VinJade, on 09 January 2016 - 05:46 PM, said:
yes the MW line has done that a few times the only thing that remained constant is that nether of those weapons was ever charged.
You say that like it's a good thing. The other MechWarrior games were also inferior to this one in terms of balance (that should actually tell you a lot considering how mediocre this game is with balance) and actually something of a snooze-fest compared with contemporary games like Heavy Gear 2, Battlezone, or even Wing Commander: Prophecy.
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yeah it is a button however if you charge it too long it resets and have to do it all over again.
That's how the Gauss works in MWO, yes, but what I was saying is not even that. You don't have to do anything, you just pull the trigger once. That's it. You just have to keep your crosshairs pointed at the target for that brief fraction of a second it takes for it to spin up and fire that hit-scan beam. And all that happens in less time than it takes an IS Small Pulse Laser to fire.
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once charge they DON'T have to be recharged until fired PGI already doesn't seem to understand that ether. besides why should we have to pay just to make you few happy?
And now we're getting to the heart of the argument.
You guys don't give two sh*ts about the lore in this situation, what you care about is having a gun that is easy to use and lets you stomp robots.
That's fine. It's also a complete
snore.
If I want to take something that behaves exactly like an autocannon, I'll take an autocannon. If I want to take something that behaves exactly like a laser, I'll take a laser.
A PPC is neither an AC nor a laser. It's actually a rather exotic weapon being much more complex than either of those two. Firing a PPC is supposed to be a big deal and has always been made out to be an event, and simply making it fire a slow-moving, blue fuzzball as soon as I click my mouse is quite possibly the lamest outcome for any weapon in all of MechWarrior. I just spend 14 tons for two guns and 10 tons in heatsinks just to support them, and here they are having about as much gravitas as a frickin' Medium Laser while, simultaneously, being less effective.
This is all sorts of wrong.
I like the idea of the 'Mech taking control when I tell it to fire the PPCs, taking its 0.25 seconds to spool up while I frantically move to keep the target lined up. It makes you check with yourself before firing your PPC, because a miss is going to be expensive in terms of heat, cool-down time, and potential lost armor, but because it's hit-scan it means a connecting shot will be absolutely devastating. We're talking 20-30 points gone in 0.2 seconds at 540 to 810 meters if you can keep your cool and stay on target long enough for it to fire.
Using a PPC then would become a big deal.
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how about this then two options one it auto charges like normal & the other manually charged. the one auto charged is normal time to recharge while the Manual charge is faster at recharge.
both parties would be happy with this.
That's also completely pointless. That dodges both possible motives for a charge-up: flavor and balance.