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Ever Have That Mech You Just Want To Love...but You Are Horrible In It?


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#121 Akira Shindeiru

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Posted 21 January 2016 - 05:21 PM

I am really bad with this mech, too. Dunno why tho.
I wanted to run it completely stock but I ended up removing the mgs because 2 of them feel so bad and I got er peps and my highest damage output was 550ish yet.
But I only have 6 matches or so yet, so we will see...
http://mwo.smurfy-ne...ceb8e74605848b7

#122 Thunder Child

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Posted 21 January 2016 - 05:48 PM

View PostLugh, on 21 January 2016 - 12:49 PM, said:

4 clan srm 6, 4-6 cspl profit.


Tried it. It sploded real good to a Hunchback. I can be in cover, moving towards the front lines, then suddenly blam! Side torso is gone from god knows what.
My Timbers just don't like me.

#123 Dagorlad13

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Posted 21 January 2016 - 06:28 PM

View PostThunder Child, on 21 January 2016 - 05:48 PM, said:


Tried it. It sploded real good to a Hunchback. I can be in cover, moving towards the front lines, then suddenly blam! Side torso is gone from god knows what.
My Timbers just don't like me.


The problem with Timber Wolves is that the missile pods are attached to the torsos rather than the arms (like the Catapult), so it is pretty easy to hit the torsos if you have missiles. Most good Timber pilots use laser-vomit builds because of the lower profile.

#124 Bishop Steiner

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Posted 21 January 2016 - 06:34 PM

View PostIronClaws, on 21 January 2016 - 06:28 PM, said:

The problem with Timber Wolves is that the missile pods are attached to the torsos rather than the arms (like the Catapult), so it is pretty easy to hit the torsos if you have missiles. Most good Timber pilots use laser-vomit builds because of the lower profile.

my favorite is 4xSRM4, 2xERPPC.... but I don't exactly claim to be a GOOD timby jock, lol....

#125 Bishop Steiner

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Posted 21 January 2016 - 07:26 PM

huh...well, went with the UAC5 nipples someone suggested...still pPCs in arms...280xl...has been working pretty well.

#126 Chados

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Posted 21 January 2016 - 07:39 PM

The 3R Marauder. Man...I want to do well in it but I insist on PPCs, MLs, and a UAC5....

#127 Y E O N N E

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Posted 21 January 2016 - 07:41 PM

View PostChados, on 21 January 2016 - 07:39 PM, said:

The 3R Marauder. Man...I want to do well in it but I insist on PPCs, MLs, and a UAC5....


So do I, though I go MPL.

It breaks faces and is generally awesome. Marauders for me are exactly the opposite of what this thread is about. I've never had a 'Mech click with me so fast. Not even my cherished Locusts.

#128 ShinobiHunter

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Posted 21 January 2016 - 07:47 PM

Stalkers have always given me trouble. I know they are supposed to be super tanky and have lots of firepower, but I can't seem to get them to work for me. They run to hot and just dissolve when someone focuses me. And if a light shows up, you can hang it up. Shows over folks.

#129 Bishop Steiner

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Posted 21 January 2016 - 08:03 PM

View PostYeonne Greene, on 21 January 2016 - 07:41 PM, said:


So do I, though I go MPL.

It breaks faces and is generally awesome. Marauders for me are exactly the opposite of what this thread is about. I've never had a 'Mech click with me so fast. Not even my cherished Locusts.

View PostChados, on 21 January 2016 - 07:39 PM, said:

The 3R Marauder. Man...I want to do well in it but I insist on PPCs, MLs, and a UAC5....

I love the Superstock MAD-3R
BUT...if it gets pressed hard, it simply can't dole out enough DPS, especially if you get Light because it just runs too hot with ERPPC but you get screwed with that dead zone with normal ppcs.

If the battle stays drawn out, it's solid though.

#130 Y E O N N E

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Posted 21 January 2016 - 08:06 PM

On that note, Bishop, I haven't really played enough since our last chat on the subject, so no video yet. I'm just so burned out right now that playing has become work, and I already have a job. :x

#131 Lupis Volk

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Posted 22 January 2016 - 12:05 AM

Mauler, Vindicator, Enforcer, Thunderbolts...generally anything heavy and that isn't fast.

#132 MeiSooHaityu

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Posted 22 January 2016 - 03:07 AM

View PostChados, on 21 January 2016 - 07:39 PM, said:

The 3R Marauder. Man...I want to do well in it but I insist on PPCs, MLs, and a UAC5....


Ultra 5s are just one of those weapons that seem to let you down (jam) when you need it the most. I run this in one of my MAD-3Rs
http://mwo.smurfy-net.de/mechlab#i=345&l=2501ac031875d395b00177c8dde8c65cc055972b
It maintains the PPCs and it is good ranged fire.

This of course is my favorite MAD-3R build...
http://mwo.smurfy-ne...b37b862dafd89b2
But sadly no PPCs

#133 Karl Streiger

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Posted 22 January 2016 - 03:16 AM

well the main problem is - I want to keep it as original as possible
(for example i can't drop the Machine Guns on my 6R -
WHM-6R

I know we don't have Infantry, a single SRM is senseless, the PPC is unreliable *) and 5 TICS(MG,MLAS,LPPC,RPPC,SRM)+ Alpha won't increase its performance - i can't change it.

Worse enough that i failed my Zeus in running it with 3 LPL and a LBX - but i won't violate the WHM nor the MAD nor the Archer


*) during a test with the WHM-6D (large laser and a ppc in each arm) i had the strange feeling that the laser was able to hit a target when the PPC did not as well as the PPC was not able to clear an obstacle while the laser also hit the target.... i know they have different locations on the arm, but i wouln't expect that the difference is that huge.

Maybe have to test it with torso weapons like the Battlemaster

Edited by Karl Streiger, 22 January 2016 - 03:22 AM.


#134 Radbane

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Posted 22 January 2016 - 04:02 AM

Weapons in those low-hung arm-hardpoints should have a small damage buff quirk to promote the arms being used for weapons...


My alltime favourite Mech I had big hopes for, but that I suck in though it's commonly called op?
The Timberwolf o.O

Yup, I do bad in it. To be honest I do bad in most Clanmechs, and MWO is the first game where I rather go for IS mechs.

#135 Steinar Bergstol

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Posted 22 January 2016 - 04:04 AM

Atlases. I want to do well in them, I really do, but they feel so sluggish and unresponsive, even compared to King Crabs which I like and do well in. Hell, even with upgraded engines the Atlas _feels_ slower and more like wading through molasses than anything else to me, and as a result I do horribly in them. And then I see good Atlas pilots unleash unholy terror on the opposing team and I conclude that yeah, the problem isn't the mech. The problem is me.

#136 STEF_

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Posted 22 January 2016 - 04:07 AM

View PostBishop Steiner, on 21 January 2016 - 11:33 AM, said:

sad panda stuff

I'm very sad in reading this Bish.

I very like my Whammies. I don't have the MAD so untill now I can say it's the best IS heavy.
Enough tanky, enough speed even with STD, good torso hardpoints, good number of hardpoints
Yes, I tried ppc in the arms, but..... since ppc is a long range, it's better to peek using highmounted one.
Anyway those arm hardpoints are very usefull in brawl situation.


aaaaaaaaaaaaand now it's my sad panda turn: the Victor.
After years, still haven't figured out that thing...... :(
And I'm a brawler.....

#137 -Vompo-

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Posted 22 January 2016 - 04:12 AM

King crab and any light... Well I guess I don't love them but I don't dislike them. There are few others like Victors but with that mech it is more the mech than me sadly.

Actually I do love the locust but I very rarely do anything worthwhile with them so I guess that it my final answer.

#138 patataman

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Posted 22 January 2016 - 05:00 AM

Oh, you guys are going to laugh at me so hard... firestarters and thunderbolts.

The FS, it's good on paper, it's "meta", everyone loves them... well, it's taking me ages to master them. Seriously, i die horribly any time i play with them, lots of sub 100 damage matches and early deaths... a bloody disaster. Last match, half an hour ago, 25 dmg Posted Image before exploding. Fortunately, i had some exp from scouting and finally mastered the S variant, empty mech bays: +1, switching to the K (last one! the nightmare is almost over!). Mastering the 4 commandos, or 7 locusts was far far far easier for me.

The thunderbolt is the only IS heavy i was unable to master. Basically same story as the FS. At one point, i had all the variants, from the phoenix pack and a free one from an event. I managed somehow to get the basic efficiencies for 2, before selling all of them but the phoenix variant. It was pre-quirks, and i should try again... but the love turned into intense hate... i'm not touching them again lol

The funny thing is, i can do well in crappy mechs like vindies Posted Image or panthers Posted Image . I can get several kills, contribute to the team, stay alive, etc... but i can't make these two "meta" mechs work for me.

#139 Templar Dane

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Posted 22 January 2016 - 06:46 AM

The EBJ. Bought it so I could pretend it's a bushwacker. It's shape makes it so easy to hit CT from every angle.......

edit

Oh god how can I forget the vulture? It wasn't spectacular anywhere else, but in this game it feels even worse. I can get more done in a medium mech.

Edited by lordtzar, 22 January 2016 - 06:47 AM.


#140 Bishop Steiner

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Posted 22 January 2016 - 06:47 AM

View PostMeiSooHaityu, on 22 January 2016 - 03:07 AM, said:


Ultra 5s are just one of those weapons that seem to let you down (jam) when you need it the most. I run this in one of my MAD-3Rs
http://mwo.smurfy-net.de/mechlab#i=345&l=2501ac031875d395b00177c8dde8c65cc055972b
It maintains the PPCs and it is good ranged fire.

This of course is my favorite MAD-3R build...
http://mwo.smurfy-ne...b37b862dafd89b2
But sadly no PPCs

I brawl too much to like Gauss, especially in my torso. And I'm that weird person that get's WAY better results with UACs than std 5s.

View Postlordtzar, on 22 January 2016 - 06:46 AM, said:

The EBJ. Bought it so I could pretend it's a bushwacker. It's shape makes it so easy to hit CT from every angle.......

which is exactly what'll probably happen to the Bushwacker, too, sadly...sans the immortal C-XL engine, and amazing hardpoints.....





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