


Early Kodiak Hitbox And Build Speculation
#61
Posted 02 February 2016 - 04:06 PM

#62
Posted 02 February 2016 - 10:20 PM
FupDup, on 02 February 2016 - 09:23 AM, said:
The most you could hope to do with them is skewer a human or something.
I do not think so in my humble opinion. It won't break on combat, nearly all mechs can do melee on a basic level even if they do not have a battle claw / sword / axe. It'll probably do normal "punch" damage instead of you bashing the enemy with your medium laser barrels...
Much like how the stone rhino has reinforced barrels that protect the arm lasers from melee damage from using them as battering rams- even though game wise this does nothing.
#63
Posted 02 February 2016 - 10:29 PM
Hit the Deck, on 02 February 2016 - 04:06 PM, said:

pew pew is fine. but if they are going of the variants by canon and not made up (as all variants hold tech in timeline) we got this...
1] 9E, 1B, 2M
2] 4E, 1B, 1M, 4 jj
3] 4E, 2B
4] 4E, 1B, 2M
5] 11E, 1B
total:
1) 12
2) 6 (+4 jj)
3) 6
4) 7
5) 12
Unknown hero] 7 (+MASC)
So 2, 3, 4, and the hero are short on hardpoints by a lot. by 50% or so.
2 and hero has a trade out (JJ, MASC) while 4 has a lil bit more hardpoints.
So if we increase hardpoints by a minor 2 or so... we may get...
2) +2B
3) +2B
4) +2M
However.. that's still short... we could push it to +4...
2) +2B, +2E
3) +4B
4) +4M
Also these variants will be quirked the most. I can't say for the kodiak hero as it has 7 max already and is a PGI make up. So we can't give it a hardpoint inflation and maybe +2 is okay as it is.
Kodiak 3 has side torso ballistics- one on each side. Stock it's twin LBX 20's. so there, you got a ballistic monster.
Kodiak 4 has missile arms. can cram LRM's or SRM's there.
Kodiak 5 is... more energy than normal....
BUT.... this pack will only hold 3 kodiaks + hero... so which one out of 1 to 5 may vary.
#65
Posted 03 February 2016 - 12:12 AM
Bishop Steiner, on 02 February 2016 - 10:39 PM, said:
The early adopters (in terms of extra mech) never happened for the whole singular mech packs (urbanmech, marauder, archer, rifleman, kodiak, warhammer, etc). But clan wave IV will most likely have it... hopefully.
I mean it's their main excuse for us having no screenshots before hand of what it looks like in game.
#66
Posted 03 February 2016 - 01:10 AM
I need Dakka. Laserbarf on everything is boring, and all Omnimechs do well is laserbarf (not including the Whale ofc, but that is dead to me).
Edited by Widowmaker1981, 03 February 2016 - 01:26 AM.
#68
Posted 03 February 2016 - 02:02 AM
Nightshade24, on 02 February 2016 - 10:29 PM, said:
BUT.... this pack will only hold 3 kodiaks + hero... so which one out of 1 to 5 may vary.
My guess:
- KDK (O)
- KDK-2 because of JJs
- KDK-3 (could also get KDK-5 but let's hope not!)
- Hero
- 2x cLB20-X with 5t ammo
- 3x SRM6+A with 3t ammo
- XL395 (68.8 kph), MASC (94.26 kph), 11x DHS, -0.5 armor
- 76 burst damage!
Edited by Hit the Deck, 03 February 2016 - 02:11 AM.
#69
Posted 03 February 2016 - 02:13 AM
Widowmaker1981, on 03 February 2016 - 01:10 AM, said:
I need Dakka. Laserbarf on everything is boring, and all Omnimechs do well is laserbarf (not including the Whale ofc, but that is dead to me).
Would still need some hardpoint inflation. The 3 only has 2 ballistics. Now if that got bumped up to 4....
#70
Posted 03 February 2016 - 02:23 AM
i'm calling DOA. you'll see

(╯°□°)╯︵ ┻━┻
Bishop Steiner, on 02 February 2016 - 09:05 AM, said:

just because it had to be done
This pic shows everything that is wrong with this game.... old TT men trying to paint everything like 70s-80s. including colors and balance rules.
I'm glad we don't have that kinda pink color in game.... thank god.

#71
Posted 03 February 2016 - 02:39 AM
dario03, on 03 February 2016 - 02:13 AM, said:
I seriously doubt they would release a 100 ton mech without JJs or MASC and only 6 hardpoints, so it would be basically guaranteed inflation, and the ballistic ports make much more sense for that than the E ports - both for variant differentiation and because LBX20s are massive guns and ERMLs are small.. If they release the KDK-3 im pretty certain it would get 2B per ST at least.
#72
Posted 03 February 2016 - 05:47 AM
Navid A1, on 03 February 2016 - 02:23 AM, said:
i'm calling DOA. you'll see

(╯°□°)╯︵ ┻━┻
This pic shows everything that is wrong with this game.... old TT men trying to paint everything like 70s-80s. including colors and balance rules.
I'm glad we don't have that kinda pink color in game.... thank god.

Grumble grumble grumble... No fun for anyone.. Grumble grumble.
#73
Posted 03 February 2016 - 05:58 AM
Navid A1, on 03 February 2016 - 02:23 AM, said:
i'm calling DOA. you'll see

(╯°□°)╯︵ ┻━┻
This pic shows everything that is wrong with this game.... old TT men trying to paint everything like 70s-80s. including colors and balance rules.
I'm glad we don't have that kinda pink color in game.... thank god.

You obviously have not seen my WHM-6R(S)....................... it's pinker.

#74
Posted 03 February 2016 - 06:35 AM
Hit the Deck, on 03 February 2016 - 02:02 AM, said:
- KDK (O)
- KDK-2 because of JJs
- KDK-3 (could also get KDK-5 but let's hope not!)
- Hero
- 2x cLB20-X with 5t ammo
- 3x SRM6+A with 3t ammo
- XL395 (68.8 kph), MASC (94.26 kph), 11x DHS, -0.5 armor
- 76 burst damage!
Well, it's going to be KDK-1 (S) and not (O), O implies it's part of the Origins packages, (S) implies it's a special mech- atm basically all steam mechs and 1 package tier mechs.
another thing about hero is...
well, on paper, 4 energy will be a must. it's like the bear (don't kill me) minimal. There is 3 more hardpoints remaining... 1 ballistic and 2 missile is stupid- that is like the default but with MASC and less energy....
2 ballistic 1 missile makes it hard to reliably use the ballistics...
3 missiles makes it something semi unique (each arm, side torso).
Maybe...
No idea to be honest... russ keeps mentioning it's a good brawler so It may have a ballistic... maybe a ballistic each torso with an SRM in one.
#75
Posted 03 February 2016 - 07:30 AM
As far as I know, we can't fit 2 LBX20 in one side torso. Or will it have a ballistic slot on the left torso as well? Never seen a Kodiak depicted with multiple ballistic slots.
I really hope we get the Kodiak 3. Maybe it will be the +30% c-bill variant. Oh how I would love the sh*t out of it. Wouldn't feel the need to play anything else ever again.

#76
Posted 03 February 2016 - 07:45 AM
Wrathful Scythe, on 03 February 2016 - 07:30 AM, said:
As far as I know, we can't fit 2 LBX20 in one side torso. Or will it have a ballistic slot on the left torso as well? Never seen a Kodiak depicted with multiple ballistic slots.
I really hope we get the Kodiak 3. Maybe it will be the +30% c-bill variant. Oh how I would love the sh*t out of it. Wouldn't feel the need to play anything else ever again.

1 per ST, there is no other way it can fit - each arm has 8 slots due to having hands and the LBX20 is 9 slots.
#77
Posted 03 February 2016 - 07:49 AM
#78
Posted 03 February 2016 - 07:49 AM
Edited by MeiSooHaityu, 03 February 2016 - 07:53 AM.
#79
Posted 03 February 2016 - 07:50 AM
The mech screams brawler, though. The Kodiak 1's loadout, while over the top, is very close to something usable. I might just go ahead and kick out the ERLLas, swap the 8 ERMLas for 6 MPlas, 2x SSRM6 converted to 2x SRM6, endo to standard, and downgrading that engine to 380 or possibly a 360. Should be able to properly ammo it up and get enough heat sinks in there to make the mech function, as those are the two big problems in the stock configuration. Still manages a 92(112) alpha, too.
4 Weapon Groups, but I'm used to juggling that many. Left arm, Right arm, Right torso, Left torso. Ezpz.
Edited by Pariah Devalis, 03 February 2016 - 07:53 AM.
#80
Posted 03 February 2016 - 07:52 AM
LegendaryArticuno, on 03 February 2016 - 07:49 AM, said:
Well, yes. LBX autocannons suck massively, so of course no one (in their right mind) is going to use them.
Maybe if PGI buff the dmg per pellet so they actually do more dmg than normal ACs up close they wouldnt suck, but as it is? terribad. Crit seeking isnt a thing, however much Russ thinks it is.
(Components have 10 health and if a crit is rolled the component is random. With 'crit seeking' weapons like the LBX and MG they are doing 1 or less dmg at a time to these components, and invariably the hit location gets completely destroyed before any components actually get hit enough times to break - whereas weapons that do 10+ dmg in discreet chunks (PPCs, AC10+, Gauss), if they roll a crit they instantly break whatever component it was, making those weapons the TRUE crit weapons. Shame Russ doesn't seem to realise that, since its his game...)
Edited by Widowmaker1981, 03 February 2016 - 07:57 AM.
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