DrxAbstract, on 02 January 2016 - 10:00 PM, said:
Better cooling? - No. It has far fewer heat sinks. Perhaps less heat generation per shot, is what you meant?
Longer range? - 63 Meter difference is insignificant for long range weapons. Maybe if you were comparing ER Smalls to Smalls, 63 Meters would actually matter, given the theater in which the respective weapons operate.
The duration itself is the only notable advantage, and maybe cooldown which is entirely dependent on which specific Mech you use - comparing the most ideally quirked IS mechs against ANY Clan Mech.
Uggg, I was hoping I wouldn't have to use math, but here goes.
These numbers are based on the EBJ and HBR's performance as a CERLL boat, as they have high mounts and no negative quirks. The typical meta loadout for an EBJ/HBR CERLL boat is 4x CERLL, a TC Mk. I, and everything else being heat sinks.
EBJ Build:
EBJ-PRIME
QKD-5K Build:
QKD-5K
For the heat comparisons I will be using this tool, set to Forest Colony:
http://keikun17.gith...heat_simulator/
Both mechs have their respective Range 5 modules.
Now for the actual numbers:
EBJ
Effective Range:
831m (740*1.1225)
Max. Range:
1661m (1480*1.1225)
Dmg per 1s (Full Alpha): 29.33
Dmg per 0.1s (Full Alpha): 2.93
Heat: 40
Ghost Heat Generated: 12
Total Heat: 52
Cooldown: 3.25s
QKD-5K
Effective Range:
878m (675*1.3)
Max. Range:
1755m (1350*1.3)
Dmg per 1s (Full Alpha): 32
Dmg per 0.1s (Full Alpha): 3.2
Heat: 28.8
Ghost Heat Generated: 9.6
Total Heat: 38.4
Cooldown: 2.76s
All numbers are with quirks applied (where applicable).
As you can see, the QKD-5K w/ 4 ERLL is superior in each and every way to an EBJ w/ 4 CERLL. It has more range, less duration, less heat, less ghost heat, higher damage per second, higher damage per 0.1s, and faster cooldown.
The QKD-5K also gets 76 points of extra structure, +25% Acceleration, +10% Deceleration, +10% Turn Rate, and +25% Torso Turn Rate (Yaw).
Hypothetical Scenario:
The QKD-5K needs to kill the EBJ via the CT, whereas the EBJ needs to kill the QKD-5K via either side torso. Assuming both pilots are standing within their effective range for full damage, and immediately firing at the completion of their cooldown, which mech will emerge victorious first?
*For the sake of this comparison, we're going to ignore heat because we already know the QKD-5K runs cooler and has a less punishing ghost heat penalty.
Using the above Smurfy links and their associated armor placement, here's what we're looking at:
EBJ CT Kill (Armor+Structure) = 120
QKD-5K LT/RT Kill (Armor+Structure+Structure Buff) = 92
TTK (QKD-5K killing EBJ via CT) = 12s
TTK (EBJ killing QKD-5K via LT/RT) = 9.6s
The EBJ comes out on top here, but we are comparing a full CT kill to ST kill. A better alternative would be for the QKD-5K to target the EBJ's LT, which houses 3 of 4 CERLLs, or (in other words) a Firepower Kill:
EBJ LT "Firepower" Kill (Armor+Structure) = 86
QKD-5K LT/RT Kill (Armor+Structure+Structure Buff) = 92
TTK (QKD-5K stripping EBJ via LT) = 8.2s
TTK (EBJ killing QKD-5K via LT/RT) = 9.6s
So with aiming at the LT, a QKD-5K will be able to strip a HBR/EBJ sniper of 75% of its weapons before it's even possible for the EBJ to kill it via one of the side torso XLs, and obviously once 3/4 of its weapons are gone, the TTK for the HBR to side-torso kill the QKD-5K will increase, due to only having a single CERLL left.
In a realistic setting (instead of this fake scenario w/ 2 braindead pilots), when you factor in heat, torso twisting, and utilizing cover during cooldowns, the QKD-5K has the clear advantage, due to shorter laser durations, and less heat.
Edited by Aresye Kerensky, 03 January 2016 - 12:49 AM.