Yeonne Greene, on 26 January 2016 - 07:09 PM, said:
Which is fine. My point was that the Clan players in the OP's video had to deal with that kind of advantage on the OpFor x8, and they had less-than-ideal tools to do it with. They are going to most certainly play more cautious because they know it's an uneven playing field and they don't really know how to deal with that, or if they even can. The players in the test weren't stupid and they weren't unskilled. If anything, these six matches were just too small of a sample size. There weren't enough trials for Clan players to figure out the best solution to the IS problem and, although the sides switched, they didn't shuffle. Note, best solution does not mean the Clans will win. They might still lose.
What a lousy excuse - THe samplesize is to small, jada jada jada. It is a showcase not an evaluation. And even if you do a larger size of such events, nothing will change. Clans don't have options to chose from, since they are stuck with a set of weapons that perform decent and a bick pack of ****. ER PPC = ********, ERLL vs enemy who can twist = ********, UACs unreliable in best case. SRM Bombs you get decimated before you arrive to unload a more spreading random blob into your enemy.
MischiefSC, on 26 January 2016 - 07:22 PM, said:
BJ3 needs the range and burn time reduction removed. Structure quirks are not a terrible thing, the problem is the ability to plop out 3LPLs of hate in someones face in 0.5 or less and do it at 400-500m.
I'm a fan of structure and mobility quirks. I'd rather all weapon quirks got removed and weapons got balanced.
I don't have an awnser what needs to be done with BJs, but what i can say about them right now they are pretty hard nuts to crack open. PGI will do soemthing i guess in the next patch - what it will be and if it will make the mech solid, quel sera sera.
Edited by Kuritaclan, 26 January 2016 - 07:31 PM.