I disagree with any suggestions about moving conquest caps and/or adding hard cover. The strenght of this map is that it is different. A breeze of fresh air. If all maps looked like this, I would be the first to want some smaller, more clustered arena-style map. However, it is exactly opposite, and any attempt to 'fix' polar by making it more like all those other maps is detrimental to overall variety and the game as a whole.
Maaayyyybeee in total comp play this map will be stale. Maybe. I doubt it, but what do I know. I don't care tbh. What I care about is in that non total comp play, i.e. 99% of the time, there is a ton of options to utilise. Any 'good' position I found can be easily made a very bad position if the enemy changes their own position. Very hard, straight impossible for non-comps to be sure about enemy position all the time, you can get jumped almost always and from many places. Flankers can keep themselves invisible to the enemy, who most often can't secure all possible approaches to their position. Long range seem to rule, but all those uphills and downhills allow 'short rangers' to jump them.
This map allows you to improvise a lot. In all those other maps there is 1 or 2 good positions and 1 or 2 ways to flank those positions everybody knows already. Nothing unexpected can happen. Too much boils to having that better high mounted alpha and more precision in aiming pixels, because everything is predictable. On polar there is always a handful approaches to any enemy position, better and worse, simply because there are no big walls and corridors you need to follow.
EDIT:
Ultimatum X, on 22 January 2016 - 05:20 PM, said:
You see, the problem is, there will be always that one thing that will be mathematically and statistically the best for well-trained, flawless-in-every-way players. There will be always that team setup that gives more chance for victory, even if it is by 0,01%. And people who will find it. It's unavoidable. There is a certain skill/knowledge barrier where a game becomes a pro sport, with all evils a pro sport brings. How much diversity and fun to those "middle class" players should we sacrifice to make sure the tournament matches on that one map won't get more stale and predictable than they are on all the other maps?
Edited by Prof RJ Gumby, 22 January 2016 - 05:44 PM.