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#61 DrxAbstract

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Posted 10 January 2016 - 08:03 AM

View Postmartian, on 10 January 2016 - 12:04 AM, said:

Your imaginary "thousands of people" do not impress me.

Egocentric much? Feel free to prove they were imaginary. In contrast, I could link numerous archived Clan websites with their unit rosters and guide pages - But the burden of proof is on you, not me, so by all means, prove it.

Quote

Thanks for your opinion. Unfortunately, it's only that - your personal Opinion - and nothing else.

Perhaps you don't want to - or maybe your are unable to - utilize rear-view camera. That's absolutely okay.

But I would gladly use it any time it would help me in the game.

Pretty sure I've already stated it was my opinion. As far as you using it hey that's great! I'd use a plethora of things if the game had them, too. I'd much rather have the old Missile Cam, Wireframe View or even Directional Jump Jets, the latter being the easiest to implement and most useful. You can want and want and want... Still not getting it.

View PostAnonyTerrorNinja, on 10 January 2016 - 12:17 AM, said:

"You're still not getting rear-view cameras"

That's real neato. Since you've already asserted this at least twice, feel free to stop trying to continue asserting it and let us pipedream away. I'm certain there's another thread for you to make pointless remarks on.

Just following your example of repeating the same arguments over and over as if it matters.

It's been discussed at greater lengths before now and PGI's stance on it hasn't change since then; You aren't getting rear-view cameras.


View PostCapperDeluxe, on 10 January 2016 - 07:07 AM, said:

Being able to peek in your rear would be great for EVERYONE, because of those times where you need to put on reverse and don't realize too late there's a rock, building, or mech behind you in your way and then you get wasted by the enemy because of it. This happens to ALL mech classes.


1. Did you somehow miss those rocks or buildings when you walked by them?

2. A quick glance at radar shows if teammates are parked behind you.

#62 Wintersdark

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Posted 10 January 2016 - 08:42 AM

View PostDrxAbstract, on 10 January 2016 - 08:03 AM, said:

1. Did you somehow miss those rocks or buildings when you walked by them?

^ Either they're big, and really, you should know they are there, or they're small and you wouldn't be able to see them anyways because they'd be too close.

Quote

2. A quick glance at radar shows if teammates are parked behind you.

Minimap is hard.

#63 Ted Wayz

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Posted 10 January 2016 - 08:46 AM

View PostFastwind, on 09 January 2016 - 04:25 PM, said:

yea cryengine limits
more like 45 people working with cryengine limits
star citizen is cryengine and has the rearview camera per toggle .

Yeah, I have been wasting so much time playing Star Citizen I barely have time to eat or sleep.

#64 Wintersdark

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Posted 10 January 2016 - 08:46 AM

View PostSquirg, on 10 January 2016 - 01:02 AM, said:

lol @ all the people saying rear view will kill stealth or not add anything to the game.

Rear view is less informative than seismic, but is stealth dead because we have seismic? No.
No, but seismic ABSOLUTELY seriously impacted stealth play.

That's why it was so severely nerfed, both in terms of hacking 100m off the range AND in only working when you were motionless.

That is, the developers felt Seismic was OP in working while you were moving, and showing you targets more than 180 (150? I forget) meters away.

Given the bolded features above, what do you think PGI's feelings on the matter are?

Unless you're going to argue that you should only be able to use a rear view camera when not moving, and that it should have a very limited range?

Quote

And are you trying to say you've never started backing up to get hung up on something, teammate or otherwise? As long as we can walk backwards, being able to see where we're walking will be a nice QOL change if nothing else.

Not teammates, except when I knew it was going to happen anyways, because I have a minimap that shows me when teammates are right behind me. Rocks? Certainly. But only those little tiny ones that you can't see going forward over them anyways and certainly wouldn't be able to see due to perspective from the rear unless the rear cam happened to be mounted at knee height rather than cockpit height. I certainly don't back into buildings and big terrain features, though, because I know where they are.

Edited by Wintersdark, 10 January 2016 - 08:47 AM.


#65 martian

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Posted 10 January 2016 - 08:49 AM

View PostDrxAbstract, on 10 January 2016 - 08:03 AM, said:

Egocentric much? Feel free to prove they were imaginary. In contrast, I could link numerous archived Clan websites with their unit rosters and guide pages - But the burden of proof is on you, not me, so by all means, prove it.

No boy, it was "you" who has started the talk about "thousands of people" .
Here:

View PostDrxAbstract, on 09 January 2016 - 11:43 PM, said:

I'll keep that in mind and ignore the fact the thousands of people, all the units I played in ...

The burden of proof is on you. That's how discussions work: When you say something, you must prove it. So now you can prove that you knew all those thousands of people and that nobody has ever used rear-view camera. Do not forget to let them sign affidavit.

View PostDrxAbstract, on 10 January 2016 - 08:03 AM, said:

Pretty sure I've already stated it was my opinion.

That's exactly what I said: Just your opinion.

#66 Nightmare1

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Posted 10 January 2016 - 10:52 AM

View Posthimself, on 09 January 2016 - 01:08 PM, said:

We need a rear-view camera via view-toggle.

A view-toggle would switch your view from in-cockpit to a camera-feed until you press the assigned key again.


Why has this not be implemented yet?


I miss the rear-view camera and the look-down camera from MW4. Those were awesome.

#67 Xmith

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Posted 10 January 2016 - 12:32 PM

Best use for rear view cams is the ability to see which teammate shot you in the back...

#68 himself

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Posted 10 January 2016 - 12:33 PM

View PostWintersdark, on 10 January 2016 - 08:42 AM, said:

^ Either they're big, and really, you should know they are there, or they're small and you wouldn't be able to see them anyways because they'd be too close.


Minimap is hard.



"I don't have any problems with it, therefore, we don't need it."

Why are you still posting? Does your autism prevent you from letting other people find ways to improve the game?

Even if it was against the lore, which it is not, the game has already made exceptions in favor of gameplay.

It would not affect "stealth-play" any more than directional damage indicators and seismic sensor would.

So now you're being a contrarian for the sake of it. Get over yourself.

Edited by himself, 10 January 2016 - 12:58 PM.


#69 Wintersdark

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Posted 10 January 2016 - 12:53 PM

View PostXmith, on 10 January 2016 - 12:32 PM, said:

Best use for rear view cams is the ability to see which teammate shot you in the back...

hahah there is definitely this =)

#70 DrxAbstract

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Posted 10 January 2016 - 01:49 PM

View Postmartian, on 10 January 2016 - 08:49 AM, said:

No boy, it was "you" who has started the talk about "thousands of people" .

The burden of proof is on you. That's how discussions work: When you say something, you must prove it. So now you can prove that you knew all those thousands of people and that nobody has ever used rear-view camera. Do not forget to let them sign affidavit.

Okay kid.

First of all I never claimed to have known 'thousands of people'. My claim was there existed a player pool of thousands (Which I don't need to prove), while specifically citing my experience from "in all the units i've played in" as my direct involvement in that community (Which I also do not need to prove) and that rear-view was either:

1. Not mentioned in their collective guides (Implied lack of importance).
2. Not used in training procedures.
3. Specifically cited for being extremely situation-dependent and being a less informative alternative to physically turning around - for reasons already stated.

That's exactly how I was trained and how I trained my people. It was a seldom used feature for reasons I've already stated. Can I prove that portion? Not exactly, but then you can't disprove it either... Essentially you just enjoy blindly calling people liars.

http://www.members.t...as2/Tactics.htm

It's not listed there. While I personally wasn't in charge of the website or recruitment, I was in charge of the unit's training curriculum and handling player ToP's for rank because I was both the best pilot in the Clan and because I was the leader. That means I never used it and I advised the people I trained not to bother with it just as I was instructed to do by the multitude of people I'd been trained by - The widely regarded 'best' players of the time... So what does it mean when the greatest players of the time are telling you this feature (rear-view) is pointless? Quite a bit. None of that requires me proving anything other than my word. Now I could go ask a few of my old clanmates to stop in here and reiterate what I've been saying the whole time, but why bother? You'd just call them liars as well while providing no proof to the contrary.

You on the other hand have nothing to stand on, period.

And in actuality the burden of proof is on you - that's how arguments of ignorance work.

You can argue the 'merits' of rear-view cameras until you keel over. They are completely unnecessary, entirely optional; A luxury feature. They certainly would be a good way to further complicate the sensory overloading nature of combat, though.

And... You're still not going to get them.

Bye kid.

#71 Omi_

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Posted 10 January 2016 - 02:17 PM

Somebody please sticky one of these threads already.

#72 himself

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Posted 10 January 2016 - 03:58 PM

View PostDrxAbstract, on 10 January 2016 - 01:49 PM, said:

Okay kid.

First of all I never claimed to have known 'thousands of people'. My claim was there existed a player pool of thousands (Which I don't need to prove), while specifically citing my experience from "in all the units i've played in" as my direct involvement in that community (Which I also do not need to prove) and that rear-view was either:

1. Not mentioned in their collective guides (Implied lack of importance).
2. Not used in training procedures.
3. Specifically cited for being extremely situation-dependent and being a less informative alternative to physically turning around - for reasons already stated.

That's exactly how I was trained and how I trained my people. It was a seldom used feature for reasons I've already stated. Can I prove that portion? Not exactly, but then you can't disprove it either... Essentially you just enjoy blindly calling people liars.

http://www.members.t...as2/Tactics.htm

It's not listed there. While I personally wasn't in charge of the website or recruitment, I was in charge of the unit's training curriculum and handling player ToP's for rank because I was both the best pilot in the Clan and because I was the leader. That means I never used it and I advised the people I trained not to bother with it just as I was instructed to do by the multitude of people I'd been trained by - The widely regarded 'best' players of the time... So what does it mean when the greatest players of the time are telling you this feature (rear-view) is pointless? Quite a bit. None of that requires me proving anything other than my word. Now I could go ask a few of my old clanmates to stop in here and reiterate what I've been saying the whole time, but why bother? You'd just call them liars as well while providing no proof to the contrary.

You on the other hand have nothing to stand on, period.

And in actuality the burden of proof is on you - that's how arguments of ignorance work.

You can argue the 'merits' of rear-view cameras until you keel over. They are completely unnecessary, entirely optional; A luxury feature. They certainly would be a good way to further complicate the sensory overloading nature of combat, though.

And... You're still not going to get them.

Bye kid.




This has to be, BY FAR, the best non-important self-important post I have ever seen. Congratulations.

Excellent Copy Pasta material.

Edited by himself, 10 January 2016 - 04:21 PM.


#73 Troutmonkey

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Posted 10 January 2016 - 04:22 PM

Ways to do rear view cam:

1. Make if full screen, hold to view (avoids PIP arguments).
2. Make it angled down (to see whatever you're feet are stuck on, but also let lights sneak up from a distance)
3. Make it fixed angle (no extra controls)
4. Maybe make the view Black and White
5. Don't apply vision modes
6. Make it destructible by either
Make it a component that can be critted out - eg .5 tonnes, 1 slot, CT only
Make it linked to rear armour, is destroyed when rear armour is removed

Edited by Troutmonkey, 10 January 2016 - 04:23 PM.


#74 himself

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Posted 10 January 2016 - 04:51 PM

View PostTroutmonkey, on 10 January 2016 - 04:22 PM, said:

Ways to do rear view cam:

1. Make if full screen, hold to view (avoids PIP arguments).
2. Make it angled down (to see whatever you're feet are stuck on, but also let lights sneak up from a distance)
3. Make it fixed angle (no extra controls)
4. Maybe make the view Black and White
5. Don't apply vision modes
6. Make it destructible by either
Make it a component that can be critted out - eg .5 tonnes, 1 slot, CT only
Make it linked to rear armour, is destroyed when rear armour is removed


5 tonnes, lol what?

Just make it like lower arm actuators/hands for clan mechs. If you have it activated, it takes up a critical slot, no additional weight needed. Otherwise, I am fine with everything else you suggested, combined even.

Edited by himself, 10 January 2016 - 05:49 PM.


#75 MechWarrior5152251

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Posted 10 January 2016 - 04:59 PM

Mirrors are LOSTECH.....

So are cameras...

#76 Troutmonkey

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Posted 10 January 2016 - 07:48 PM

View Posthimself, on 10 January 2016 - 04:51 PM, said:


5 tonnes, lol what?

Just make it like lower arm actuators/hands for clan mechs. If you have it activated, it takes up a critical slot, no additional weight needed. Otherwise, I am fine with everything else you suggested, combined even.

0.5 tonnes. Notice the '.'
I'd like for there to be at least some hit to tonnage as 1 crit slot isn't going to affect a lot of mechs.
Could even limit it further by making it only available to mechs with canonical rear facing weapons, but that could be taking it too far

#77 Wintersdark

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Posted 10 January 2016 - 07:59 PM

View PostTroutmonkey, on 10 January 2016 - 04:22 PM, said:

Ways to do rear view cam:

1. Make if full screen, hold to view (avoids PIP arguments).
2. Make it angled down (to see whatever you're feet are stuck on, but also let lights sneak up from a distance)
3. Make it fixed angle (no extra controls)

4. Maybe make the view Black and White
5. Don't apply vision modes
6. Make it destructible by either
Make it a component that can be critted out - eg .5 tonnes, 1 slot, CT only
Make it linked to rear armour, is destroyed when rear armour is removed

I wouldn't bother with 6(add dev cost, and not really necessary); but I wouldn't object to one that was angled down to show what's at your feet and not simply be a full view backwards. Then it would actually be useful for people who want to see what they're backing into without allowing easy recon.

Having no extra controls, not other flash and wow makes it something easy to implement, without altering gameplay in any significant way. I like it.

Edited by Wintersdark, 10 January 2016 - 08:00 PM.


#78 SgtMagor

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Posted 10 January 2016 - 08:25 PM

rear camera worked in MW4, how old was that game engine. also had the left, right camera too!

#79 himself

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Posted 10 January 2016 - 08:25 PM

View PostWintersdark, on 10 January 2016 - 07:59 PM, said:

I wouldn't bother with 6(add dev cost, and not really necessary); but I wouldn't object to one that was angled down to show what's at your feet and not simply be a full view backwards. Then it would actually be useful for people who want to see what they're backing into without allowing easy recon.

Having no extra controls, not other flash and wow makes it something easy to implement, without altering gameplay in any significant way. I like it.


So you can be reasonable. Wouldn't it have been easier to not have gone full negative-nancy from the get go instead?

#80 DrxAbstract

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Posted 10 January 2016 - 09:17 PM

View Posthimself, on 10 January 2016 - 03:58 PM, said:




This has to be, BY FAR, the best non-important self-important post I have ever seen. Congratulations.

Excellent Copy Pasta material.

Setting records... all day long. <.<





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