Bonger Bob, on 15 January 2016 - 12:18 AM, said:
So quick to box anyone wanting an end to the ******** into this category.
I for one am ecstatic that ill be able to que without having to go into matches where the opposing side is filled with solo scrubs devoid of team work that presents zero challenge for that round. Ill love the fact that units / groups get to face a challenge and a win holding meaning other than free C-bills.
about the only problem i have with it is IF ( we don't know yet ?? ) the solo ques still get to influence the campaign map to the same extent, and if they get the same C-bill rewards, this i don't support.
I can agree with all of that. I'd love for solo queue to earn up to rank 6 to get 2 free mech bays per faction.
However I'm not sure how you can then have the newbies in this environment actually get the opportunity to play with (and against) the coordinated people who can help them, if they want, get actually good at the game. Join a unit or not; I don't care. I've never been one for 'join a unit or die', I don't care if someone joins a unit or not. You don't need to in order to learn and get good at the game (which includes learning to communicate and coordinate).
However if you never meet those people you never learn. My skills in CW increased dramatically due, almost exclusively, to getting the **** farmed out of me by NS and SJx and KCom. I would pug against them until they quit dropping and I picked up a lot from playing against people who were better at the game than me.
I learn nothing by playing against bads and on a team full of bads. The only thing that teaches you is bad habits.
The other stuff though? Unit fees and crap? That's terrible. Toxic. Will breed nothing but bad feelings and frustration. This isn't a job - this is a game, played with friends. That's not a good fix in any way.






















