So that's why I made this little proposal how to change our crosshair and implement an intelligent CoF principle, which adds to the game's mechanics, is plausible and is not killing the "skill" in this game alltogether.
My proposal is a slight CoF which can be reduced with different items in the game and skill tree perks, but which can also increase if you push your heat too much or alpha your weapons
Introducing the Min-Max-CoF-Proposal
Here is a comparison of the old/actual crosshair we have now and the different states the new crosshair could have, depending on the pilot's skill, items and heat/firing conditions.
Keep in ming the min CoF is there to still keep the Crosshair's center open, since it would be neither visually pleasing nor help if the CoF would always be a full filled circle.
The actual Cof would include the inner circle.
As you see the CoF is still so small, that you could easily pick an enemie's Limb or ST if he is less than 200m away, probably even out to 300-400m, if you are not alphaing.
In detail:
(if ghost heat is activated, it automatically increases your max CoF)
So skilled and fully equipped mechs could still maintain a pinpoint behaviour if they play wise but it would not be usable all the time during combat, only on special situations.
We have a CoF at the moment on MGs, so the code is there, it would also not interfere with HSR and it would not be hard to implement. Actually the "Reduce CoF" code is already in the game, since some mechs had it as a perk for MGs.
With the new skill tree this could easily be expanded or simplified further and it would help balance the game tremendously.
Keep in mind at the moment my proposal does not differ between arm or torso-mounted weapons. But it could easily be changed to arm-mounted weapons always using only the min CoF
Here a slightly altered version which takes moving/standing into consideration (the min CoF radius while standing is only 50% of the min CoF when moving).
Very rough examples, not the exact numbers I propose, just 4u to get the idea
My idea is based on screen space, thats why the reticule stays the same when zoomed in (and because I think this is simpler and easier to understand). Alternatively it could also be based on meters. So alpha'ing your weapons while riding the heat bar at 99% and without any equpment or skills which imporove your CoF, it could be set at 20 meters (just as an example). This would have the benefit that no matter how far away your opponent is, the maximum your weapons could fire away from the center of your crosshair would be 20m. So a target 1000m away would still very likely be hit as long as you aim at him dead center.
Edited by TexAce, 08 February 2016 - 11:35 AM.