Jump to content

Removing Arm-Lock Capability Will Solve The Abuse Of High Laser Alphas!


141 replies to this topic

#1 ACH75

    Member

  • PipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 251 posts

Posted 07 February 2016 - 04:29 AM

Arms and Torso Crossairs are part of MWO Gameplay and Arm-Lock function breaks it

turning it most-like a canonic shooter game.


Removing this option will drastically reduce the effectivness of laser boating and will

encourage again multiple weapon systems loadouts.

#2 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 07 February 2016 - 04:30 AM

But people in general don't use armlock for laser vomiting in the first place. I think the most amount of time I used the armlock was on my 6xCUAC5 Dakka Whale.

Edited by El Bandito, 07 February 2016 - 04:38 AM.


#3 ShiftySWP and the Pleated Pants

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 181 posts

Posted 07 February 2016 - 04:41 AM

View PostEl Bandito, on 07 February 2016 - 04:30 AM, said:

But people don't use armlock for laser vomiting in the first place.


Truth... I use it all the time and I am not a people. :)

Seriously though, I find it so useful that the toggle is bound to my mouse. No arm weapons?....then locked arms means a better aiming reticle. Spread weapons?...then arm lock helps with pin point damage and allows a quick unlock for that darn ACH sitting on top of a Mesa in Bog.

I really think efficient arm lock use is one of those little things that can make any pilot better.

#4 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,254 posts

Posted 07 February 2016 - 04:49 AM

sounds like someone using a strawman argument to use a problem with a game to get the feature they want.

wont fix laser boating or large alphas. it will just piss off a lot of people who use the feature.

Edited by LordNothing, 07 February 2016 - 05:07 AM.


#5 Inveramsay

    Member

  • PipPipPipPipPipPipPip
  • 621 posts
  • LocationStar's End

Posted 07 February 2016 - 05:13 AM

I'm not even sure I have arm lock bound yet a do a lot of high damage laser alphas. Tell me how this would solve anything?

#6 adamts01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Death Star
  • 3,417 posts
  • LocationPhilippines

Posted 07 February 2016 - 05:16 AM

Clan mechs can just remove arm actuators then... Or would you remove that function from the game as well?

#7 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 07 February 2016 - 05:20 AM

It's true in most cases, although there are exceptions. And people may flock to mechs that don't need weapons in the arms (Hunhie IIC, Top Dog, Banshee, etc).

But in any case, it's a step in the right direction. Even if removing arm lock only spreads damage a little bit for good players, it's a step in the right direction.

#8 Thunderbird Anthares

    Member

  • PipPipPipPipPipPip
  • 392 posts

Posted 07 February 2016 - 05:29 AM

nah, if you want to get rid of laser vomit, arm lock has nothing to do with it

there is a number of things which, in various combinations, might help though... like...

- simply dropping laser damage
- implementing a much longer linear damage drop-off for lasers
- make mechs explode again to make in-your-face vomits punishing
- implement heat slowdown (myomer malfunction)

the current massive alpha laser vomits make the PPC spams of the old days look tame, they were not NEARLY that bad, and yet they were part of the reasoning for ghost heat in the first place

its simple really, the hitscan weapon must never also have the best damage profile, because they already have an advantage with the hitscan and are therefor lower skill weapons - everyone knows this... i dont know why its a thing here

#9 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 07 February 2016 - 05:31 AM

I laugh when a "tryhard-wannabe" writes on chat "Unlock the aaaaaaaaaaaaaaarms!! Noob!!"

First of all, toggle on/off.
Second, you must have the same kind of weapon much close as possible for convergence-----> Torsi
Third, the true tryhard wants the hardpoints as higher as possible-----> torsi.
Four: easy.....instant....pinpoint....convergence and positioning >>>>> facehugging at 5-6 metres

edit: just to be clear witn my post, arm lock on/off has nothing to do with High laser alphas

Edited by Stefka Kerensky, 07 February 2016 - 05:49 AM.


#10 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,254 posts

Posted 07 February 2016 - 05:36 AM

fix the nausea and i will unlock my arms, plain and simple.

#11 TercieI

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 8,165 posts
  • LocationThe Far Country

Posted 07 February 2016 - 05:40 AM

Sorry, no. Many high level players don't even use it for LV. We were chatting about it the other night and the majority of our team never uses it any more. It was huge for pop-sniping but not particularly a big deal for LV

#12 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,390 posts

Posted 07 February 2016 - 05:42 AM

Many Mechs have either Hardpoints in the Torso OR the Arms - removing Arm Lock will simply make them even more popular.
Afair the Stormcrow can field 10 or 12 Lasers in the Arms...other like the HBK have 7 Laser in the Torso...Arm Lock does nothing to them...it only makes the playfiled more even that Mechs with spread Hardpoints can compete a bit better against these Hardpoint-Monsters when Arm Lock is enabled.

Edited by Thorqemada, 07 February 2016 - 05:42 AM.


#13 ACH75

    Member

  • PipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 251 posts

Posted 07 February 2016 - 05:42 AM

View Postadamts01, on 07 February 2016 - 05:16 AM, said:

Clan mechs can just remove arm actuators then... Or would you remove that function from the game as well?


Upper arms actuators can't be removed so it's sufficient to spread damage in many situations

#14 adamts01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Death Star
  • 3,417 posts
  • LocationPhilippines

Posted 07 February 2016 - 05:51 AM

View PostACH75, on 07 February 2016 - 05:42 AM, said:



Upper arms actuators can't be removed so it's sufficient to spread damage in many situations
I remove my lowers on my Timby alpha boat, never use arm lock, and I'm part of the problem with the game. This isn't a solution. COF when too many weapons are shot at once is.

#15 ACH75

    Member

  • PipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 251 posts

Posted 07 February 2016 - 05:56 AM

View PostThorqemada, on 07 February 2016 - 05:42 AM, said:

Many Mechs have either Hardpoints in the Torso OR the Arms - removing Arm Lock will simply make them even more popular.
Afair the Stormcrow can field 10 or 12 Lasers in the Arms...other like the HBK have 7 Laser in the Torso...Arm Lock does nothing to them...it only makes the playfiled more even that Mechs with spread Hardpoints can compete a bit better against these Hardpoint-Monsters when Arm Lock is enabled.


Arms weapons grants more precision but lower mounts as drawback and quirks have to be used to balance the overall performance...

#16 adamts01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Death Star
  • 3,417 posts
  • LocationPhilippines

Posted 07 February 2016 - 06:02 AM

View PostACH75, on 07 February 2016 - 05:56 AM, said:



Arms weapons grants more precision but lower mounts as drawback and quirks have to be used to balance the overall performance...
Stormcrow arms are higher than the head mount, and Blackjack arms are higher than the torso. Just to name 2.

#17 GreyNovember

    Member

  • PipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 1,364 posts

Posted 07 February 2016 - 06:45 AM

You realize this does absolutely nothing to stop my 30pt 1-2 alphas from my Nova, the biggest threat to have ever walked?

#18 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 07 February 2016 - 07:01 AM

View PostAlistair Winter, on 07 February 2016 - 05:20 AM, said:

It's true in most cases, although there are exceptions. And people may flock to mechs that don't need weapons in the arms (Hunhie IIC, Top Dog, Banshee, etc).

But in any case, it's a step in the right direction. Even if removing arm lock only spreads damage a little bit for good players, it's a step in the right direction.

was it not that long ago I commented on the butthurt howls of "skill" players if anyone threatened their precious crutch? LOL.

This thread sounds like a mix of cats in heat and coyotes yelping already, lol.

If it won't matter, then why dost they protest verily?

Edited by Bishop Steiner, 07 February 2016 - 07:03 AM.


#19 Triordinant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,495 posts
  • LocationThe Dark Side of the Moon

Posted 07 February 2016 - 07:10 AM

It won't stop veterans from laser vomiting but will make everything (lasers or not) harder for new players. So...

Posted Image

#20 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 07 February 2016 - 07:12 AM

View PostTriordinant, on 07 February 2016 - 07:10 AM, said:

It won't stop veterans from laser vomiting but will make everything (lasers or not) harder for new players. So...

Posted Image

new players learned just fine for the first year or more without it..... because we didn't even have the option.

yet always seem to be "skilled" players most against it being removed. Posted Image





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users