I wish I didn't have to do this, but some people need a little ... help...
washout, on 04 February 2016 - 12:15 PM, said:
Triple AC/5 with 5 tons of ammo and 6 small lasers. This build is a super fun chainsaw and if something thinks it can get in close you melt their face off while they get crazy screen shake.
EBJ-A
Why AC/5? There is literally no reason. UAC/5 is better in every conceivable manner.
DisDrak, on 04 February 2016 - 01:01 PM, said:
EBJ-A I also have a machine gun
Is that even a serious suggestion?
Requires three weapon groups which is awkward for new players. The MGs are hitscan super close range, the SRMs require lead time, and the cLPL is suited to somewhat long range. None of these weapons complement each other. The build is also mostly ammo-dependent.
ThisCoolDude, on 04 February 2016 - 01:13 PM, said:
7x cSPL gets ghost heat. That's a no-no straight away. Also you strip too much leg armour. Trials shouldn't have an obvious weakness like that, because it is exploitable. Also you have too much rear armour. Trials should be an example of how to properly build mechs, so when new players look at them they go "ohh, right, that makes sense, since you shouldn't be giving people your back anyways". Otherwise when they buy new mechs from the store they'll just leave the stock rear armour and think it's okay.
GMan129, on 04 February 2016 - 03:01 PM, said:
Too much ammo in a torso - it's just a ticking timebomb asking to be blown off. Also, I don't think new players are going to need 5 tons of ammo.
-Skyrider-, on 04 February 2016 - 03:33 PM, said:
3 tons ammo per gauss rifle is plenty. Your ammo in the unarmoured arm is 100% useless. The order that ammo depletes is such that all torso ammo is depleted before the arms are used. So you will always lose your unarmoured arm before you have a chance to expend the ammo contained in it.
Túatha Dé Danann, on 04 February 2016 - 03:41 PM, said:
1x UAC/20, 3xER-Medlaser, 2xSSRM4
http://mwo.smurfy-ne...15948b053efa613
Reason: Must be cool (45%) and can use its speed to get close. New players need something capable of pushing as the peek-a-boo is not easy to do for them, esp. in an unleveled Jag.
NEVER split ammo into half ton increments. The more crits ammo occupies, the greater chance it has of being crit. And if one half-ton of ammo crits and explodes, then it can crit the other half in turn, starting a chain reaction. You should only split GAUSS ammo into half-ton increments, since gauss ammo does not explode (and again, the more crits ammo occupies, the greater chance it has of being crit, so it's useful for padding other equipment, and since gauss doesn't explode you'll only lose one crit's worth of ammo at a time, no chain reaction)
Kenneth Osis, on 04 February 2016 - 04:30 PM, said:
That has about double too much rear armour. 10 is really the highest you should ever go.
Long Feng 14K, on 04 February 2016 - 04:57 PM, said:
One SRM on its own is pitiful. One medium laser on its own is pitiful. You're mandating a third weapon group for almost no reason... adding unnecessary complication. Dual UAC/10 doesn't allow for enough spare tonnage to mount another ammo-based weapon, so SRM is out of question.
Peter Overheater, on 04 February 2016 - 05:35 PM, said:
Like I said to somebody else... trial mechs should have such an obvious exploitable weakness like "legs have no armour." Because your build... has no armour on the legs. Those things are paper. Ack.
MadnessHero86, on 04 February 2016 - 05:57 PM, said:
My own take on the Dual G Ebon. Still have the most fun in this variant compared to other EJ builds. I do often drop lasers for more Gauss but that just depends on how precise I am running that night.
http://mwo.smurfy-ne...a972a88343a5c7c
Three smalls is... not enough. Also, smalls doesn't have good synergy with gauss, since gauss is not a brawling weapon and smalls are not ranged weapons - they don't complement each other. Also, the armour on the left arm is unnecessary. It should be placed in the legs. The Targeting Computer is also fairly unnecessary. If you're going to go with small lasers, at least go full yolo:
http://mwo.smurfy-ne...d58aba07d5b58d5
But I would still not recommend that as a trial build. Ever.
1453 R, on 04 February 2016 - 06:09 PM, said:
Don't put the ammo in the torsos. The torsos are what get hit on the Cauldron Born, nobody ever arms for the arms so they only take incidental damage. With the ammo in the side torsos it is much more like to get crit, which means the ammo will explode and rip that side of your mech clean off. Also, since you are going full bore with 6x cERML, I would drop the Targeting Computer for another heatsink, or even drop one of the lasers for another heatsink.
paradig, on 04 February 2016 - 06:36 PM, said:
i c wut you did thar ...
JujuShinobi, on 04 February 2016 - 06:59 PM, said:
I was thinking something along the lines of this
http://mwo.smurfy-ne...eed62e94ab1c628
Teaches noobs how to use Gauss Rifles. The build also builds up heat relatively slowly and hence noobs won't overheat constantly with things like laser vomit builds
stfu scrub. The plebs can't know of our secret OP builds...
Anloop, on 04 February 2016 - 08:46 PM, said:
ERPPC is too hot of a weapon to pair with LRMs. Too much rear amour. It's an LRM carrier... it's not going to be in the fray with mechs getting behind it tearing up it's rear armour. Also since all of its weapons are long range, it's defenseless if a brawler closes in on it. This is how I would fix the build:
http://mwo.smurfy-ne...5280db3695e0093
... but I wouldn't submit LRM as a trial build for the EBJ, that's the MDD's job.
Quicksilver Kalasa, on 04 February 2016 - 09:16 PM, said:
I'll vote for your build once you throw a TComp on there and strip some arm armor and maybe lose the half ton of Gauss since you don't need it these days (aka post Gauss nerf). Like this:
http://mwo.smurfy-ne...963a78eceb9f582
2 tons isn't really enough ammo (3 is standard, 2.5 works well). The TComp is rather unecessary, but I suppose it's fine. Fixed:
http://mwo.smurfy-ne...58cc8baaf3fa463