Cone of Fire mechanic, and aim time system to reduce the effectiveness of an alpha's Pinpointness.
Chain fire is PP, and it should increase with every weapon fired.
Not unlike every shooter game ever that uses a CoF style mechanic, some are more pronounced then others, but it just serves to make the game skillbased with a small bit of RNG and trigger control ability.
One of the most fun mods was Project Reality, and that game actually had pretty high inaccuracy on weapons and long aim times on the guns, it made it fun because you didnt die instantly and you kinda felt like you were actually in a fire fight. It gave that adrenaline rush, sorta OH **** feeling, when being shot at.
MWO needs that kind of feeling. Right now, MWO's only feeling is that feeling you get when your walking down a dark alley and a Terrorist with an AK47 steps out from behind a garbage can and you hear the hammer rack and just know your ******* dead and there isnt **** you can do about it....
Its sad when im walking around that battlegrounds and my max armored warhawk cant take more then like 3shots from the AI before its completely cored out. I can twist all I want, but in the end, the mech gets wrecked. THen, given the RoF on weapons and the ability to rapidly fire everything, you cant do anything but dive for cover as slow as you can and try to poke out somewhere else, where the AI will simply turn and blow your face off....
Edited by LordKnightFandragon, 25 January 2016 - 11:13 PM.