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Hiding Is Against Toc


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#121 TheNef

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Posted 09 January 2016 - 01:24 PM

I believe there's another thread by a "Fire Cheater" claiming that some guy in King Crab went against the TOC. The" Fire Cheater" states that they where defending their base and the King Crab was using its invulnerability to defeat him - slow moving with massive pin point alpha. At one point they tried to lure the King Crab away but it decided to stay where it was - it did not engage and knew it had lost so gave up trying so sat on its own base. Whats this game coming too?

#122 Mystere

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Posted 09 January 2016 - 01:25 PM

View PostAnonyTerrorNinja, on 09 January 2016 - 01:08 PM, said:

Just implement a function after a set amount of time a mech has been powered down or stationary where it gets picked up by an orbital satellite and its location broadcasted to the enemy team. It would have to move a substantial amount in order to not get picked up by such a satellite.


And what about the scout relaying information to the team while powered down and hiding within the enemy's midst?

I say cut the whining folks and just look for the last Mech. Or are you just afraid to be the last one to die as a result of a successful ambush? Is that the real reason you are whining?

#123 Darian DelFord

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Posted 09 January 2016 - 01:32 PM

View PostMystere, on 09 January 2016 - 01:25 PM, said:


And what about the scout relaying information to the team while powered down and hiding within the enemy's midst?

I say cut the whining folks and just look for the last Mech. Or are you just afraid to be the last one to die as a result of a successful ambush? Is that the real reason you are whining?



This gets a like :>

Can not tell you how many times my poor Jenner has been right in the middle of them shut down and they have no idea I am there.

#124 TheoLu

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Posted 09 January 2016 - 01:55 PM

View PostMystere, on 09 January 2016 - 01:25 PM, said:

I say cut the whining folks and just look for the last Mech. Or are you just afraid to be the last one to die as a result of a successful ambush? Is that the real reason you are whining?


Actually, no. In the past week I sat and watched for about 8 minutes as my two remaining teammates tried to find the last two guys on the enemy team who were essentially unarmed, and their lone DCd-at-start teammate.

At the end of those 8 minutes they finally found these last two players hanging around their DC teammate with around 11 seconds left. We lost as a result because they were 1 'kill' ahead of us in a skirmish despite there being zero chance for them to win beyond a timeout and our two teammates being ridiculously poor at systematically searching the map.

This wasted the other 10 members of our team's time where there were those of us with custom mechs who had to wait to be able to use the same mechs again while our teammates fumbled around and the enemy team quite literally just hid out the timer.

View PostMystere, on 09 January 2016 - 01:25 PM, said:

And what about the scout relaying information to the team while powered down and hiding within the enemy's midst?


As I said, heatmap. On some maps, a mech is going to take a lot longer to cool down after it's been running for a while; if it's been sitting still for some substantial amount of time then data recorded by a dropship ought to be able to isolate it to a particular heatsource which would gradually dissipate.

This is a benefit and detriment which goes *both* ways during a match. If you, alive and active, sit around for too long in one point during an ongoing, violent match, you're going to show up as a hotspot on the enemy's map.

If you sit around powered down you're similarly going to show up, only it's going to take longer since your mech isn't actively generating heat anymore. Look at the heat vision mode mechs have built into them right now; those things have very limited range and very limited accuracy; now imagine a dropship having to achieve the same general goal but from orbit. It's going to take it longer, it's going to be less accurate and it could pick up false-positives in the form of heat generated by laser fire, LRM volleys, airstrikes, artillery strikes or even just map 'events' like geysers on caustic valley occasionally blowing their tops.

This isn't about exposing temporarily-offlined mechs 'in the heat of the battle' with such great accuracy as to make it dead-obvious where they are within seconds, it's about giving clues on a highly-ambiguous map which needs to be monitored to determine where someone *might* be, but may also not be, rather than having zero clue other than hoping to catch a glimpse of their mech's model.

Quote

Or are you just afraid to be the last one to die as a result of a successful ambush? Is that the real reason you are whining?


Also what are you even getting at with this? I'm arguing AGAINST hiding? Why would I argue against hiding if I were afraid of being the last one to die? Are you arguing against yourself...?

Edited by AnonyTerrorNinja, 09 January 2016 - 02:00 PM.


#125 Zibmo

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Posted 09 January 2016 - 02:07 PM

Anecdote this. Anecdote that.

The OP wants ACTIONDAMMIT! He wants SOMETHINGDONE!! Because he was discomfited, the same way Anthony Terrorninja was, it makes sense to punish everyone for something they don't like.

This game gets less appealing by the minute.

#126 VinJade

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Posted 09 January 2016 - 02:12 PM

so in other words this 'satellite system' would be a way to skirt around the TOC rule that prevents same team from reporting their last member's location?

In the end that's all it is. you don't to get in trouble for telling the enemy the location so you want the staff to do it for you.

that is garbage as well, that F's up the reason for the Ambush to began with and doing so robs the player a chance to pull it off.

Is it the one doing the Ambush at fault that the enemy hasn't come close to range to pull it off?
No it isn't.

The moment the person power's up to move they will give away their location thus ruining their chance of an ambush.

#127 Mystere

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Posted 09 January 2016 - 02:12 PM

View PostAnonyTerrorNinja, on 09 January 2016 - 01:55 PM, said:

Actually, no. In the past week I sat and watched for about 8 minutes as my two remaining teammates tried to find the last two guys on the enemy team who were essentially unarmed, and their lone DCd-at-start teammate.

At the end of those 8 minutes they finally found these last two players hanging around their DC teammate with around 11 seconds left. We lost as a result because they were 1 'kill' ahead of us in a skirmish despite there being zero chance for them to win beyond a timeout and our two teammates being ridiculously poor at systematically searching the map.

This wasted the other 10 members of our team's time where there were those of us with custom mechs who had to wait to be able to use the same mechs again while our teammates fumbled around and the enemy team quite literally just hid out the timer.


So your incompetent team mates failed against the enemy's tactic of eating time for a win. I show no pity. That's also nowhere even close to violating the rules.


View PostAnonyTerrorNinja, on 09 January 2016 - 01:55 PM, said:

Also what are you even getting at with this? I'm arguing AGAINST hiding? Why would I argue against hiding if I were afraid of being the last one to die? Are you arguing against yourself...?


It was not meant for you, but rather the anti-hiding whiners.

Having said that, I do see you as arguing against hiding with your heatmap suggestion. Why else suggest it?

#128 Crenue

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Posted 09 January 2016 - 02:14 PM

View PostMystere, on 09 January 2016 - 01:14 PM, said:


Cut and dry?

What about someone hiding and waiting for an ambush and/or divide-and-conquer opportunity that unfortunately never materializes?



Its not cut and dry, but if you get a large number of people reporting you; it is.

#129 TheoLu

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Posted 09 January 2016 - 02:25 PM

View PostVinJade, on 09 January 2016 - 02:12 PM, said:

so in other words this 'satellite system' would be a way to skirt around the TOC rule that prevents same team from reporting their last member's location?

In the end that's all it is. you don't to get in trouble for telling the enemy the location so you want the staff to do it for you.

that is garbage as well, that F's up the reason for the Ambush to began with and doing so robs the player a chance to pull it off.

Is it the one doing the Ambush at fault that the enemy hasn't come close to range to pull it off?
No it isn't.

The moment the person power's up to move they will give away their location thus ruining their chance of an ambush.


No, and I honestly cannot discuss a topic like this with someone who doesn't read. Time.
I mentioned it more than once. It's a system which is inaccurate and would take time.

An enemy mech powering up near you wouldn't be a BLAZING MOTHERLOVIN' HORN OF SHOOT ME NOW BEFORE I MANAGE TO DO ANYTHING TO YOU – LOOK, I'M OVER HERE, IN THIS DIRECTION! THE DUDE WITH THE BIG FLASHY FIREWORKS OVER HIS FREAKING HEAD! nonsense. It'd be something which takes many, many seconds to begin showing *traces* of where someone is or might have been.

#130 Mystere

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Posted 09 January 2016 - 02:26 PM

View PostRatchada, on 09 January 2016 - 02:14 PM, said:

Its not cut and dry, but if you get a large number of people reporting you; it is.


No, it is still not. I see it as just a bunch of ADHD, a-hole, and other low-life types just griefing a player.

#131 TheoLu

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Posted 09 January 2016 - 02:28 PM

Quote

It was not meant for you, but rather the anti-hiding whiners.

Having said that, I do see you as arguing against hiding with your heatmap suggestion. Why else suggest it?


Did you read what you said? Let me quote it again:

Quote

Or are you just afraid to be the last one to die as a result of a successful ambush? Is that the real reason you are whining?


"are you afraid of being the last to die because of an ambush"
Think about it. Most often this isn't a problem of one guy being the last on his team afraid to die because of an ambush which is a problem, it's one guy left on the enemy team who is hiding from as many as 12 other mechs at once. There is literally zero chance of them winning unless the enemy team quite literally goes and stands in front of them unresponsive waiting to die, one by one, giving them more than ample time to do the job with zero interference.

A system which would take somewhat-long to start giving hints as to the general location someone might be is not going to impede that zero chance of success, it's only going to make the match end sooner rather than later.

Also jeebus this forum's copy/paste and text-editing functions are terrible...

Edited by AnonyTerrorNinja, 09 January 2016 - 02:30 PM.


#132 Mystere

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Posted 09 January 2016 - 02:37 PM

View PostAnonyTerrorNinja, on 09 January 2016 - 02:28 PM, said:

Did you read what you said? Let me quote it again:


As I said, that line was not meant for you.


View PostAnonyTerrorNinja, on 09 January 2016 - 02:28 PM, said:

Think about it. Most often this isn't a problem of one guy being the last on his team afraid to die because of an ambush which is a problem, it's one guy left on the enemy team who is hiding from as many as 12 other mechs at once. There is literally zero chance of them winning unless the enemy team quite literally goes and stands in front of them unresponsive waiting to die, one by one, giving them more than ample time to do the job with zero interference.


I can no longer count the number of times I was threatened to be reported anyway after ambushing and taking down one or more of the enemy before end of timer.

Heck, I was once reported for hiding for 6 minutes (with 8 minutes left) before killing all 4 enemy mechs left with a few seconds to spare.

There is a reason I have a deep "dislike" (to put things ever so mildly) of all of these anti-hiding whiners and any system proposed to curb hiding.


View PostAnonyTerrorNinja, on 09 January 2016 - 02:28 PM, said:

A system which would take somewhat-long to start giving hints as to the general location someone might be is not going to impede that zero chance of success, it's only going to make the match end sooner rather than later.


It's a mechanic to curb hiding, regardless of the reason for such actions. I want none of it.

Edited by Mystere, 09 January 2016 - 02:45 PM.


#133 Melon Lord

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Posted 09 January 2016 - 02:41 PM

Lights running from a more armored or armed enemy to ambush them at a better time is not non-participation.

Edited by Melon Lord, 09 January 2016 - 02:42 PM.


#134 VinJade

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Posted 09 January 2016 - 02:46 PM

@ATN
I did read what you have written. and even if it isn't completely accurate it still gives the surrounding location and wouldn't be too hard to figure out where that is.

Which would be no different if a team member gives the 'general location' of their team mate is would still be against the rules. thus you want the staff to do it for you so you won't get into trouble for doing it yourself.

and as I said before it ruins the ambush.

#135 Mystere

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Posted 09 January 2016 - 02:48 PM

View PostMelon Lord, on 09 January 2016 - 02:41 PM, said:

Lights running from a more armored or armed enemy to ambush them at a better time is not non-participation.


There are people here who will insist you report for execution anyway. Posted Image

#136 Ted Wayz

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Posted 09 January 2016 - 03:26 PM

View PostMystere, on 09 January 2016 - 01:14 PM, said:


Cut and dry?

What about someone hiding and waiting for an ambush and/or divide-and-conquer opportunity that unfortunately never materializes?

I can find random situations to not follow the CoC too. Doesn't mean they are not hollow and violations, but it makes me feel better about being a douche.

#137 Ted Wayz

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Posted 09 January 2016 - 03:29 PM

View PostMelon Lord, on 09 January 2016 - 02:41 PM, said:

Lights running from a more armored or armed enemy to ambush them at a better time is not non-participation.

No one said it was as long as it is part of trying to achieve victory. Running to not die is a violation.

They really should change it, imo, to "victory or tie". Neither one will result in a loss of PSR. (Hey, you want PSR to be tied to win/loss then you better be respectful of your team.)

#138 Zibmo

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Posted 09 January 2016 - 03:38 PM

View PostTed Wayz, on 09 January 2016 - 03:29 PM, said:

No one said it was as long as it is part of trying to achieve victory. Running to not die is a violation.

They really should change it, imo, to "victory or tie". Neither one will result in a loss of PSR. (Hey, you want PSR to be tied to win/loss then you better be respectful of your team.)


To extend that, then when you start a push, you have to continue it? Because otherwise, you will turn tail to not die. In that instant, you are not participating. How absurd does this have to go?

#139 TheoLu

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Posted 09 January 2016 - 03:41 PM

View PostVinJade, on 09 January 2016 - 02:46 PM, said:

thus you want the staff to do it for you so you won't get into trouble for doing it yourself.

and as I said before it ruins the ambush.


Again, no. Whenever there's one guy left on the enemy team and our team has already spent, say, 5min hunting this person, I'll ask the other team if their last member seems to be AFK or is still in some way active. It's up to the enemy team to decide whether their last member is setting up for some sort of elaborate many-mechs-defeating ambush or if they've just gone to hide and AFK in hopes they mightn't lose their mech through the timer.

As such I don't "want the staff to do" anything for me or anyone else. What I want is a game mechanic which adds dynanism and at most prevents people from literally sitting in one spot for 10 minutes at a time for what may be nothing more than a few more pot-shots with no kills and no component destructions before they inevitably get offed and lose the round anyway.

With this sort of system a mech would need to move at least occasionally to not get picked up by the enemy's dropship. There may be points on a map where the enemy dropship wouldn't be able to pick them up anyway (remember I mentioned geysers on maps like caustic valley?). At the very least however, it would add another way to try and figure out where people are so that even if you don't beat the timer you at least have something 'interesting' to do rather than run around like a headless chicken till that happens.

#140 Mystere

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Posted 09 January 2016 - 03:53 PM

View PostTed Wayz, on 09 January 2016 - 03:29 PM, said:

No one said it was as long as it is part of trying to achieve victory. Running to not die is a violation.

They really should change it, imo, to "victory or tie". Neither one will result in a loss of PSR. (Hey, you want PSR to be tied to win/loss then you better be respectful of your team.)


Then I in all seriousness insist that we should have this:

View PostMystere, on 08 January 2016 - 08:19 PM, said:

Considering some people here seem to actually want players to report for execution, I say let's give it to them via a keyboard command, but with an animation in which the pilot is dragged out of the Mech, hands tied behind the back, forced to kneel, before finally being shot in the back of the head with a pistol. I want that in very graphic and heart wrenching detail.






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