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Lrm Boats Are Breaking This Game


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#1 surgetank

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Posted 27 January 2016 - 02:27 PM

The time has come for lrm mechs to be nerfed as its spoiling any one to one battles. take Polar map as a example its a pure Lrm map which is a shame as it could be a great map but as it stands you have little change of a good brawl due to never getting close. ok you say use ECM and AMS but its no use against so many lrms boats i was on the map the other day and the opposing team had 4 lrm boats and just about killed all my team.This is not fun anymore.

#2 Pathos

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Posted 27 January 2016 - 02:29 PM

Personally, I'm yet to have an issue with LRMs on that map, or any for that matter. (With the exception of those LRM turrets when we had those stupid things in Assault mode). As such, I have to disagree.

#3 -Vompo-

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Posted 27 January 2016 - 02:30 PM

Let lrms have one map where they can do something useful. They are generally considered waste of tonnage competing with machineguns and flamers for the title for worse weapon in game.

Ok maybe they are not quite that bad but they are hardly something to fear.

Edited by VompoVompatti, 27 January 2016 - 02:33 PM.


#4 cSand

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Posted 27 January 2016 - 02:31 PM

I think LRMs are in a good spot.

I would like to see the 6x lrm 5 go away though, because constantly firing lrms is stupid. Give all LRMs packs the same cooldown and reload as the rest of the LRMs, or give ghost heat on LRM 5s :D

PGI need to encourage LRM players to carrying bigger stacks rather than constantly streaming out 5 packs (as hilarious as that is)

#5 Alan Davion

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Posted 27 January 2016 - 02:32 PM

I'm with Pathos.

The only thing breaking the game right now is the ridiculous laser meta spam. With Laser/Gauss or Laser/AC coming next. LRMs are only really used anymore in tiers 4 and 5. Tier 3 might have some here or there, but tier 1 and 2 you will not see LRMs at all, I guarantee it.

You want to advocate for change, then advocate to stop the laser spam. Advocate for a lower heat capacity across the board.

#6 InspectorG

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Posted 27 January 2016 - 02:34 PM

View Postsurgetank, on 27 January 2016 - 02:27 PM, said:

The time has come for lrm mechs to be nerfed as its spoiling any one to one battles. take Polar map as a example its a pure Lrm map which is a shame as it could be a great map but as it stands you have little change of a good brawl due to never getting close. ok you say use ECM and AMS but its no use against so many lrms boats i was on the map the other day and the opposing team had 4 lrm boats and just about killed all my team.This is not fun anymore.


2 years too late.

Anyhow, if you constantly die from LRMs, you need to check your piloting skill/habits. Not trying to be negative, but, LRMs are the easiest weapon to counter.

Polar, is the only LRM 'problem' map.

The rest have plenty of cover.

Do you always move near cover? Do you run off alone? Do you lag behind? When you get LRM'd do you twist damage?
Do you look for spotters?
Do you have the right engine for your mech?

And is your build optimal as far as meta is concerned?

All of the above affect LRM 'defense'.

#7 Pathos

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Posted 27 January 2016 - 02:34 PM

I can agree somewhat with what you've said cSand. From the logical and realistic standpoint (not that it really matters in a game about stompy robots), the quicker cooldown period does make sense for smaller LRM packs. Reloading 5 missiles would take less time than 10,15,20...

#8 InspectorG

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Posted 27 January 2016 - 02:36 PM

View PostAlan Davion, on 27 January 2016 - 02:32 PM, said:

I'm with Pathos.

The only thing breaking the game right now is the ridiculous laser meta spam. With Laser/Gauss or Laser/AC coming next. LRMs are only really used anymore in tiers 4 and 5. Tier 3 might have some here or there, but tier 1 and 2 you will not see LRMs at all, I guarantee it.

You want to advocate for change, then advocate to stop the laser spam. Advocate for a lower heat capacity across the board.


Mainly agree.

But its just how to nerf lazors that is the question.

BT had a hard 30 cap. MWO wont do that. So...

#9 Felicitatem Parco

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Posted 27 January 2016 - 02:36 PM

LRMs are not breaking the game.

#10 cSand

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Posted 27 January 2016 - 02:39 PM

View PostPathos, on 27 January 2016 - 02:34 PM, said:

I can agree somewhat with what you've said cSand. From the logical and realistic standpoint (not that it really matters in a game about stompy robots), the quicker cooldown period does make sense for smaller LRM packs. Reloading 5 missiles would take less time than 10,15,20...


I suppose, but I would say, since the LRM10 takes up more spots, part of that space would be a large reload-elevator or w/e you wanna call it :P But the mechanism is the same, so a LRM 5 fits in 5 missiles in it's loader, and LRM 20 fits in 20 missiles cause it's bigger, but the actual loading into the rack takes the same amount of time.... did I make any sense there? lol

View PostProsperity Park, on 27 January 2016 - 02:36 PM, said:

LRMs are not breaking the game.


No, but he has a good point about when you get into a close battle with someone and can't even enjoy the duel, cause 4 other guys on your opponent's team are doing all the work for him.

#11 xXBagheeraXx

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Posted 27 January 2016 - 02:39 PM

View PostcSand, on 27 January 2016 - 02:31 PM, said:

I think LRMs are in a good spot.

I would like to see the 6x lrm 5 go away though, because constantly firing lrms is stupid. Give all LRMs packs the same cooldown and reload as the rest of the LRMs, or give ghost heat on LRM 5s Posted Image

PGI need to encourage LRM players to carrying bigger stacks rather than constantly streaming out 5 packs (as hilarious as that is)


They have ghost heat, thats why they are chained.

Honestly they should invert the rate of fire. make 20s fire the fastest since you are paying for all that tonnage.

#12 Mcgral18

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Posted 27 January 2016 - 02:39 PM

LRMs: The Weapon System that relies on your target being Bad

#13 LordNothing

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Posted 27 January 2016 - 02:39 PM

game needs a tutorial on lrm avoidance. should cover things like getting out of rain, looking for spotters and shooting uavs. also movement under fire. you have to go from point a to point b while a couple lrm30 catapults bomb you the whole way. idea is find a path under cover to minimize damage. some people still dont get that simple, smart manuvering can keep you from getting lermed to death.

Edited by LordNothing, 27 January 2016 - 02:40 PM.


#14 Mussie076

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Posted 27 January 2016 - 02:40 PM

If LRM's are so devastating then make a boat...

#15 KahnWongFuChung

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Posted 27 January 2016 - 02:41 PM

Sorry OP but I disagree LRM'S are fine learn to avoid then with terrain. But I will agree the LRM damage animations hitting your cockpit screen is way to much and that needs to be nerfed by 50% along with the damage shake you get by a LRM volley hitting you.

Also I would say all weapon damage animations need backed off 25-50% overall or reduce the time the weapons animation plays when weapons are fired by 25-50% overall.

Edited by KahnWongFuChung, 27 January 2016 - 02:41 PM.


#16 cSand

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Posted 27 January 2016 - 02:41 PM

View PostMcgral18, on 27 January 2016 - 02:39 PM, said:

LRMs: The Weapon System that relies on your target being Bad


lol, as if you've never been caught with your pants down and LRM'd to death.

#17 Andi Nagasia

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Posted 27 January 2016 - 02:41 PM

so LRMs are Ruining the Game not the 30-60 Pinpoint Damage from Lasers?
Posted Image

Question? do you bring ECM/AMS? if you dont than you have no Right to Say LRMs need a Nerf,

#18 nitra

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Posted 27 January 2016 - 02:43 PM

Solution for LRM Boats :






1. SHOOOT THE ***** HUFFIN UAVS !!!!!!!!!!!!!!!!!

i dont know how many games i play where i see lrm rain and when looking up in the sky there is 2 sometimes 3 enemy uavs.
so look out for em shoot em down call em out . save some armor with less lrm spam ...

2. KILL DA SPOTTER

yeah while your out there peeking and poking, sweep your rear and flanks from time to time that raven jenner cheetah adder kit fox you caught a glimpse of is either narcing your team or tagging . call him out and get rid of him .


with 1 and 2 taking care of. your 3rd option of taking cover will minimize the amount of damage you take from lrms in a match

trust me works.

and oh yeah ...



SHOOT THE UAVS FOR CRYING OUT LOUD !!!

Edited by nitra, 27 January 2016 - 02:56 PM.


#19 Alan Davion

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Posted 27 January 2016 - 02:43 PM

View PostAndi Nagasia, on 27 January 2016 - 02:41 PM, said:

so LRMs are Ruining the Game not the 30-60 Pinpoint Damage from Lasers?
Posted Image

Question? do you bring ECM/AMS? if you dont than you have no Right to Say LRMs need a Nerf,


Hear hear, this man has it nailed.

#20 Pathos

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Posted 27 January 2016 - 02:43 PM

View PostcSand, on 27 January 2016 - 02:39 PM, said:


I suppose, but I would say, since the LRM10 takes up more spots, part of that space would be a large reload-elevator or w/e you wanna call it Posted Image But the mechanism is the same, so a LRM 5 fits in 5 missiles in it's loader, and LRM 20 fits in 20 missiles cause it's bigger, but the actual loading into the rack takes the same amount of time.... did I make any sense there? lol



No, but he has a good point about when you get into a close battle with someone and can't even enjoy the duel, cause 4 other guys on your opponent's team are doing all the work for him.


Valid counterpoint.


View PostKahnWongFuChung, on 27 January 2016 - 02:41 PM, said:

Sorry OP but I disagree LRM'S are fine learn to avoid then with terrain. But I will agree the LRM damage animations hitting your cockpit screen is way to much and that needs to be nerfed by 50% along with the damage shake you get by a LRM volley hitting you.

Also I would say all weapon damage animations need backed off 25-50% overall or reduce the time the weapons animation plays when weapons are fired by 25-50% overall.


They also need to add screen shake to getting hit from an AC/20, or the equivalent 4 AC5s.





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