clans are lighter and smaller...
Not really an issue in the PUG queue. Most maps provide enough cover to close to striking range.
Gas Guzzler, on 04 January 2016 - 09:27 AM, said:
Indeed, but it sure sucks to have to close to MPL optimum range (even quirked range). Its a trade off, and if you want to compare wub to wub, for MPLs its 0.6 to 0.85, and 0.67 to 1.12. So for the LPL you get close to the double duration, but you also have a very large range disparity and damage and weight advantage. Even heavily quirked LPLs don't reach 500 m in range after range module, vs the 660 of the LPL (674 with TC1). Like I said, its a tradeoff. Don't get me wrong, the IS LPL is a phenomenal weapon, but so is the cLPL, just in a different way.
The MPL range isn't that bad if you stack them with LPLs. The whole issue is the IS 'mech needs less time to fire and has more damage soaking ability.
It is backwards. If you need less time to fire and less exposure, you should have weaker armor and structure beyond just the XL disadvantage.
Edited by Mister Blastman, 04 January 2016 - 09:40 AM.