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This Week Russ Is Asking What We'd Like To See For Clan Wave 4 Pack Omnis Circa 3053
#781
Posted 23 January 2016 - 11:40 AM
#782
Posted 23 January 2016 - 11:42 AM
![:P](http://static.mwomercs.com/forums//public/style_emoticons/default/tongue.png)
#783
Posted 23 January 2016 - 01:17 PM
Pariah Devalis, on 23 January 2016 - 11:42 AM, said:
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/tongue.png)
Why not do a Clan Medium Omni pack for wave 4? Huntsman, Coyote, Pouncer, and what ever for the fourth.
#785
Posted 23 January 2016 - 01:23 PM
Coralld, on 23 January 2016 - 01:17 PM, said:
That's what I suggested, actually. Viper, Coyotl, Pouncer, Huntsman 4-pack. A medium mech injection to set us up well for the new CW mode, and to give great options.
#786
Posted 23 January 2016 - 01:38 PM
Metus regem, on 23 January 2016 - 01:23 PM, said:
As for the fourth, I guess Black Lanner for the people that think it'll be good?
I have no problem with that and if it gets them to shut up then it will be icing on the cake. Sadly however I still think those people will cry because the Black Lanner will not be the new go too mech and then blame PGI and accuse them of favoring the Huntsman, Coyotl, and Pouncer or something.
Pariah Devalis, on 23 January 2016 - 01:23 PM, said:
That's what I suggested, actually. Viper, Coyotl, Pouncer, Huntsman 4-pack. A medium mech injection to set us up well for the new CW mode, and to give great options.
That's right, I think you did.
Edited by Coralld, 23 January 2016 - 01:42 PM.
#787
Posted 23 January 2016 - 01:52 PM
Coralld, on 23 January 2016 - 01:38 PM, said:
Yup...
Hell I think when stacking the Dragonfly (Viper) against the Coyotl, the Coyotl looks like the better Mech, a little slower, but more tonnage to work with, and no fixed JJ's, well not on the Prime configuration and hopefully the Beta if PGI goes the direction I think they should with a CUAC/5 in the LT....
#788
Posted 23 January 2016 - 01:54 PM
Metus regem, on 23 January 2016 - 01:23 PM, said:
As for the fourth, I guess Black Lanner for the people that think it'll be good?
I think they should think again...
![Posted Image](http://oi65.tinypic.com/675e9c.jpg)
Very limited pod space. MASC Mk. II is pretty pointless at the moment, although that might change in several years when they get around to buffing it... There are a few okay hardpoint options (why does every other Omnimech HAVE to have an arm with 6+ lasers in it?) but even then it's very limited.
On the plus side, it at least has the Magic Jesus Box as a
This guy has mediocre written all over it. It can look pretty sexy with the right art (e.g. MWLL, MW4) but that doesn't make it very good on the field.
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/sad.png)
Edited by FupDup, 23 January 2016 - 01:59 PM.
#789
Posted 23 January 2016 - 02:03 PM
FupDup, on 23 January 2016 - 01:54 PM, said:
![Posted Image](http://oi63.tinypic.com/2liu6o8.jpg)
Very limited pod space. MASC Mk. II is pretty pointless at the moment, although that might change in several years when they get around to buffing it... There are a few okay hardpoint options (why does every other Omnimech HAVE to have an arm with 6+ lasers in it?) but even then it's very limited.
On the plus side, it at least has the Magic Jesus Box as a
This guy has mediocre written all over it. It can look pretty sexy with the right art (e.g. MWLL, MW4) but that doesn't make it very good on the field.
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/sad.png)
EDIT: I forgot to update the engine size from my previous Pouncer spreadsheet! Have to fix that BRB.
This right here. The Black Lanner is just a bad mech and if anyone expects it to be great will be sourly disappointed if or when it ever gets added.
This isan't to say that people can't come up with something good and fun, but when compared to the other a-for-mentioned mechs which are just straight up better, there is very little reason to get it, at least in a pack. Perhaps as a single.
#790
Posted 23 January 2016 - 02:04 PM
Coralld, on 23 January 2016 - 02:03 PM, said:
This isan't to say that people can't come up with something good and fun, but when compared to the other a-for-mentioned mechs which are just straight up better, there is very little reason to get it, at least in a pack. Perhaps as a single.
while true...sooner rather than later all we will have left are less than optimal mechs, at least until we advance timeline
#791
Posted 23 January 2016 - 02:11 PM
FupDup, on 23 January 2016 - 01:54 PM, said:
![Posted Image](http://oi65.tinypic.com/675e9c.jpg)
Very limited pod space. MASC Mk. II is pretty pointless at the moment, although that might change in several years when they get around to buffing it... There are a few okay hardpoint options (why does every other Omnimech HAVE to have an arm with 6+ lasers in it?) but even then it's very limited.
On the plus side, it at least has the Magic Jesus Box as a
This guy has mediocre written all over it. It can look pretty sexy with the right art (e.g. MWLL, MW4) but that doesn't make it very good on the field.
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/sad.png)
Yup....
I've been pointing out that it has less pod space than a Mech 15t smaller (Coyotl 15t, no hard wired kit, 280xl, Endo with 11DHS prime. Alpha has 11.5t free thanks to 7 JJ's...she just needs a Beta, maybe give her an E LA and a B LT for some variety and no JJ's.... Maybe ECM head for the people that need a crutch)
#792
Posted 23 January 2016 - 02:57 PM
Bishop Steiner, on 23 January 2016 - 02:04 PM, said:
I'm right there with "every mech doesn't need to be optimal", but really, the Black Lanner is going to be pretty bad as it stands... Clans already have so many bad mechs.
#793
Posted 23 January 2016 - 03:29 PM
Wintersdark, on 23 January 2016 - 02:57 PM, said:
I'm right there with "every mech doesn't need to be optimal", but really, the Black Lanner is going to be pretty bad as it stands... Clans already have so many bad mechs.
Yeah, well I have a feeling the Kodiak being clamored for ain't going to set the world afire, nor the Turkey, the KingFishy, or a whole lot of options.
#794
Posted 23 January 2016 - 06:57 PM
#795
Posted 23 January 2016 - 07:47 PM
![Posted Image](http://oi64.tinypic.com/5nu629.jpg)
In some ways it's better than the Blanner and in other ways it might be slightly derpier.
What sticks out to me first is the lack of hardpoints, with a maximum of 3 energy (1 of which is limited to 1 slot thanks to the CT JJ that comes with that pod). Maximum weapon hardpoints total caps out at just 5 (3E + 2M or 2E + 3M).
I would suspect that a lot of people would try similar builds on it as they try on the Scat. Stuff like 2 LPL (in this case asymmetrical in the RA + RT) or 3 ERLL. Maybe grab a few ASRM6 racks with 2-3 SPL and try to be a pseudo-striker. Since it has to have at least 1 made up variant to be valid (stupid 3 variant rule is stupid and should die in a bus fire) this would be a good opportunity to inject the mech with some serious hardpoint spammage. Give it 6+ MGs for all I care.
The min-maxer in me also hates to see a mech of such low tonnage lacking Ferro-Fibrous when it clearly has ample critslots to use it. Adding Ferro would increase the pod space from 15.5 tons to 17 tons. Those Clan engineers really need to learn how to use SSW or other optimization programs....
Edited by FupDup, 23 January 2016 - 08:36 PM.
#796
Posted 23 January 2016 - 07:57 PM
FupDup, on 23 January 2016 - 07:47 PM, said:
![Posted Image](http://oi64.tinypic.com/5nu629.jpg)
In some ways it's better than the Blanner and in other ways it might be slightly derpier.
What sticks out to me first is the lack of hardpoints, with a maximum of 3 energy (1 of which is limited to 1 slot thanks to the CT JJ that comes with that pod). Maximum weapon hardpoints total caps out at just 5 (3E + 2M).
I would suspect that a lot of people would try similar builds on it as they try on the Scat. Stuff like 2 LPL (in this case asymmetrical in the RA + RT) or 3 ERLL. Maybe grab a few ASRM6 racks with 2-3 SPL and try to be a pseudo-striker. Since it has to have at least 1 made up variant to be valid (stupid 3 variant rule is stupid and should die in a bus fire) this would be a good opportunity to inject the mech with some serious hardpoint spammage. Give it 6+ MGs for all I care.
The min-maxer in me also hates to see a mech of such low tonnage lacking Ferro-Fibrous when it clearly has ample critslots to use it. Adding Ferro would increase the pod space from 15.5 tons to 17 tons. Those Clan engineers really need to learn how to use SSW or other optimization programs....
Lol give the Clan Coyote engineers some credit, the Coyotl was the first Omni-mech after all...
#797
Posted 23 January 2016 - 08:43 PM
RedDevil, on 23 January 2016 - 06:57 PM, said:
OR..... PGI can add in another mech that would actually be good (Huntsman) instead of another fun but derpy mech like the Black Lanner.
I don't know about you but I would like to see Clans get more better mechs instead of using the same old Cheata, Crow, Timber, and Hellbringer.
#798
Posted 23 January 2016 - 09:47 PM
Still, it was Iconic for me.
-ST
#799
Posted 23 January 2016 - 10:51 PM
Coralld, on 23 January 2016 - 08:43 PM, said:
I don't know about you but I would like to see Clans get more better mechs instead of using the same old Cheata, Crow, Timber, and Hellbringer.
There would be less tears if this game was finally balanced on some sort of Battle Value rather than tonnage, which is just stupid.
#800
Posted 24 January 2016 - 01:42 AM
Bishop Steiner, on 23 January 2016 - 03:29 PM, said:
The turkey and kingfisher, definitely not. They're at best mediocre entries that are only remotely considered because theres nothing else worthwhile.
The Kodiak, at least, is a battlemech, so it avoids the pitfalls that ruin both the other two and most of the other Omnimechs in discussion: being Omnimechs in PGI's crazy world of locked everything.
Maybe not amazing, but at least it's adaptable to whatever you want, rather than just being a potato.
STD360? Direwolf 2.0 (or 0.9, depending on how its maneuverability pans out)? Blah.
The Kodiak may not be All That And A Biscuit, but at least it brings more variety to the table, and Ghost Bear Awesomesauce.
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