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This Week Russ Is Asking What We'd Like To See For Clan Wave 4 Pack Omnis Circa 3053


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#141 Dagorlad13

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Posted 11 January 2016 - 06:27 PM

View PostAnjian, on 11 January 2016 - 06:26 PM, said:

Can't decide on the light yet.

Medium - Black Lanner
Heavy - Night Gyr
Assault - Kodiak or Turkina


Kodiak > Turkina, unless you can only choose an OmniMech.

#142 Revis Volek

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Posted 11 January 2016 - 06:28 PM

View PostIronClaws, on 11 January 2016 - 05:53 PM, said:



Speed = Life more often than not in MWO.



Only if you have weapons to also kill stuff...This isnt a racing game.

View PostIronClaws, on 11 January 2016 - 06:27 PM, said:

Kodiak > Turkina, unless you can only choose an OmniMech.



The title is Omnis but im not sure thats how Russ presented it...

#143 Sereglach

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Posted 11 January 2016 - 06:32 PM

Just to quote myself from a related "Feature Suggestions" thread.

View PostSereglach, on 11 January 2016 - 06:29 PM, said:

I'd vote for another second-line mech pack. My votes would be:

Light: Piranha - 20 tons ideally, or Commando IIC - 25 tons if it was to certainly be IIC pack.
Medium: Shadow Hawk IIC - 45 tons.
Heavy: Rifleman IIC - 65 tons if it had to be a heavy, otherwise I'd actually prefer a Griffon IIC as the third mech, another medium at 40 tons.
Assault: Kodiak - 100 tons ideally, or the Phoenix Hawk IIC if it had to be a IIC (of course that'd also require the standard Phoenix Hawk to be introduced, which I'm really looking forward to).

On the other hand, if it was Omnimechs, the selections would have to be a bit different. I'd prefer it NOT be another omnimech pack, but that's just me.

Light: Dasher/Fire Moth - 20 tons . . . should be more than doable with MWO mechanics and recent changes to Speed Tweak.
Medium: Coyotl - 40 tons . . . first omnimech ever . . . it should be in game.
Heavy: Lupus - 60 tons . . . another early omnimech that has a very interesting look and weapons loadouts. It should make for a unique and awesome looking MWO mech.
Assault: Kingfisher - 90 tons . . . rugged, angry, and a good variety of hardpoints. It's also another early omnimech.


#144 Khobai

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Posted 11 January 2016 - 06:35 PM

Out of the omnimechs that are timeline appropriate, and for the tonnages we dont yet have...

Clans dont have a 20 ton mech so Fire Moth
Clans dont have a 40 ton mech so Pouncer
A 60 or 70 tonner would be ideal for another heavy but there doesnt seem to be one so Linebacker
Clans dont have a 90 ton mech so Kingfisher (would need massive quirks to make up for lack of CXL engine though)

Those choices are pretty obvious IMO.

Edited by Khobai, 11 January 2016 - 06:37 PM.


#145 Lugin

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Posted 11 January 2016 - 06:38 PM

View PostAnjian, on 11 January 2016 - 06:26 PM, said:

Can't decide on the light yet.

Medium - Black Lanner
Heavy - Night Gyr
Assault - Kodiak or Turkina


Try the Fire Falcon.

As for me...
Light - Fire Falcon
Med - Viper, Pouncer, Huntman or Battle Cobra. Lots of choices.
Heavy - Linebacker or Night Gyr (aka, Too Fast or Power Creep)
Assault - Kingfisher (Standard Engine)

Notes --
Turkina: A 95 ton Dire. Brings nothing new.

Lupus: Technically available, but at this point a second-line mech only in use by Coyote.
Crossbow: Early Omni, always rather rare.
Woodsman: Entirely retired from service and mothballed.

Coyotl: All production ceased in 2943.

Fire Moth: Probably still too fast.

Edited by Lugin, 11 January 2016 - 06:52 PM.


#146 jonfett

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Posted 11 January 2016 - 07:04 PM

Light: Urbanmech IIC, Fire Moth
Medium: Wyvern IIC, Battle Cobra
Heavy: Guillotine IIC, Linebacker
Assault: Warhammer IIC, Kingfisher

Edited by jonfett, 11 January 2016 - 07:10 PM.


#147 Thunder Child

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Posted 11 January 2016 - 07:06 PM

View PostGas Guzzler, on 11 January 2016 - 02:02 PM, said:


Don't you guys think the Bane would be a little ridiculous?


Yes. Absolutely. That is the point.

#148 Khobai

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Posted 11 January 2016 - 07:09 PM

Quote

Don't you guys think the Bane would be a little ridiculous?


The Bane would be 100% pointless. The Dire Wolf can already run all the viable builds the Bane can run. Running anymore ballistics than that would just result in massive heat/ammo problems.

Plus theres the whole fact the UAC/2 does less dps in ultra fire mode than standard fire mode.

The only way the Bane could really work is if we had a new weapon in between a machine gun and CUAC/2. If they added mech rifles it would solve the problem of not having any lightweight ballistics besides machine guns.

Edited by Khobai, 11 January 2016 - 07:15 PM.


#149 Dawnstealer

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Posted 11 January 2016 - 07:11 PM

Hatchetman.

Um...II...C?

#150 Grimm Peaper

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Posted 11 January 2016 - 07:14 PM

View PostKhobai, on 11 January 2016 - 07:09 PM, said:


The Bane would be 100% pointless. The Dire Wolf can already run all the viable builds the Bane can run. Running anymore ballistics than that would just result in massive heat/ammo problems.

Plus theres the whole fact the UAC/2 does less dps in ultra fire mode than standard fire mode.

You miss the point that the Dire is stuck with a 300xl engine while the Bane is not an omni and therefore can upgrade it's engine, and change out ferro/endo. That would make a huge difference between the 2. The bane is not duplicative of the dire.

#151 Khobai

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Posted 11 January 2016 - 07:17 PM

Quote

You miss the point that the Dire is stuck with a 300xl engine while the Bane is not an omni and therefore can upgrade it's engine, and change out ferro/endo.


And that helps the Bane how?

It uses a predominantly ballistic loadout which requires a lot of tonnage. So how does diverting tonnage to the engine in any way help the Bane? The bane's dependency on ballistics means it needs all the tonnage it can free up for ammo.

Plus we already have fast assaults like the Executioner that are better optimized for that role than the Bane. Because the Executioner has the massive number of energy hardpoints required to make that particular role work. While the Bane doesnt.

Edited by Khobai, 11 January 2016 - 07:20 PM.


#152 Navid A1

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Posted 11 January 2016 - 07:20 PM

Does this even needs asking?
PAY ATTENTION... He is asking for OMNI MECHS... so please stop it with that DOA Kodiak.

Posted Image

the choice is OBVIOUS.

Light : FireMoth (20 tons)
Medium: Viper or Pouncer (both 40 ton mechs)
Heavy: Novacat (Prime, A, B, C all have current tech weapons)
Assault: Blood Asp (only 2 variants have heavy lasers, replace heavy lasers with ERs and you have 4 vars with current tech weapons)


/thread


And to all people suggesting Kingfisher... Do you know that is has a locked STD360 engine?... do you know what that means?... it means no one wants that BIG piece of trash!

Edited by Navid A1, 11 January 2016 - 07:24 PM.


#153 TheArisen

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Posted 11 January 2016 - 07:26 PM

Russ only said "Ideally" when talking about needing Omni's. So I propose a mixed pack.

Light: Fire Falcon
Medium: Coyotl, Huntsman, Pouncer
Heavy: Nightgyr
Assault: Bane

The Bane would be better than the Dwolf in every way except boating energy weapons. It has higher weapon mounts too.

View PostNavid A1, on 11 January 2016 - 07:20 PM, said:

Does this even needs asking?
PAY ATTENTION... He is asking for OMNI MECHS... so please stop it with that DOA Kodiak.

Posted Image

the choice is OBVIOUS.

Light : FireMoth (20 tons)
Medium: Viper or Pouncer (both 40 ton mechs)
Heavy: Novacat (Prime, A, B, C all have current tech weapons)
Assault: Blood Asp (only 2 variants have heavy lasers, replace heavy lasers with ERs and you have 4 vars with current tech weapons)


/thread


And to all people suggesting Kingfisher... Do you know that is has a locked STD360 engine?... do you know what that means?... it means no one wants that BIG piece of trash!


He also asked for mechs available by 3053, Novacat isn't available yet, 3059 if I recall. No Bloodasp either.

Edited by TheArisen, 11 January 2016 - 07:27 PM.


#154 Navid A1

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Posted 11 January 2016 - 07:31 PM

View PostTheArisen, on 11 January 2016 - 07:26 PM, said:

...
He also asked for mechs available by 3053, Novacat isn't available yet, 3059 if I recall. No Bloodasp either.


Well... based on his tweets, i think Nova Cat pretty much fits in... 4 variants with the tech available right now in game.

Besides... PGI proved they can replace equipment to make a mech variant available (See Shadowcat-P and Atlas-D-DC)

Edited by Navid A1, 11 January 2016 - 07:31 PM.


#155 Zuul the Burninator

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Posted 11 January 2016 - 07:32 PM

Well since we are staying in the timeline...

I'd say for me the two I'd want are the Warhammer IIC, and Rifleman-IIC.

If we're going outside the timeline...

Nova Cat, and Mad Cat mk. II, but that's only if we go outside the current timeline...

Blood Asp also, but not sure if that fits.

Obviously 2 of my choices aren't omni's but still, I'd love to have them since one is an obvious classic, and iconic mech(warhammer), and the other can have some fun interesting builds with Clan UAC's(Rifleman). However these are just my personal ones I'd like.

Edited by Tech4417, 11 January 2016 - 07:39 PM.


#156 Grimm Peaper

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Posted 11 January 2016 - 07:33 PM

View PostKhobai, on 11 January 2016 - 07:17 PM, said:


And that helps the Bane how?

It uses a predominantly ballistic loadout which requires a lot of tonnage. So how does diverting tonnage to the engine in any way help the Bane? The bane's dependency on ballistics means it needs all the tonnage it can free up for ammo.

Plus we already have fast assaults like the Executioner that are better optimized for that role than the Bane. Because the Executioner has the massive number of energy hardpoints required to make that particular role work. While the Bane doesnt.

Because
  • you'd have the option of using endo and fero to save weight and then put that weight towards a faster engine. It's not like they would need that crit space for heatsinks in a ballistics assault.
  • you'd have the option of carrying less or lighter weapons for more speed
  • you'd have the option of using the missile variant and missiles are alot lighter, i.e. srm and also put that toward the engine.
The dire can't do any of those nor does the dire offer a 8 missile hard point version. The biggest complaint of the dire is the abysmal speed.

#157 Pariah Devalis

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Posted 11 January 2016 - 07:50 PM

What I want? That fits within 3053 timeline and is an Omnimech as per Russ' request?

Fire Moth, Huntsman, Night Gyr, *Turkina

*Turkina only because at 3053 we have just two unreleased omnimech assault mechs, and one of them, the Kingfisher, only has 24 tons of pod space, making it no better than the Executioner for a weapon delivery system

More practically speaking, as to what we need?

Fire Moth, Viper (or Phantom), Night Gyr, Turkina

Fills the 20 ton and 40 ton Clan tonnage gaps we currently have.

Edited by Pariah Devalis, 11 January 2016 - 08:35 PM.


#158 Wintersdark

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Posted 11 January 2016 - 07:58 PM

View PostPariah Devalis, on 11 January 2016 - 07:50 PM, said:

What I want? That fits within 3053 timeline and is an Omnimech as per Russ' request?

Fire Moth, Huntsman, Night Gyr, *Turkina

*Turkina only because at 3053 we have just two unreleased omnimech assault mechs, and one of them, the Huntsman, only has 24 tons of pod space, making it no better than the Executioner for a weapon delivery system

More practically speaking, as to what we need?

Fire Moth, Viper (or Phantom), Night Gyr, Turkina

Fills the 20 ton and 40 ton Clan tonnage gaps we currently have.

Traitor! Piranha or bust!

How can you say no to a 20t light with 12 machine guns!. Lasers too, because obviously, but 12 machine guns!

#159 LastKhan

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Posted 11 January 2016 - 08:01 PM

According to Russ it doesnt have to be 1 per weight class. So i went with; Huntsman, Linebacker, Night Gyr, and either the Turkina or Kodiak.

Edited by LastKhan, 11 January 2016 - 08:03 PM.


#160 FupDup

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Posted 11 January 2016 - 08:03 PM

Fire Falcon: The Moth is overrated, favored almost entirely by masochists, plus speed cap might still be an issue?

Huntsman: What the Nova wishes it could be

Night Gyr: ggclose TBR, ggclose

Kingfisher: Because the Turkina is just a somewhat crappier Daishi with nothing different about it





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