Jump to content

Removing Arm-Lock Capability Will Solve The Abuse Of High Laser Alphas!


141 replies to this topic

#41 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 07 February 2016 - 08:45 AM

View PostLuminis, on 07 February 2016 - 08:41 AM, said:

With armlock turned off, the torso and arm reticles still follow the same mouse inputs and eventually converge, I thought? I was thinking more along the lines of entirely independent aiming, but, as I said, I don't know how to make that work with just keyboard and mouse Posted Image

Aw, yes, true. It takes a skosh for the torso to catch up, but you are indeed correct.

#42 xXBagheeraXx

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,707 posts

Posted 07 February 2016 - 08:51 AM

If this is added I'd like the option to remove actuators on IS mechs. Some of them have arms that move a little TOO much and give me aiming issues because the torsos take too long to catch up...really hurts me on my AC20 marauder. trying to fire the mediums and then stick a slow moving AC20 is frustrating.

#43 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 07 February 2016 - 09:01 AM

View PostxXBagheeraXx, on 07 February 2016 - 08:51 AM, said:

If this is added I'd like the option to remove actuators on IS mechs. Some of them have arms that move a little TOO much and give me aiming issues because the torsos take too long to catch up...really hurts me on my AC20 marauder. trying to fire the mediums and then stick a slow moving AC20 is frustrating.

if everyone is presented with the same set of "issues" not seeing the problem. I guess because outside of Testing Ground use, I have NEVER used armslock, I just never developed issues with aiming the arms.

#44 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 07 February 2016 - 09:06 AM

View PostBishop Steiner, on 07 February 2016 - 08:10 AM, said:

Actually on many assault mechs you do, unless the Light is bad. BNC-3M and 3E for instance, are literally incapable of depressing their weapons enough to deal with a Light Mech that knows how to anklehug. Your basic 300 engine 100 tonner has a vastly more difficult time tracking a close, fast Light Mech.


That's a pitch issue, not a tracking issue.


View PostBishop Steiner, on 07 February 2016 - 08:10 AM, said:

But I'm not shocked you are desperate to keep your crutch.



You are really just the worst kind of strawmanning baby in the history of my time reading posts.

I don't even run with arm lock, but thanks for proving once again you will resort to saying anything the instant anyone challenges anything you say.


I try to be civil with you, but your constant line of crap really just hits a limit.

Try and grow up, will you?

Edited by Ultimax, 07 February 2016 - 09:06 AM.


#45 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,844 posts
  • LocationKansas City, MO

Posted 07 February 2016 - 09:11 AM

View PostTercieI, on 07 February 2016 - 05:40 AM, said:

Sorry, no. Many high level players don't even use it for LV. We were chatting about it the other night and the majority of our team never uses it any more. It was huge for pop-sniping but not particularly a big deal for LV

Wait, so does that make me a noob for running with it a lot? Posted Image

#46 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 07 February 2016 - 09:14 AM

View PostUltimax, on 07 February 2016 - 09:06 AM, said:


That's a pitch issue, not a tracking issue.





You are really just the worst kind of strawmanning baby in the history of my time reading posts.

I don't even run with arm lock, but thanks for proving once again you will resort to saying anything the instant anyone challenges anything you say.


I try to be civil with you, but your constant line of crap really just hits a limit.

Try and grow up, will you?

Says the guy who has to resort to personal attacks because he has no actual argument. Duly noted. And you have never tried to be civil, so what do you care to lie about next?

View PostQuicksilver Kalasa, on 07 February 2016 - 09:11 AM, said:

Wait, so does that make me a noob for running with it a lot? Posted Image

No, your noobage is based in other areas of life. Posted Image

#47 Luminis

    Member

  • PipPipPipPipPipPipPipPip
  • The Predator
  • The Predator
  • 1,434 posts
  • LocationGermany

Posted 07 February 2016 - 09:16 AM

View PostQuicksilver Kalasa, on 07 February 2016 - 09:11 AM, said:

Wait, so does that make me a noob for running with it a lot? Posted Image

I thought using every little advantage you possibly can to get an edge was a sign of a pro? :D

#48 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 07 February 2016 - 09:43 AM

View PostBishop Steiner, on 07 February 2016 - 09:14 AM, said:

Says the guy who has to resort to personal attacks because he has no actual argument. Duly noted. And you have never tried to be civil, so what do you care to lie about next?



I gave you my actual argument, and your first reaction was to start straw-manning.

If you want to pretend that you're not the first one to start tossing out antagonizing digs at people as soon as they disagree with your view, then you go ahead and keep on pretending.


The reason I'm even here arguing about this, is because this is yet another overblown non-issue that people make a big deal out of.


Almost none of the best laser boat mechs right now, even require arm lock for convergence due to how their weapons are already mounted.


PGI could remove it and it would not affect me in the least, it also wouldn't change anything that people think it will change and would ultimately be a waste of time.

#49 Almond Brown

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 5,851 posts

Posted 07 February 2016 - 10:10 AM

I have become adept at simply pushing my "LEFT SHIFT" Key when I have a need for "ARMS" being independent of the Torso or at max. torso rotation. It works well and is well positioned in the whole M/K Left hand WASD configuration.

What is the problem again? Posted Image

P.S As to the, supposed, problem of tracking those Lights that "ankle-bite", for the larger Chassis's, having "unlocked" arms and actuators doesn't help when you can't even see your target to put that "unlocked" Arm reticule on anyways.. LOL Posted Image

Edited by Almond Brown, 07 February 2016 - 10:10 AM.


#50 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 07 February 2016 - 10:13 AM

well op...

Considering I never (as in ever) use arm lock and I've boated lasers for 3 years?
and I know MAYBE 3-4 players who use arm lock?

I'd say it's a safe bet that no it wouldn't stop anything lol

#51 Aiden Skye

    Member

  • PipPipPipPipPipPipPipPip
  • Galaxy Commander II
  • Galaxy Commander II
  • 1,364 posts
  • LocationThe Rock

Posted 07 February 2016 - 10:14 AM

This does nothing to stop torso laser vomit. Not to mention I most times I don't use arm lock for laser vomit. Removing Lower arm actuators is sufficient

#52 Lukoi Banacek

    Member

  • PipPipPipPipPipPipPipPipPip
  • WC 2018 Top 12 Qualifier
  • WC 2018 Top 12 Qualifier
  • 4,353 posts

Posted 07 February 2016 - 10:16 AM

Entire premise of this thread is false. Pin point convergence of weapons spread across large chested war machines is a contributor to high alphas as is how the heat scale works (which more directly contributes to alpha use). Arm lock isnt a "problem" at all really.

#53 Stat1cVoiD

    Member

  • PipPipPip
  • Bad Company
  • 83 posts

Posted 07 February 2016 - 10:18 AM

lol... wut? Armlock OP? xD Who the hell uses armlock? xD

#54 Oderint dum Metuant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,758 posts
  • LocationUnited Kingdom

Posted 07 February 2016 - 10:18 AM

View PostQuicksilver Kalasa, on 07 February 2016 - 09:11 AM, said:

Wait, so does that make me a noob for running with it a lot? Posted Image


Many players run arms lock as standard and then toggle as required.. No real reason not too.

Arm lock removal is unlikely to help much there was no issue lining up lasers in CB.... Just issues with poor net code!

#55 LordBraxton

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,585 posts

Posted 07 February 2016 - 10:20 AM

I hate the type of 2 shot KO, peek-n-poke game MWO became, but this isnt the solution.

Sadly PGI has done nothing to make it better, they have only steadily made it worse through power creep.

Closed Beta was the best. My soul for MWO:3025

#56 TercieI

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 8,165 posts
  • LocationThe Far Country

Posted 07 February 2016 - 10:26 AM

View PostQuicksilver Kalasa, on 07 February 2016 - 09:11 AM, said:

Wait, so does that make me a noob for running with it a lot? Posted Image


Yes, sorry, hate to tell you. Posted Image

I think it boils down to preference, honestly. Some players like it, some don't. It's just not the gotta-have game-changer it was in pop-sniping.

(Full disclosure: I have it mapped to override to it, but almost never default to it anymore)

Edited by TercieI, 07 February 2016 - 10:28 AM.


#57 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 07 February 2016 - 10:54 AM

View PostW A R K H A N, on 07 February 2016 - 10:14 AM, said:

This does nothing to stop torso laser vomit. Not to mention I most times I don't use arm lock for laser vomit. Removing Lower arm actuators is sufficient

Not to mention torso mounts are usually chosen over arm mounts because guess what area has more armor, lasts longer in a fight before being destroyed, and tends to mount in higher firing locations?

#58 Nightmare1

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,636 posts
  • Twitch: Link
  • LocationPeeking over your shoulder while eating your cookies.

Posted 07 February 2016 - 12:10 PM

View PostACH75, on 07 February 2016 - 04:29 AM, said:

Arms and Torso Crossairs are part of MWO Gameplay and Arm-Lock function breaks it

turning it most-like a canonic shooter game.


Removing this option will drastically reduce the effectivness of laser boating and will

encourage again multiple weapon systems loadouts.


This won't solve the problem. Frankly, I use the Arm Lock Toggle during battle, swapping back and forth between them. Removing it won't really hurt me either; I'm good enough to compensate.

What it will really do, is hammer the noob pilots who haven't learned how to deal with duel reticules. Your suggestion would only widen the gap between the skilled and unskilled.

#59 MechWarrior5152251

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,461 posts

Posted 07 February 2016 - 12:13 PM

LOL, it will make the casual players even less effective while doing little to the try hards.

#60 Nightmare1

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,636 posts
  • Twitch: Link
  • LocationPeeking over your shoulder while eating your cookies.

Posted 07 February 2016 - 12:21 PM

View PostMechWarrior5152251, on 07 February 2016 - 12:13 PM, said:

LOL, it will make the casual players even less effective while doing little to the try hards.


Bingo!





6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users