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This Week Russ Is Asking What We'd Like To See For Clan Wave 4 Pack Omnis Circa 3053


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#521 Mcgral18

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Posted 13 January 2016 - 11:35 PM

View PostIronClaws, on 13 January 2016 - 11:07 PM, said:

The Night Gyr is cool for a Jade Falcon mech, but why would you take one over a Timber Wolf?


40 PP FLD poptart?
...I mean...I would never do that...(and I wouldn't be getting it for well over a Year, Cbills)

Admittedly, Class III JJs are a little weak for that. Charging the Gauss mid-air on the Hunch is no problem at all with Class IVs, but with 4JJs on the Timby, it's a touch harder. Still perfectly capable, with small hills and such, but hard enough to mention VS the Med poptarts.

Edited by Mcgral18, 13 January 2016 - 11:36 PM.


#522 Navid A1

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Posted 14 January 2016 - 12:32 AM

Why not all of us just vote for the NOVA CAT and be done with it

it has an XL280 (runs 64kph stock) with a MASSIVE 37 tons of pod space (that thing is a beast)

Prime: 3xERLL (LA) + 2xERPPC (RA), 15+10=25 double heat sinks
Variant A: clan TC (RT) + 4JJs + 4xERLL (LA-RA), 15+10=25 double heat sinks
Variant B: 3xLRM15 (LA) + ERML (LT) + ERML (RT) + 3xLRM15 (RA), 6+1=16 double heat sinks
Variant C: 2xLPLs (LA) + LB5XAC (RA) + 2xUAC5 (RA), 2+10=12 double heat sinks


tell me ONE... just ONE reason why you don't want it. Its an iconic clan nova cat mech (i cant be the only clan nova cat fan here)
All of its tech is available in game right now....
It has 4 UNIQUE variants... omg... NO other clan mechs we have has such diverse variants... 1 energy boat...1 JJ.... 1 Missile.... and 1 Ballistic.


and,...


screw the timeline

Edited by Navid A1, 14 January 2016 - 12:36 AM.


#523 KinLuu

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Posted 14 January 2016 - 02:00 AM

Quote

Why not all of us just vote for the NOVA CAT and be done with it


Because if I can choose between Nova Cat and Night Gyr, I am gonna choose he Night Gyr every damn time.

#524 Wintersdark

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Posted 14 January 2016 - 02:01 AM

View PostBishop Steiner, on 13 January 2016 - 11:09 PM, said:

Moar Gunz. Meanz itz kooler.

Cuz Twolfz iz overinjuned. Ever1 noze that.

Nub.

Posted Image
While I get that you're making fun here...

Exactly.

I've constantly been stymied in my builds. Timberwolf is ideal for laser vomit, but if you love the holy dakka, its junk. Just not enough tonnage.

Same reason as why I ran 255's on my Jagermechs.

I don't like speed very much.

I love big ******* guns.

Our assault options are, however, too slow, too fast, or too hardpoints limited for what I want.

The night gyr is the perfect mix for me.

#525 Xhaleon

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Posted 14 January 2016 - 02:02 AM

View PostNavid A1, on 14 January 2016 - 12:32 AM, said:

tell me ONE... just ONE reason why you don't want it

Because it's technically a downgraded Night Gyr and is a boring energy boat Omni in a game full of energy boat Omnis. At least, the Gyr won't start out as one.

#526 Wintersdark

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Posted 14 January 2016 - 02:21 AM

View PostXhaleon, on 14 January 2016 - 02:02 AM, said:

Because it's technically a downgraded Night Gyr and is a boring energy boat Omni in a game full of energy boat Omnis. At least, the Gyr won't start out as one.
well, it does have some missile and at least 3 ballistic hardpoints.

#527 Navid A1

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Posted 14 January 2016 - 02:28 AM

View PostXhaleon, on 14 January 2016 - 02:02 AM, said:

Because it's technically a downgraded Night Gyr and is a boring energy boat Omni in a game full of energy boat Omnis. At least, the Gyr won't start out as one.


Question 1: Did you read the B variant hardpoints?
Question 2: Did you read the C variant hardpoints?




Now go back and read those.

#528 Xhaleon

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Posted 14 January 2016 - 02:37 AM

View PostNavid A1, on 14 January 2016 - 02:28 AM, said:

Now go back and read those.


View PostXhaleon, on 14 January 2016 - 02:02 AM, said:

At least, the Gyr won't start out as one.


View PostXhaleon, on 14 January 2016 - 02:02 AM, said:

Because it's technically a downgraded Night Gyr.


Question 3: How long before you realize that you're on an island for realsies?

#529 Wintersdark

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Posted 14 January 2016 - 02:54 AM

View PostKinLuu, on 14 January 2016 - 02:00 AM, said:


Because if I can choose between Nova Cat and Night Gyr, I am gonna choose he Night Gyr every damn time.
hmm? Not always. Not for me at least. Nova Cat means a 70 tonner that's optimal for me, whereas the Night Gyr is 75. This matters for drop deck construction: we don't have a (valid) 70 ton option.

#530 Navid A1

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Posted 14 January 2016 - 02:57 AM

View PostXhaleon, on 14 January 2016 - 02:37 AM, said:






Question 3: How long before you realize that you're on an island for realsies?


Man...
first, you did not answer my questions pointing exactly towards what you missed in your statement.

but let me give you more reasons:
Night Gyr has both Endo and Ferro so that means less crits to work with, specially you have something like 38 tons of pod space (it only has minimal 5 crits per torso to work with)
One of its energy hardpoints is in the head. it has 4 FIXED JJs (hover jets).

Nova Cat on the other hand, does not have fixed JJs, have more crits to work with and that goes nicely with 37 tons of pod space. it has a wide range of hardpoints (from 3x ballistic arms to 3x missile arms to 3x energy arms and energy torsos)


Night Gyr is a pretty good mech... but i would not say that nova cat is a "downgraded" version... not at all.
besides... Nova cat will provide a strong 70ton contender that we are missing on the clan side.


now tell me again... how is nova cat an "energy only boat" when i can run 6xASRM6 on it with backup lasers?... or 3x UAC5s with backup lasers?

#531 Wintersdark

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Posted 14 January 2016 - 03:00 AM

... And the Nova Cat arms are significantly higher, at least according to Sarna artwork. Honestly, even excluding tonnage, I'd prefer the Nova Cat. More room for big guns AND the tonnage to use them.

#532 Widowmaker1981

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Posted 14 January 2016 - 03:15 AM

View Post0bsidion, on 13 January 2016 - 10:14 AM, said:

I do run STD on some of my IS mediums, like the Hunchie for instance. You can't fit a AC/20 in that thing with a XL. And while I agree, the remaining Omni assault options aren't exactly fantastic, and maybe you never plan to touch CW, but Clan side it would be easier to build a good deck with a 95 tonner than a 100 ton DWF, and even easier with the 90 Kingfisher.



I do CW, and at the moment if you bring an Assault you are gimping your dropdeck, because they are all below par for CW. All Heavies, all day (except i love my Adder, so ive often been bringing 3 Timbies and an Adder of late). I would LOVE a CW viable assault mech for clans, but the Turkey aint it. Kingfisher has more promise, but with Timber loadout on a 90 ton chassis that goes 70kph it had better have magic hitboxes and some quirks.

Blood Asp, Madcat MKII or Stoned Wino on the other hand.. high mounted weapons = good at CW Posted Image

Edited by Widowmaker1981, 14 January 2016 - 03:16 AM.


#533 Imperius

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Posted 14 January 2016 - 03:20 AM

Mechs that would actually sell pack

Mad Cat MK II
Blood Asp
Nova Cat
Kodiak or Stone Rhino (this slot is just filler for my choices top three are listed)

#534 Widowmaker1981

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Posted 14 January 2016 - 04:27 AM

View PostBishop Steiner, on 13 January 2016 - 12:22 PM, said:

I note that I generally see very limited IS Assault MEchs, too.... because with Tonnage Considerations and the CW map design, Assaults are generally just not ideal to begin with.

That has as much to do with it as anything.


You must not actually play CW... IS assaults are a staple. A lot of us are running 2 85 ton assaults and 2 blackjacks, largely on the principle that against most teams you can just assault smash them and not even use the BJs. Battlemasters, Stalkers and to a lesser extent Banshees are all over CW.

#535 Widowmaker1981

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Posted 14 January 2016 - 04:56 AM

View PostKinLuu, on 14 January 2016 - 02:00 AM, said:


Because if I can choose between Nova Cat and Night Gyr, I am gonna choose he Night Gyr every damn time.


Im the reverse. Imo the Cat is better (pretty damn high mounted arms, and ability to do fully articulated triple UAC5 double LPL definitely does it for me), and it would be nice to have another good even tonnage mech. My OCD goes crazy if my CW dropdeck is even 5 tons underweight.

#536 Bishop Steiner

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Posted 14 January 2016 - 07:07 AM

View PostSkaerKrow, on 13 January 2016 - 11:28 PM, said:

Actually, to hell with Omnis. We've had three waves of them. I'd rather see second line mechs get some love.

Light: Piranha / Medium: Vapor Eagle / Heavy: Black Python / Assault: Bane

FTFY Posted Image

#537 Wintersdark

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Posted 14 January 2016 - 07:10 AM

View PostWidowmaker1981, on 14 January 2016 - 04:27 AM, said:


You must not actually play CW... IS assaults are a staple. A lot of us are running 2 85 ton assaults and 2 blackjacks, largely on the principle that against most teams you can just assault smash them and not even use the BJs. Battlemasters, Stalkers and to a lesser extent Banshees are all over CW.

This has been my experience as well.

IS Wave 1: Almost all assaults, with the odd Marauder for spice
IS Wave 2: Mostly assaults, a couple more Marauders and maybe a TDR or two.
IS Wave 3: Holy sweet mother of Blackjacks. Damn, am I ever glad to see a Thud in there too.
IS Wave 4: A nice mix of yet more Blackjacks, and a surprising number of locusts.

But I'd say the majority of people are running two assaults, or an assault and two heavies. Clan side, aside from newbies packing DWF champs, very, very few assaults get used. Some Executioners, and the odd Warhawk, but VERY rare.

View PostWidowmaker1981, on 14 January 2016 - 04:56 AM, said:

pretty damn high mounted arms, and ability to do fully articulated triple UAC5 double LPL definitely does it for me


^^ This is basically porn for me.

#538 Gas Guzzler

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Posted 14 January 2016 - 07:21 AM

View PostWintersdark, on 14 January 2016 - 02:01 AM, said:

While I get that you're making fun here...

Exactly.

I've constantly been stymied in my builds. Timberwolf is ideal for laser vomit, but if you love the holy dakka, its junk. Just not enough tonnage.

Same reason as why I ran 255's on my Jagermechs.

I don't like speed very much.

I love big ******* guns.

Our assault options are, however, too slow, too fast, or too hardpoints limited for what I want.

The night gyr is the perfect mix for me.


Yes, bow to the triple UAC10 dakka (on a Night Gyr preferably so we can do duall gauss as well.)

Edited by Gas Guzzler, 14 January 2016 - 07:23 AM.


#539 Gas Guzzler

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Posted 14 January 2016 - 07:27 AM

View PostWidowmaker1981, on 14 January 2016 - 04:56 AM, said:


Im the reverse. Imo the Cat is better (pretty damn high mounted arms, and ability to do fully articulated triple UAC5 double LPL definitely does it for me), and it would be nice to have another good even tonnage mech. My OCD goes crazy if my CW dropdeck is even 5 tons underweight.


I wouldn't be that disappointed with the Nova Cat, but it only has 2 torso E weapons, everything else is in the arms so that will be spread pretty wide. Also, cannot do dual gauss :/

I get the 5 tons under drop thing but the Viper/Fire moth could fix that for me.

#540 Wintersdark

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Posted 14 January 2016 - 07:31 AM

View PostGas Guzzler, on 14 January 2016 - 07:21 AM, said:

Yes, bow to the triple UAC10 dakka.

See, this is the thing. Try running two UAC10's on a Timberwolf. You can, but only barely, and with just minimal other weapons. It's basically got the same pod space as my Hunchback IIC.

But drop down 11 tons? Now I can run two UAC10's and have, after ammo, some 14 tons to play with. That's way, way more awesome. So many more interesting build options.

This is why I don't like the Timberwolf very much. Yes, it's perfect for Laser Vomit. A big engine just allows you to cram in more DHS, after all, and lasers don't require much tonnage. But as soon as you want to start having builds that aren't stupidly boring, those tonnage limits really get irritating.

And thus, why we really need to get some slower mechs for Clans, with more pod space. Almost all our current mechs are faster ones with limited pod space, which is great if laser vomit every day is your bag, or if you just like going fast. But because of locked engines, the only options for those who want to bring Moar Gunz is IIC mechs - and those we have right now are fun, and while not bad, they're not exactly modeled after the best IS chassis and thus they all feature... Unfortunate geometry.





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