IronClaws, on 08 February 2016 - 05:58 PM, said:
Hell NO! People keep advocating this Call Of Duty style RNG because they get so butthurt by the fact that some people can aim better than others (excluding cheaters, I agree that cheaters are bad for the game), please keep aiming skill based.
Lol - what "skill?" The "skill" of putting a billion points of damage on a single pixel instantly? Is that part of the amazing "skill" and "competitive play" we're talking about here? That's not skill - that's simply twitch reflexes and remembering to boat all those weapons the internet told you to boat. Good lord.. you get about the same level of "skill" out of drag and dropping a file in Windows - look, I have to press a mouse button and hold it! I'm leet!
No, the "skillz" crowd is horrified that they won't be able to easily 1-shot "stupid noobs" with their "skill" mechs anymore. Heavens, some of my laser vomit might splash onto an adjacent component! Oh, no - one of my many Gauss rounds at stupid long range missed because my aim wasn't perfect! Oh, the horror!
If your game play is so bad that you're relying on perfect convergence to get wins, than you're not part of the "skillz" crowd you aspire to represent.
tortuousGoddess, on 08 February 2016 - 06:20 PM, said:
And what's even more hilarious is all the casual Battletech nerds around here that don't understand how a game being competitive is related to its design and not its sales figure.
No, but it is related to the number of competitive players in the game. See also desolate wasteland of CW and the generally low population numbers on a grand scale.