Lrm Boats Are Breaking This Game
#1
Posted 27 January 2016 - 02:27 PM
#2
Posted 27 January 2016 - 02:29 PM
#3
Posted 27 January 2016 - 02:30 PM
Ok maybe they are not quite that bad but they are hardly something to fear.
Edited by VompoVompatti, 27 January 2016 - 02:33 PM.
#4
Posted 27 January 2016 - 02:31 PM
I would like to see the 6x lrm 5 go away though, because constantly firing lrms is stupid. Give all LRMs packs the same cooldown and reload as the rest of the LRMs, or give ghost heat on LRM 5s
PGI need to encourage LRM players to carrying bigger stacks rather than constantly streaming out 5 packs (as hilarious as that is)
#5
Posted 27 January 2016 - 02:32 PM
The only thing breaking the game right now is the ridiculous laser meta spam. With Laser/Gauss or Laser/AC coming next. LRMs are only really used anymore in tiers 4 and 5. Tier 3 might have some here or there, but tier 1 and 2 you will not see LRMs at all, I guarantee it.
You want to advocate for change, then advocate to stop the laser spam. Advocate for a lower heat capacity across the board.
#6
Posted 27 January 2016 - 02:34 PM
surgetank, on 27 January 2016 - 02:27 PM, said:
2 years too late.
Anyhow, if you constantly die from LRMs, you need to check your piloting skill/habits. Not trying to be negative, but, LRMs are the easiest weapon to counter.
Polar, is the only LRM 'problem' map.
The rest have plenty of cover.
Do you always move near cover? Do you run off alone? Do you lag behind? When you get LRM'd do you twist damage?
Do you look for spotters?
Do you have the right engine for your mech?
And is your build optimal as far as meta is concerned?
All of the above affect LRM 'defense'.
#7
Posted 27 January 2016 - 02:34 PM
#8
Posted 27 January 2016 - 02:36 PM
Alan Davion, on 27 January 2016 - 02:32 PM, said:
The only thing breaking the game right now is the ridiculous laser meta spam. With Laser/Gauss or Laser/AC coming next. LRMs are only really used anymore in tiers 4 and 5. Tier 3 might have some here or there, but tier 1 and 2 you will not see LRMs at all, I guarantee it.
You want to advocate for change, then advocate to stop the laser spam. Advocate for a lower heat capacity across the board.
Mainly agree.
But its just how to nerf lazors that is the question.
BT had a hard 30 cap. MWO wont do that. So...
#9
Posted 27 January 2016 - 02:36 PM
#10
Posted 27 January 2016 - 02:39 PM
Pathos, on 27 January 2016 - 02:34 PM, said:
I suppose, but I would say, since the LRM10 takes up more spots, part of that space would be a large reload-elevator or w/e you wanna call it
Prosperity Park, on 27 January 2016 - 02:36 PM, said:
No, but he has a good point about when you get into a close battle with someone and can't even enjoy the duel, cause 4 other guys on your opponent's team are doing all the work for him.
#11
Posted 27 January 2016 - 02:39 PM
cSand, on 27 January 2016 - 02:31 PM, said:
I would like to see the 6x lrm 5 go away though, because constantly firing lrms is stupid. Give all LRMs packs the same cooldown and reload as the rest of the LRMs, or give ghost heat on LRM 5s
PGI need to encourage LRM players to carrying bigger stacks rather than constantly streaming out 5 packs (as hilarious as that is)
They have ghost heat, thats why they are chained.
Honestly they should invert the rate of fire. make 20s fire the fastest since you are paying for all that tonnage.
#12
Posted 27 January 2016 - 02:39 PM
#13
Posted 27 January 2016 - 02:39 PM
Edited by LordNothing, 27 January 2016 - 02:40 PM.
#14
Posted 27 January 2016 - 02:40 PM
#15
Posted 27 January 2016 - 02:41 PM
Also I would say all weapon damage animations need backed off 25-50% overall or reduce the time the weapons animation plays when weapons are fired by 25-50% overall.
Edited by KahnWongFuChung, 27 January 2016 - 02:41 PM.
#18
Posted 27 January 2016 - 02:43 PM
1. SHOOOT THE ***** HUFFIN UAVS !!!!!!!!!!!!!!!!!
i dont know how many games i play where i see lrm rain and when looking up in the sky there is 2 sometimes 3 enemy uavs.
so look out for em shoot em down call em out . save some armor with less lrm spam ...
2. KILL DA SPOTTER
yeah while your out there peeking and poking, sweep your rear and flanks from time to time that raven jenner cheetah adder kit fox you caught a glimpse of is either narcing your team or tagging . call him out and get rid of him .
with 1 and 2 taking care of. your 3rd option of taking cover will minimize the amount of damage you take from lrms in a match
trust me works.
and oh yeah ...
SHOOT THE UAVS FOR CRYING OUT LOUD !!!
Edited by nitra, 27 January 2016 - 02:56 PM.
#20
Posted 27 January 2016 - 02:43 PM
cSand, on 27 January 2016 - 02:39 PM, said:
I suppose, but I would say, since the LRM10 takes up more spots, part of that space would be a large reload-elevator or w/e you wanna call it
No, but he has a good point about when you get into a close battle with someone and can't even enjoy the duel, cause 4 other guys on your opponent's team are doing all the work for him.
Valid counterpoint.
KahnWongFuChung, on 27 January 2016 - 02:41 PM, said:
Also I would say all weapon damage animations need backed off 25-50% overall or reduce the time the weapons animation plays when weapons are fired by 25-50% overall.
They also need to add screen shake to getting hit from an AC/20, or the equivalent 4 AC5s.
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