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If Both Factions Are Intended To Be "balanced" Should Clan Mechs Cost So Much?

BattleMechs General Gameplay

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#41 Ultimax

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Posted 26 January 2016 - 08:37 PM

View PostRagingdemon, on 26 January 2016 - 04:05 PM, said:

Just did on my Dragon total cost 8mill rounded down compaired to 12 mill mad dog, next person in line?



Liar.


Posted Image


Posted Image

Edited by Ultimatum X, 26 January 2016 - 08:40 PM.


#42 sycocys

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Posted 26 January 2016 - 08:42 PM

Solution - support the game and buy your friends the IIC pack.

#43 Lightfoot

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Posted 26 January 2016 - 08:48 PM

The prices are about the same once you add endo steel, XL Engines, DHS, and Ferro Fibrous armor. The weapon prices are about the same.

#44 Y E O N N E

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Posted 26 January 2016 - 09:12 PM

Except dat LB-20X. 1.2 million C-bills of mediocrity!

#45 Mech Jager

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Posted 26 January 2016 - 09:24 PM

You can always buy a $20 dollar pack and get three variants. The Marauder comes with an 300XL engine. This is cheap compared to grinding. The premium time is worth it for new accounts.

Whether it is Cbills or real cash do not buy BAD mechs, either clan or IS. META or at least decent builds with upgrades print cbills, gxp and xp.

The biggest factor for cost savings on clan mechs is the fact that decent builds are swappable for the most part and make leveling a ton easier. It also helps in making a good drop deck quickly. Some IS mech are buy 3 throw away 2. Also the clan ERmlas makes the worst clan mechs more useable than the worst IS mechs, especially for newer players who do not know how to push and survive.

I do think the upgrades being optional and some of the stock builds being below playable is extremely misleading for new players especially when they may be super cheap. (Lights with std engines - prime example)

#46 LordNothing

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Posted 27 January 2016 - 03:21 AM

View PostEl Bandito, on 26 January 2016 - 07:09 PM, said:


You can just sell two out of three Clan variants in most cases since due to omnipod system single variant can basically have all the weapons it needs. You can't sell IS variants as easily since they are unique from each other. So in the end the prices are the same.


Also, CLAN BATTLEMECHS--which can be configured just like IS battlemechs.


i have managed to master one of every clan omni (i actually mastered 3 each but i still own at least one). very few have options as far as the ct goes (beyond quirks). the timby gives you the widest range of options, but i only ended up with 2 of those, everything else is pretty much one shot. the only clan mechs i dont have are the iic orion and highlander. resale value was rather good, you could usually pick up an is mech one weight class inferior with the funds from selling a clan mech. clan battlemechs feel very close to the cost of is mechs, but some things are a little bit more expensive, like engines.

on the is side i still have a long way to go. i have maybe a dozen more chassis types to buy, and i need 3 each. many of the ones i dont have are on sale right now. i really dont want to throw pgi another $7 for bays. i might clear some but the game is starting to wear on me, i have a feeling if i take a couple months off the remaining mechs will double and i will never finish this game.

#47 Widowmaker1981

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Posted 27 January 2016 - 05:07 AM

View PostN0MAD, on 26 January 2016 - 04:20 PM, said:

Sure but if you are trying to Master 3 chassis it ends up much more expensive for the Clans, you can use that same XL and equipment on the 3 IS chassis to master but you need to buy 3 very expensive clan mechs to do the same, instead of you know 1 engine and 3 cheap chassis. That expensive engine can then be re used with your next set of chassis you want to master, but with clans its another 3 expensive mechs.
So over all Clans can be much more expensive to master.


Later, it wont matter because save times are so disgustingly long that swapping anything between matches is too much of a chore, so you need engines and modules for every single mech you want to use. Its literally 2 minutes+ saving time now... am on the LONG mission to buy 60ish seismics and rader derps now :/

#48 Lykaon

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Posted 27 January 2016 - 07:40 AM

View PostRagingdemon, on 26 January 2016 - 04:05 PM, said:

Just did on my Dragon total cost 8mill rounded down compaired to 12 mill mad dog, next person in line?



That Dragon will only ever have hardpoints in the places they are and equiped as it is.

A Clan Omnimech has a core (CT) and then everything else is interchangable.

Need a laser boat...switch pods
Need a missile boat..switch the pods
Want ballistics switch the pods

Want a lasr boat a missile boat and a ballistics platform fully mastered...pilot an omni mech.

Need to do the same as an Inner Sphere pilot.

Need a missile chassis plus two others on that chassis to master the one I want
Need a laser boat plus two others so I can get mastery
Need a ballisitcs platform + 2 more to gain mastery on the one I want

Worst case scenario for a clanner is 3 chassis 3 or 4 sets of arm and torso pods

Worst case of a sphereoid...nine mechs that will need DHS maybe XLs and endo steel as well plus the XP grind on all NINE mechs.

It's cheaper to use the more costly clan mechs in the big picture.

Edited by Lykaon, 27 January 2016 - 07:40 AM.


#49 KahnWongFuChung

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Posted 27 January 2016 - 07:49 AM

The truth is OP from my point of view when PGI nerfed and neutered the clan mechs they ruined them I was having fun in my timberwolf and was going to buy a clan pack then they totally (screwed) up the clan mechs and I said why buy anything from PGI when they just turn around and destroy my fun?

Edited by KahnWongFuChung, 27 January 2016 - 07:49 AM.


#50 DivineEvil

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Posted 27 January 2016 - 07:56 AM

View PostKahnWongFuChung, on 27 January 2016 - 07:49 AM, said:

The truth is OP from my point of view when PGI nerfed and neutered the clan mechs they ruined them I was having fun in my timberwolf and was going to buy a clan pack then they totally (screwed) up the clan mechs and I said why buy anything from PGI when they just turn around and destroy my fun?
Balance?

#51 KahnWongFuChung

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Posted 27 January 2016 - 08:11 AM

Balance?

Your funny PGI should have stuck to BattleTech Lore if they wanted to represent it in there game name.In lore Clan mechs where face wreckers like when PGI first introduced the Timberwolf and it wrecked face.

In lore it took 3-5 IS mechs to bring down a Clan heavy or assault mech and pilot.Now a lowly spider or some crappy IS light can solo and kill any Clan mechs its just stupid thinking on PGI's part.

All clan mechs need to go back to being as tough as it gets in MWO let the IS cry like baby's they did in lore until they out massed produced the clan in mechs (5 to 1) then they turned the tide of war and drove the clans back.

America won WW2 buy out producing they enemy's just like the InnerSpere did to the clans but the German planes tanks etc. wrecked face until they were outnumbered in WW2.

So PGI make the clan mechs tough again just like the timberwolf was when released and I will think about buying something from you again.

Edited by KahnWongFuChung, 27 January 2016 - 08:12 AM.


#52 Sandpit

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Posted 27 January 2016 - 08:15 AM

They are balanced, this doesn't mean they aren't more advanced.

Smaller XL engines
smaller weapon crit spaces
better range
better speed and mobility in comparison on average

That's actually what your'e paying for when it comes to clan tech if you want to get technical. Clans have more than enough advantage tech wise to offset the "imbalance" of higher cost.

#53 InspectorG

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Posted 27 January 2016 - 08:17 AM

View PostRagingdemon, on 26 January 2016 - 04:19 PM, said:

Why do I have to keep saying it. New player accessibility.



Wrong argument.

New players will get accessibility to optimized Trial mechs (Clan) fairly soon.

IS and Clan costs are about the same, even better for IS because Clan tech is better. Smaller DHS/FERRO/ENDO.
IS gets better quirks.

Unless you want to break down price parity on a chassis-by-chassis, build-by-build basis, they are about even.

#54 InspectorG

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Posted 27 January 2016 - 08:20 AM

View PostYeonne Greene, on 26 January 2016 - 09:12 PM, said:

Except dat LB-20X. 1.2 million C-bills of mediocrity!


Very generous calling it mediocre.

#55 Khobai

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Posted 27 January 2016 - 08:28 AM

Quote

IS and Clan costs are about the same, even better for IS because Clan tech is better. Smaller DHS/FERRO/ENDO.
IS gets better quirks.


No its definitely better for IS. Clan ERLL only has a 10% range advantage over the ISERLL. But some IS quirks give a 25% range advantage to the ISERLL!!!

Thats a full 15% more range than whats actually needed to balance the two weapons. Thats how stupidly unbalanced the IS quirks are.

Not to mention an IS mech with a stupidly powerful 25% range advantage should cost WAY more cbills than any clan mech.

Edited by Khobai, 27 January 2016 - 08:29 AM.


#56 Sandpit

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Posted 27 January 2016 - 08:49 AM

View PostKhobai, on 27 January 2016 - 08:28 AM, said:


No its definitely better for IS. Clan ERLL only has a 10% range advantage over the ISERLL. But some IS quirks give a 25% range advantage to the ISERLL!!!

Thats a full 15% more range than whats actually needed to balance the two weapons. Thats how stupidly unbalanced the IS quirks are.

Not to mention an IS mech with a stupidly powerful 25% range advantage should cost WAY more cbills than any clan mech.

Your'e conveniently forgetting all the UACs, LBX, Streaks, ER lasers outside of Larges (you know, those pesky medium lasers that have the same ranges as IS regular large lasers?), smaller DHS, advanced targeting computers

If you're going to start listing "advantages" of IS tech, at least let's paint a clear picture of ALL the tech available.

Especially when you start talking ranges about things like ER lasers. ER Mediums are effectively 1 ton IS large lasers. 3 ER meds for 3 tons and 3 slots outperforms 1 IS LL in almost every situation.

So again, lets not paint this picture of "poor clan tech"

#57 Darlith

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Posted 27 January 2016 - 08:50 AM

View PostN0MAD, on 26 January 2016 - 04:33 PM, said:

Drop decks..
Mastered drop decks right?
IS.. 12 cheap Chassis + 4 engines + 4 sets equipment.. plus if you want to nit pick, there is also the $ return on selling the 4 engines and sets of equipment you just pulled out.
Clan...12 expensive mechs..+ cost of equipment, unless you are going to run a stock loadout...yes some $ return here also
Guess wich would be cheaper?


Or you could not run 4 seperate chassis in your drop deck and get the cost down. My clan account, which by the way didn't feel so arduous getting the chassis for the deck, runs stormcrows and hellbringers in it, so I bought 6 mechs total. This account is usually my IS account when I'm not goofing around trying to get some quick mech bays, and does use 4 seperate chassis but that is by choice and the fact that I had a ton of mechs to choose from when faction/community warfare came out.

Everytime I see someone quote "New player experience" with this sort of thing I am reminded of politicians yelling "For the children" to get their agenda across. However in this case I'm not convinced a new player's ability to create a CW drop deck should be part of reasoning for mech costs, by the time a new player is ready for CW they need to have spent a good deal of time playing the game.

#58 Lightfoot

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Posted 27 January 2016 - 09:53 AM

View PostYeonne Greene, on 26 January 2016 - 09:12 PM, said:

Except dat LB-20X. 1.2 million C-bills of mediocrity!

For the first few months the LB-20X was awesome. Anything with an orange CT internal was a one shot kill almost. Then they nerfed it's crit chances I guess and it's no better than an AC20 on internals now, however the AC20 does massive armor damage and the LB-20X does half damage or less to armor depending on range. Way to FUBAR a great weapon from Battle Tech. So strange that MWO seeks to limit gameplay diversity in this way. They are not saving player's mechs, they just carry something vanilla that works better for the most part, they are just creating a more boring game.

Edited by Lightfoot, 27 January 2016 - 09:58 AM.


#59 CygnusX7

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Posted 27 January 2016 - 10:08 AM

New player experience?
What about cadet bonuses and training bonuses.

I think that contributes plenty to the new player experience.

Besides it's the same for everyone and has been for a loong time. Should the game change just for you and your 5 friends?

#60 AssaultPig

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Posted 27 January 2016 - 10:16 AM

it is kinda silly how expensive clan weapons are compared to IS; that's something that imo ought to be changed (1.2mil for one ballistic, lol)





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