DoctorDetroit, on 08 February 2016 - 05:31 PM, said:
No we do not. Who is making these shots while running on rough terrain? Show me a video please! You guys are completely fabricating this idea of shooting pinpoint on the run.
Pick any popular comp player and YouTube them. I won't stroke their e-peen by naming any.
AssaultPig, on 08 February 2016 - 05:26 PM, said:
so if it wouldn't affect brawling and would only really matter at range (where mechs are often substantially stationary anyway) what's the purpose of it?
A realistic mechanic to make this game a little less twitchy and a little more like a simulator.
tortuousGoddess, on 08 February 2016 - 05:27 PM, said:
This is a competitive game, and therefore balanced, skill based game play trumps any "real life" excuse to add CoF. Sorry. Slowing down to take accurate shots is acceptable in foot soldier FPS games like CS:GO, but when driving dozens of tons of death, you don't get to stop as you please. Punish movement and the meta responds by camping.
I think the peek-a-boo meta is lame as ****. This would just slow it down a little. As far as camping, sitting still and hiding doesn't win matches and never will. This isn't that big a penalty as to affect brawling, mid/short range combat would see a rise, which is arguably more fun than whack-a-mech.
wanderer, on 08 February 2016 - 05:33 PM, said:
Then the game isn't skill-based. It's "who can put the biggest number on the pixel", with the majority of the weapons are useless for the purposes of skilled play (as they fail to do so, such as missiles, half the ballistics, etc.).
To be fair, putting all those lasers on a pixel is a skill, one that I'll never have, but it's still a skill.
But yeah, anyone who thinks this game has a decent competitive scene comparable to other competitive games is definitely on an island.
Edited by adamts01, 08 February 2016 - 05:38 PM.