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Hiding Is Against Toc


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#181 adamts01

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Posted 10 January 2016 - 08:24 AM

View PostAnonyTerrorNinja, on 10 January 2016 - 06:53 AM, said:

"What you're asking for pretty much nullifies the sneaky playstyle that you don't happen to like, and makes scouting a thing of the past"

Based on what I propose, explain how you come to that conclusion.

Based on your own description really "It's a system designed to discourage hiding, whether legitimate or not." I don't want to get so far off topic, but you obviously have a problem with stealthy tactics. Many of us want something besides two murder balls shooting watchtower till one dies. I've tried every type of style there is in this game, and I'd rather sneak around and outsmart my opponent than outgun him. I can only guess you're pretty new to this game. Try a Mist Lynx out and see what it takes to do well in a light. Try 4ml, 2mpl ECM, 2mpl 2spl, PPC ECM, 3 smalls 2srm4, ERLL ERLL ECM. After all of that you'll understand why lights do what they do.

#182 Mystere

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Posted 10 January 2016 - 08:52 AM

View Postadamts01, on 10 January 2016 - 12:29 AM, said:

Those people are ******* and have zero clue what it takes to do well in a light. They have absolutely maxed out the ********** scale. I just feel that drawing out a match just to spite them is equally asshattish. I didn't watch your video but I can imagine what it's all about and I encourage sneaky light ****.


I don't consider spiting ashhats as asshattish. I call that "a dish served cold". Posted Image

Edited by Mystere, 10 January 2016 - 08:53 AM.


#183 adamts01

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Posted 10 January 2016 - 09:19 AM

View PostMystere, on 10 January 2016 - 08:52 AM, said:


I don't consider spiting ashhats as asshattish. I call that "a dish served cold". Posted Image

The *** hats could click uninstall, refund their packages and rage about why the game is doomed and why they're quitting for all I care. It's the 3 or 4 decent people and the 15 or so children with their mechs stuck in game, and the few 1 legged mechs limping around that are needlessly being put through that boring task of finding what corner that douchbag light with no guns powered down in.

#184 jaytar

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Posted 10 January 2016 - 03:57 PM

you mean you camped your base for 8 minutes Instead of going hunting.

#185 Funkmaster Rick

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Posted 10 January 2016 - 05:21 PM

I skipped a few pages, so sorry if I missed someone posting something along these same lines.

The CoC has plenty of redundant, contradictory statements, but there's a Secret to it. If you know the Secret, everything makes sense. People who don't know the Secret end up arguing over the points, trying to throw logic at the individual arguments. They miss the forest for the trees, and just end up looking silly to those who know the Secret.

The Secret is that the list is only there for idiots. Most players do not require the CoC, and shouldn't bother reading it, as they'll only get bogged down in the trees. If you're a person of at least average intelligence and sound of mind, the CoC isn't there for you. It's for people who don't know how to behave and have to be told.

And once you know that, the CoC makes perfect sense. Ever wonder why there are so many silly laws in some countries? It's because it gives the police options. It's illegal to jay-walk, but nobody ever gets busted for jay-walking unless they look shady to the officer in question, in which case he uses the jay-walking charge as an excuse to execute a search of the person, in which he will expect to find a gun or drugs or something. The CoC is there for the same reason - PGI will not enforce the CoC unless they think it's a good idea. They're not here to cater to people who get angry. They're here to promote good gameplay.

If you're being rude about it, you'll probably get an infraction for hiding. If you're not being rude about it, you probably won't. Best way I can put it.

#186 Kjudoon

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Posted 10 January 2016 - 05:28 PM

Jaytar i have actually had som great matches where i camped my own base and the wounded remnant came straggling in to suddenly face off on a fresh brawler zoos or victor who quickly killed 4 and nearly won the match.

It can be even more epic to have an entire team dig in and dismember the foolhardy attackers that blunder on to base after we didnt go meet them in the usual places.

#187 Ted Wayz

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Posted 10 January 2016 - 06:32 PM

View PostKjudoon, on 09 January 2016 - 08:23 PM, said:

Ted... I would rather leave points on the table and have a worse score if it throws some ritalin fueled monster guzzling entitlment junkie into an apoplectic fit spawned stroke by not giving them the kill for free. It is a moral victory to survive and on these jailcell sized maps that is not always easy to do. This is not about trolling. This is about ending enablementof lazy players
Whats more i never see this degree of tantrum throwing in WOWS where they have bigger maps and technically all ships can stealth thanks to inherant detection range. The players just go and find tthem.

If you don't like the size of the maps then take it up with PGI instead of wasting innocent people's time. But you don't seem to get that point and go on to say you imagine some guy getting upset (probably not happening) while NOT recognizing the friendly fire you create going after that one target (who you aren't getting to).

View PostVinJade, on 09 January 2016 - 10:49 PM, said:

Adamt so you are saying you are for or against ambush tactics regardless if the enemy doesn't get close to my ER LL range?

oh and they are making the Jesus box less potent?

Did anyone else read this?

Your ambush tactics involve you in some random sector waiting for someone to come into ERLL range. And you wonder why you hear it from your team members all the time?

We have a winner!

Edited by Ted Wayz, 10 January 2016 - 06:39 PM.


#188 Ted Wayz

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Posted 10 January 2016 - 06:38 PM

View PostFarix, on 10 January 2016 - 04:21 AM, said:

Incorrect. If you are already out of the match, you can disconnect from it without any penalties.

Wa wa.

You lose on any assist rewards of any mechs still in play if you leave early. Nice try though, almost had me convinced.

So basically people are saying "Not only am I wasting your time but if you don't like it leave and lose out on rewards."

GG Close

#189 Kjudoon

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Posted 10 January 2016 - 07:08 PM

Ted... Nobody here is innocent nor is having their time wasted except by their own arrogance. Drop match and load up a new mech or get better at locating shut down m3chs.

As for larger maps i have been a loud voice for the expansion of all maps by a factor of 5 or greater since the firat few months after public launch.

Btw... What friendly fire? Teamkilling? Bad play?... What are you talking about?

#190 Ted Wayz

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Posted 10 January 2016 - 08:41 PM

View PostKjudoon, on 10 January 2016 - 07:08 PM, said:

Ted... Nobody here is innocent nor is having their time wasted except by their own arrogance. Drop match and load up a new mech or get better at locating shut down m3chs.

As for larger maps i have been a loud voice for the expansion of all maps by a factor of 5 or greater since the firat few months after public launch.

Btw... What friendly fire? Teamkilling? Bad play?... What are you talking about?

In trying to get to the one guy, who doesn't care about what you have to say, you are willing to waste other people's time. Hence friendly fire.

I drop out because of an ****** I can lose out on rewards. Just said it like two posts ago.

And why should I get better finding people violating the ToC? That is what the report button is for.

#191 adamts01

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Posted 10 January 2016 - 08:46 PM

View PostKjudoon, on 10 January 2016 - 05:28 PM, said:

Jaytar i have actually had som great matches where i camped my own base and the wounded remnant came straggling in to suddenly face off on a fresh brawler zoos or victor who quickly killed 4 and nearly won the match.

It can be even more epic to have an entire team dig in and dismember the foolhardy attackers that blunder on to base after we didnt go meet them in the usual places.


Similar things happen to me on accident in my brawlers. If my pug team is stupid and dies off from the range game then my fresh mech brings it once they get in range. But planning for this is just bad strategy and a **** move if your team isn't on board with it. It's all about multiple friendly targets and focus fire on the enemy, both of which you're missing out on.

#192 adamts01

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Posted 10 January 2016 - 08:53 PM

View PostTed Wayz, on 10 January 2016 - 08:41 PM, said:

In trying to get to the one guy, who doesn't care about what you have to say, you are willing to waste other people's time. Hence friendly fire.

I drop out because of an ****** I can lose out on rewards. Just said it like two posts ago.

And why should I get better finding people violating the ToC? That is what the report button is for.
This nails it. It's pretty much a response to everyone that feels they have the right to troll however they choose.




Funkmaster Rick. Exactly. Just be a good sport and team player and none of this applies.

#193 Captain Stiffy

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Posted 10 January 2016 - 08:58 PM

I only mind it when clowns say they are engaging but aren't.

#194 Kjudoon

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Posted 10 January 2016 - 09:07 PM

Ted.... If you go shooting teammates because you feel entitled to your enemy reporting for execution and the failure to receive such an entitlement mitigates team treason you have other problems and an easier case against your banning for griefing.

You are rezponsible for your own behavior.

#195 Mystere

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Posted 10 January 2016 - 10:09 PM

View PostFunkmaster Rick, on 10 January 2016 - 05:21 PM, said:

I skipped a few pages, so sorry if I missed someone posting something along these same lines.

The CoC has plenty of redundant, contradictory statements, but there's a Secret to it. If you know the Secret, everything makes sense. People who don't know the Secret end up arguing over the points, trying to throw logic at the individual arguments. They miss the forest for the trees, and just end up looking silly to those who know the Secret.

The Secret is that the list is only there for idiots. Most players do not require the CoC, and shouldn't bother reading it, as they'll only get bogged down in the trees. If you're a person of at least average intelligence and sound of mind, the CoC isn't there for you. It's for people who don't know how to behave and have to be told.

And once you know that, the CoC makes perfect sense. Ever wonder why there are so many silly laws in some countries? It's because it gives the police options. It's illegal to jay-walk, but nobody ever gets busted for jay-walking unless they look shady to the officer in question, in which case he uses the jay-walking charge as an excuse to execute a search of the person, in which he will expect to find a gun or drugs or something. The CoC is there for the same reason - PGI will not enforce the CoC unless they think it's a good idea. They're not here to cater to people who get angry. They're here to promote good gameplay.

If you're being rude about it, you'll probably get an infraction for hiding. If you're not being rude about it, you probably won't. Best way I can put it.


Here's another more important secret. Don't obnoxiously do it every game of every day. If you only do it once in a while (obnoxiously or otherwise), or do it more often but nicely, you have absolutely nothing to fear even if the ADHD types report you every single time.

Of course, you did not see that from me. Posted Image

#196 TheoLu

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Posted 10 January 2016 - 10:54 PM

"Based on your own description really "It's a system designed to discourage hiding, whether legitimate or not.""

I never said that, Mystere did. If you mean to say you're quoting them as though that's indicative of your opinion, then you're not doing what I asked you to. I want you to provide an explanation of how you came to your conclusion. I want you to explain how/why you believe it would "nullify the sneaky playstyle".

"I can only guess you're pretty new to this game"

I've been playing Mechwarrior titles since I was 7. That's around 22 years I've been playing them. I've "played all styles there is to play" and I mix them up in MWO already.

#197 Not A Real RAbbi

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Posted 10 January 2016 - 11:09 PM

I skipped 8 pages.

Someone tell me if I got this right. I read the OP as follows:

"LIGHT OP! NERF NOW!"

That about sum it up?

#198 adamts01

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Posted 10 January 2016 - 11:27 PM

View PostAnonyTerrorNinja, on 10 January 2016 - 10:54 PM, said:


I never said that, Mystere did. If you mean to say you're quoting them as though that's indicative of your opinion, then you're not doing what I asked you to. I want you to provide an explanation of how you came to your conclusion.
My bad about that quote. Don't want to get too far off topic with this. A fast ecm light is built for legitimate evasion, be it scouting or as a striker. Any new system system that can effectively locate it could easily locate a flanking lance or the entire enemy blob. That technology would extremely reduce the need for eyes on the field. Personally, I'd rather have no red dorito unless a mech was already targeted, active/passive radar and more sneaky ninja ****. I know that's just my personal preference so whatever. I made this post to point out a behavior that's widely thought to be legal.

View PostTheRAbbi, on 10 January 2016 - 11:09 PM, said:

I skipped 8 pages.

Someone tell me if I got this right. I read the OP as follows:

"LIGHT OP! NERF NOW!"

That about sum it up?

No. Any mech can power down and hide when there's zero possibility to win, just to spite the enemy. It's against CoC, which many, otherwise informed players, don't realize.

#199 Kjudoon

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Posted 10 January 2016 - 11:48 PM

No Rabbi.

Thinking op... Plz nurf.


Derp dorp

#200 TheoLu

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Posted 11 January 2016 - 12:06 AM

adamts01, keep in mind my proposal is a system which would see light mechs specifically show up far less on the thermal map than assaults would. Being that the data is also aggregate and delayed, with lights moving as fast as they do it'd be exceedingly difficult to determine with any sort of reliability in the middle of a fight whether what you're looking at is a lone light moving up on your flank (while you really ought to be paying attention to what's ahead of you instead or what you can really, easily, see) or if it's just noise.

Conversely however, if you're going to have 5-10 minutes to look for that last light mech running around the opposite side of the map while you've got 8 people in assaults and heavies left on your team (just as an example), too slow to realistically catch it in a chase but who MIGHT be able to set up to grab it in a net of sorts, at least one of those people could sit and monitor the map to try and determine where it is and then relay that information to their teammates.

In an active match with heavies and assaults obviously generating far more heat, what you would see would be very large, spread-out areas of heat(1). To counter-balance 'start-of-match' scouting by lights taking a back-seat the thermal imaging systems could take several minutes to come online; first 5 minutes of a match, say. After all, things like your artillery/airstrikes aren't available right off the bat either. For that matter, the thermal map could be a unique mech module someone on the team would need equipped so they could receive the data from an overhead satellite; don't have someone left on your team with it equipped and you don't gain its benefit anyway.

Ultimately the idea is for late-match 'figuring out where the stragglers are' use. Finding a way to make it balanced is one of the first steps towards making it a workable idea. Outright saying "I don't want it because reasons" on the other hand is basically the same as saying "no, I don't like ideas, leave the game as it is right now".

As for your remarks regarding active/passive radar, yeah, I'd also like to see those back in the game and can't imagine why PGI chose to not include them. They worked well in the prior games which included them. The only reason I can imagine they don't include them in this one is to avoid adding complexity for newer players since that'd be something which any mech inherently has access to, not unique equipment.

(1) That is to say, you'd know something is there and it's making a lot of heat, but you wouldn't know *what* is there. It could be nothing more than a Firestarter flaming up the area to create a diversion, or it could be a consumable item (inferno rockets, anyone?) which creates a stream of heat along a path to mimic mech movement.

Edited by AnonyTerrorNinja, 11 January 2016 - 12:08 AM.






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