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Blind Map Voting Will Stop The Meta Game


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#61 Pjwned

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Posted 19 January 2016 - 11:40 AM

Not having a vote would also stop it.

#62 SirSlaughter

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Posted 19 January 2016 - 11:43 AM

Do you think people vote Frozen city over Terra Therma because of the percentage they see?

#63 Levi Porphyrogenitus

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Posted 19 January 2016 - 11:43 AM

+1 for blind votes. Just vote for what you want to play and deal with it.

#64 sycocys

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Posted 19 January 2016 - 11:52 AM

Who cares? Just pick a map/mode or ignore it. Either way its about as random as it was before if you had everything selected.

#65 Zultor

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Posted 19 January 2016 - 12:11 PM

I vote for going back to random maps. This way games fire off 20 seconds or so faster. Additionally it seems that most of the games are on like 4 maps and I can't remember the last time I was in a conquest game.

I also think, since obviosuly voting is going to stay, that blind voting is the way to go. It is dumb when one map has like 60% and the voting ends only to have a different map picked because someone had a 10x (or more) modifier.

#66 BreezySkink

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Posted 19 January 2016 - 12:19 PM

View PostKhobai, on 18 January 2016 - 03:43 PM, said:

locking votes makes way more sense than blind votes

because blind votes goes completely against the purpose of having a multiplier that increases when the map you vote for doesnt win

because how are you supposed to know if your map is gonna win or not if you cant see the votes?


The point of the multiplier is to help prevent a person having to play maps they don't like over and over. Leave the multiplier, but make the vote blind. If the map I want is going to be chosen, I will vote for one that's not winning simply to increase my multiplier. Hell, I got it to 9 once doing that and managed to tip the scale. If the votes were locked I would wait for everyone to vote, and then I could easily rack my multiplier higher.

#67 Roadkill

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Posted 19 January 2016 - 12:53 PM

View Post627, on 19 January 2016 - 02:24 AM, said:

And now, some insight of how vote trolling really works:

I do this all the time, and I have a 12x multiplier. :)

I'm also doing it for research. If you watch closely, you can see how much the percentages changes when you deselect, and then that can be used to figure out how many votes were in play at the moment you deselected.

For my limited subset, it appears that there are usually about 28 votes in play not counting my 12. (I typically account for about 30% in the vote totals. 12 votes is 30% of 40, which means that everyone else combined have 28 votes.)

Translation: multiplier farming either isn't happening as much as people think, or the multiplier farmers are really bad at it.

#68 Dirkdaring

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Posted 19 January 2016 - 01:39 PM

View PostF6Pete, on 18 January 2016 - 03:41 PM, said:

Lock votes. Problem solved.


Has to be a problem in the first place to solve, which this isn't.





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