

Please Fix The Uac Jamming Mechanic.
#1
Posted 18 January 2016 - 08:16 AM
The UAC/20 is not supposed to jam on the first shot. There are folks who say it does not do this. It does do this! It did it (repetition solves problems, right?) five times in a row.
Please fix this, PGI. This is getting old. Thanks.
And while you're at it, implement a new method of jamming. Implement the Mechwarrior Living Legends jam bar where you can double tap until the bar fills and when it does, it jams for ten seconds. Of course, the bar does fill up rather quick... so you can't go hog wild, either, but you at least know when it might break instead of on the... drumroll please... FIRST SHOT.
#2
Posted 18 January 2016 - 09:26 AM
Quote
UAC20 definitely doesnt jam on the first shot.
As proof: if you build a mech with two UAC20s, and set them upto chain fire, they will NEVER jam. Because chainfiring UACs only fires them in single mode not ultra mode.
The only time the UAC20 can ever jam is when youre firing it in ultra mode.
But I agree the MWLL jam mechanic is so much better...
Edited by Khobai, 18 January 2016 - 09:35 AM.
#3
Posted 18 January 2016 - 09:34 AM
Khobai, on 18 January 2016 - 09:26 AM, said:
UAC20 definitely doesnt jam on the first shot.
As proof: if you build a mech with two UAC20s, and set them upto chain fire, they will NEVER jam. Because chainfiring UACs only fires them in single mode not ultra mode.
The only time the UAC20 can ever jam is when youre firing it in ultra mode.
Frankly, I hate how often UAC jam on the first doubletap. It happens enough to be a deterrent from even using the doubletap except out of desperation outside of having multiple guns. Either an exponentially increasing odds of jam that starts very low, or a much more user friendly "overheat" bar on a per gun basis would solve that nonsense.
Given I loath RNG when it comes to actual computer games (as opposed to tabletop), the barrel overheat bar concept which works so well and is so understood in so many FPS seems like a no brainer to me, personally.
#4
Posted 18 January 2016 - 09:38 AM
Quote
Right. And thats why MWLL's jam mechanic was better. Because you knew exactly how long you could fire the UACs for before they would jam.
The jam bar in MWLL prevented UACs from being sustainable dps. But it made them really good at burst damage. And thats exactly how UACs should work.
#5
Posted 18 January 2016 - 09:39 AM
Khobai, on 18 January 2016 - 09:26 AM, said:
UAC20 definitely doesnt jam on the first shot.
As proof: if you build a mech with two UAC20s, and set them upto chain fire, they will NEVER jam. Because chainfiring UACs only fires them in single mode not ultra mode.
The only time the UAC20 can ever jam is when youre firing it in ultra mode.
But I agree the MWLL jam mechanic is so much better...
It DEFINITELY DOES!
Happened FIVE TIMES IN A ROW. FIVE TIMES. One click. Jam.
FIVE TIMES IN A ROW.
How many times do I need to repeat myself? It happened in other drops, too, today. First click, fire jam.
#6
Posted 18 January 2016 - 09:40 AM
Khobai, on 18 January 2016 - 09:38 AM, said:
Right. And thats why MWLL's jam mechanic was better. Because you knew exactly how long you could fire the UACs for before they would jam.
The jam bar in MWLL prevented UACs from being sustainable dps. But it made them really good at burst damage. And thats exactly how UACs should work.
Absolutely agree. I wonder why this approach was not fielded by PGI, as it is both new user friendly and avoids needless RNG allowing for more skillful play.
#7
Posted 18 January 2016 - 09:40 AM
Khobai, on 18 January 2016 - 09:38 AM, said:
Right. And thats why MWLL's jam mechanic was better. Because you knew exactly how long you could fire the UACs for before they would jam.
The jam bar in MWLL prevented UACs from being sustainable dps. But it made them really good at burst damage. And thats exactly how UACs should work.
Precisely. It was a superior method and shouldn't be too hard to implement here.
#8
Posted 18 January 2016 - 09:41 AM
Are you sure your mouse isn't screwed up and accidentally double clicking? I once had a mouse that would do that.
Question: Are you seeing it jam immediately after the uac/20 projectiles shoot out?
Edited by Jman5, 18 January 2016 - 09:47 AM.
#9
Posted 18 January 2016 - 09:41 AM
Another reason why I pretty much play nothing but lasers.
#11
Posted 18 January 2016 - 09:46 AM
Mister Blastman, on 18 January 2016 - 09:45 AM, said:
Definitely not double clicking. I play a lot of brutal doom--pretty conscious of my button presses.
I think he means more along the lines of a slightly sticky key. (Giggity) Sometimes my UAC will doubletap even though I only clicked once due to 'reasons' I can only figure are mouse related.
#12
Posted 18 January 2016 - 09:47 AM
So you must be firing the second shot without realizing it
#13
Posted 18 January 2016 - 09:56 AM
I've also on rare occasion gotten 3 bursts out of UACs during a single cooldown period. A quick two and then another normal ultra burst. Wondering if there's two mechanisms at work and a weird timing issue between them....

(I otherwise understand and appreciate some randomness, but this does seem buggy~~)
#14
Posted 18 January 2016 - 09:59 AM
Pariah Devalis, on 18 January 2016 - 09:34 AM, said:
Frankly, I hate how often UAC jam on the first doubletap. It happens enough to be a deterrent from even using the doubletap except out of desperation outside of having multiple guns. Either an exponentially increasing odds of jam that starts very low, or a much more user friendly "overheat" bar on a per gun basis would solve that nonsense.
Given I loath RNG when it comes to actual computer games (as opposed to tabletop), the barrel overheat bar concept which works so well and is so understood in so many FPS seems like a no brainer to me, personally.
I honestly don't care that it james on the first double tap. It's supposed ot be able to.
But like the OP says when I get a weapon jam on a Single tap? What the heck?
If they fixed that, then I would be 100% content with the state of the UAC, tbh.
I've had it happen on every model, IS and Clan. And it is crap.
#15
Posted 18 January 2016 - 10:04 AM
Mister Blastman, on 18 January 2016 - 08:16 AM, said:
The UAC/20 is not supposed to jam on the first shot. There are folks who say it does not do this. It does do this! It did it (repetition solves problems, right?) five times in a row.
Please fix this, PGI. This is getting old. Thanks.
And while you're at it, implement a new method of jamming. Implement the Mechwarrior Living Legends jam bar where you can double tap until the bar fills and when it does, it jams for ten seconds. Of course, the bar does fill up rather quick... so you can't go hog wild, either, but you at least know when it might break instead of on the... drumroll please... FIRST SHOT.
Russ is asking for video...anyone happen to have any recordings?
#16
Posted 18 January 2016 - 10:05 AM
I run nothing but UACs as I'm leveling the Orion and Highlander IICs, and still have never seen a first pull jam. I've also gone in Training Grounds and dumped off thousands of rounds to test, but no first pull jams.
Someone, please prove the existence of this bug.
#17
Posted 18 January 2016 - 10:07 AM
LT. HARDCASE, on 18 January 2016 - 10:05 AM, said:
I run nothing but UACs as I'm leveling the Orion and Highlander IICs, and still have never seen a first pull jam. I've also gone in Training Grounds and dumped off thousands of rounds to test, but no first pull jams.
Someone, please prove the existence of this bug.
Well, I would love too. But I ain't paying for FRAPS (so I can record more than 15 seconds at a time or whatever) and afterburner hasn't recorded in forever. Gonna see if I can get Shadowplay to work.
But I have encountered it, as have others, sorry to say I doubt it's a case of mass hallucination.
#18
Posted 18 January 2016 - 10:11 AM
UAC20 can fire one projectile and jam before second fires if you double tap too quick.
#19
Posted 18 January 2016 - 10:17 AM
Pariah Devalis, on 18 January 2016 - 09:46 AM, said:
I think he means more along the lines of a slightly sticky key. (Giggity) Sometimes my UAC will doubletap even though I only clicked once due to 'reasons' I can only figure are mouse related.
I can assure you not.
#20
Posted 18 January 2016 - 10:37 AM
UAC no longer have an RNG element to jamming, but instead utilize a barrel overheat bar. The rate in which they fill is 2x-3x the rate in which they deplete. If the weapon fills the overheat bar, than the specific gun(s) that overheat are 'destroyed' for the remainder of the game. Abuse of the weapon results in its destruction, but careful control of your firing habits will let you unleash short term increases of DPS over standard AC.
Time to overheat (or bar fill % per trigger pull) is a value that can be fiddled with on a weapon specific basis to determine a nice middle ground between requiring firing discipline and allowing actual usability of the weapon. It's a value to fine tune balance.
Edited by Pariah Devalis, 18 January 2016 - 10:39 AM.
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