Bud Crue, on 21 January 2016 - 04:19 PM, said:
That is kinda funny. The build you use for your Hammer is simmilar to one of my primary Quickdraw builds (5k xl300, 2Lpl and 4 Ml). Close enough. Give it a try in your Quickie!
I've tried it, I'm just not "nimble" enough in anything voer a medium honestly lol
It's my personal limitation in skill level. Piloting a lumbering assault mech whether it be for brawling, or battle coordination I can do. Piloting a mech at 140/kph, hitting jumpjets, popping a UAV over the enemy formation without getting shot much and spinning midair to drop an arty on that same formation and continue on my exit path? That I can do.
Trying to figure out how to use a "quick" heavy mech as a harasser unit? Just can't do it lol Even the Grasshopper gives me headaches sometimes, but I've figured out if I use it more like a Tbolt it does well.
I think the people having issues with the Whammy are using it a bit "wrong". The first thing I did was have a teammate scope out the hitboxes in game with a small laser. The CT is tall but VERY narrow, the ST hitboxes are about where they look to be in visual representation as are the arms. The trick I've found with it is treat it like fast moving brawler. Much like the Mad, Crab, and Stalker, it has a very narrow "integral" hit box location in the center and side torsos. I don't fine it good for XL, but others have.
I tend to spread damage by using minor twisting instead of the full 90 degree turn that's real popular. You can torso mount most weapons and use arms for shields as well if need be.