oldradagast, on 05 February 2016 - 03:44 PM, said:
Yes, but the implementation in MWO is terrible compared to other F2P games.
Let's take World of Warships for example. While almost every upgrade there is a direct improvement to your ship (there are a few that are debatable), they are not all the same, and they generally fit a mix of the ship's game role and its historical nature. One vessel may get better anti-aircraft guns and more hitpoints, another may get longer range torpedoes, etc. It's not just a flat "kill things 12.5% faster" bonus for all ships.The total lack of roles and interesting and fun decisions to be made in the MWO module system is painfully obvious.
Additionally, MWO module system strongly encourages one of the game's annoying and anti-lore problems - weapon boating. Players rapidly figure out that not only is boating a single main weapon type easier to use in-game, but the module system also rewards it since you have to buy and equip fewer modules per mech if you boat weapons.
To be honest , you mostly only have 2 weapon slots anyway so you ether focus on one weapon or on 2 at most... but I don't really understand much of the angst about these themes. What I mean is this, we all know that free to play is free to grind, that is how they make money, skip the grind and money only elements: champs, heroes and skins + the only one I have a kind of a problem mech bays that you will need and will likely pay some amount.
All games I know of have the bias towards veterans being better with more/better equipment, there are games that do not do this like CS and some other like games, but those are buy to play and heck even titanfall had a weapon progression system so what I don't get is why the outrage?
I would have to ask the OP how does a new player, like him self, know for a fact that the enemy had modules? did he record a fight and timed the 0.x seconds that the enemy mech fired more often than he did? Not to say that the min 17.5% faster fire rate is ignore-able (module + mastery) but in most cases not the main reason you died or didn't kill.
Should they be less expensive, heck I'd like if everything was less expensive or the earnings were higher , as it is grind, but I consider my self a low paying customer who could have spent a lot less, if not for some colors I wanted, and who grinded my way to everything I have for ~2.5 years of play , all I can say is: it's a commitment and if that makes you uncomfortable well, run while you can , or pay her to keep her happy X) .
P.s. :
I understand the beginning scramble to secure the bare minimum to compete at a high enough place , to get something that works and sharpen it to it's maximum so you know it's not the build that is lacking, as I have an alt account, and the GXP is the biggest barrier a new player will have.. but in the realty of it you get gxp by just playing and you will not progress to a tier where you need and must have everything to compete by the time you can afford them, more so if you focus on a specific build that works. Also people play CS.GO and other shooter games just for the fun of it, there is no progression, no higher point to it, other than mby ones position on a ladder scoreboard, witch we should have at some point, and acquiring one set of those is not that hard or long at all, but if you want more... well pay or grind... pretty standard if you ask me.
Edited by Nik Reaper, 05 February 2016 - 05:39 PM.