Dakota1000, on 16 January 2016 - 10:09 AM, said:
To be honest an LRM boat is always hit and miss no matter how good someone gets at LRMing they can always run into an ECM heavy team or get stuck with enemies hiding under the platform on crimson or something similar. Rewards usually aren't all too high either compared to other things of less risk, like just peeking and firing with some lasers.
Even if you are good enough with LRMs to fire them without locks and hit consistently you still get your parade rained on the moment someone has enough AMS or gets too close.
That is the big picture. Condensing everything down to single match, LRMs can hit a target with no risk of return fire from that target. Expounding on my RO2 example, if a mortar strike lands near me, I can take cover and evaluate the situation. If I can find the enemy mortar, I can directly take him out. This cat and mouse game is a fun mini-game occurring between 2 players while a larger battle is raging around us.
Now lets make this mortar behave like a typical LRM boat. Being completely behind cover, the best he can do is lob shells randomly, hoping to get a hit. He takes no risk and he is barely rewarded. While in MWO, the ability to lock from behind cover allows some reward (albeit lower than a front line LRM mech) for no risk.
In summation, I agree, basically any weapon of equivalent tonnage is a better choice than LRMs: LPL is better than LRM 15, LL is better than LRM 10, and SRM 4 (even with its 270M range) is better than LRM 5. I wish LRMs were reworked so that they are a legitimate choice and not situation dependent dice rolls.
Nick86, on 16 January 2016 - 10:43 AM, said:
Okay, sorry Choppah, just consider it paraphrased criticism. It's just you pretty much said lrms are a low skill weapon or something used by people who want to hide.. As a player who brawls with lrms I read your post, got that far and just thought, 'meh.. Invalid opinion as largely untrue statements given.'
I take it you are referring to this sentence:
Quote
And when these particular circumstances occur, players are left with only 1 viable option, take cover until the LRM boat picks a different target, which is boring and therefore unfun (seriously, who wants to hide when not playing a role that is supposed to hide?).
I meant hiding for the targeted player, not the LRM boat. As an example, when playing a cataphract, you have to expose the whole mech to bring its low slung arms into the fight. It is not a peekaboo or hill humping mech. Being rather slow, they can't really avoid LRMs by speed or agility, so the only real option is to hunker down behind cover. The cataphract is not contributing to the fight with his weapons, and the LRM boat is wasting ammo on a rock or building. How is this fun? What does 2 players having a crap score for not doing much achieve in a F2P dependent on a good score for ingame currency?
This is the main reason why players complain about LRMs: they aren't fun weapons for the user or the target. Seeing as you enjoy using them, please give your own examples as a counter to my argument.