DarthPeanut, on 08 February 2016 - 07:48 PM, said:
The machines are accurate, the humans using them are not... kind of like what we have in this game ironically.
I didn't make up the fact that the Abrams is able to shoot on the move extremely accurate. As I said relative to scale, not an actual pinpoint but if you want to get hung up on semantics of the wording that is fine.
I'm told of our tank that can hit another tank from 5 miles away while jumping over a sand dune at 80mph. But, an experienced gunship pilot has a different opinion about how those weapon systems actually perform in combat. See below. and read the rest of his posts, starting around page 7.
Metus regem, on 08 February 2016 - 01:08 PM, said:
Or you know, when someone with real world experience with the way mounted weapon systems act in live fire situations supports it, and provides examples of it happening....
tortuousGoddess, on 08 February 2016 - 07:49 PM, said:
Yes, the competitive players will still stomp you(until they quit from the boredom of CoF), but you're wrong. If the CoF radomization goes in favor of one player hitting what they want more than the other, the field has been skewed and the other player has been disadvantaged regardless of skill level. That's what CoF systems often do in effect, and why they are awful.
You take the inaccuracy of the weapon in to consideration when using it, exactly like in real life.
no one, on 08 February 2016 - 07:52 PM, said:
But then why would you want a random CoF over something like long range convergence where you CAN predict where your shots land? They still won't converge on the same point, and the more skilled pilot will still win.
The most skilled pilot should always win. The same people winning today would be the same people winning if every lore nerd got their way. I want realism, this is a step in that direction.